Thevshi Posted April 15, 2016 Author Posted April 15, 2016 Okay, Notice checks for the Voidrunners please
Thevshi Posted April 20, 2016 Author Posted April 20, 2016 Okay, if people want to make a short reaction, feel free. More likely than not, we will be needing initiative rolls. Also, any Voidrunners are welcome to make a Kn: Galactic Lore or Kn: Streetwise check. Olopi, you can go ahead and make a post for Barrier, just don't move her along too far. She is still some distance from the Voidrunners, but will likely be alerted to things soon enough.
Thevshi Posted April 21, 2016 Author Posted April 21, 2016 Still need rolls for Roulette HGM! Also, Dark, TA, need initiative checks.
Brown Dynamite Posted April 21, 2016 Posted April 21, 2016 Knowlege (Galactic Lore): 1d20+9 16 Initiative: 1d20+3 15
Darksider42 Posted April 22, 2016 Posted April 22, 2016 (edited) Initiative: 18 EDIT: Misread my roll. Edited April 22, 2016 by Darksider42
Thevshi Posted April 22, 2016 Author Posted April 22, 2016 Okay, all of you have heard of the Indigo Moon, a crime syndicate operating in the Stellar Khanate. HGM, Dark, you both know it is one of the more powerful crime syndicates in the Khanate, involved in a wide range of criminal activities, and like many Khanate crime syndicates, in the past it had ties with Khanate government officials. It is one of the many Khanate syndicates Roulette has managed to get mad at him. HGM, Dark, you both also recognize the individual challenging you, Kazzan Suul, a dangerous bounty hunter that has generally worked exclusively in Khanate space (and the border worlds) and for various Khanate crime syndicates. You can hurry up with a quick IC post if you want. Also TA, I need Bliss' initiative, otherwise I will just give her one as if Taking 10.
Thevshi Posted April 25, 2016 Author Posted April 25, 2016 Okay, to keep things moving, I will assume Bliss gets a 10 on her initiative check: Round One29 Unknown (unharmed)27 Kazazn Suul (unharmed)19 Bounty Hunter 1 (unharmed)18 Ruby Vox (Unharmed, 2 HP)16 Bounty Hunter 2 (unharmed)15 Roulette (Unharmed, 4 HP)13 Bliss (Unharmed, 3 HP) Okay, the opening shot will be taken, with the unknown sniper getting a 31 against Ruby. That is a Critical Hit! DC 30 toughness save for Ruby. Everyone give me a Notice check! (This includes Barrier olopi) Kazzan will quickdraw his twin blaster pistols and open fire on Bliss (with autofire), but rolls terrible and misses with a 18. Another bounty hunter comes from behind the group, firing at Roulette, hitting with a 27. DC 20 toughness save for Roulette. And, Ruby is up, depending on her toughness save.
Darksider42 Posted April 26, 2016 Posted April 26, 2016 Notice Check: 18 Toughness Save: 23 Ruby is stunned and bruised by surprised attack. Spend a Hero Point to shake off stunned. You do not want to stand around in the open like that. Move to cover in a nearby stall. Get a +4 to defense and +2 Reflex saves. Assuming said stall can survive an onslaught of bullets and such Open fire on the Bounty Hunter behind the Voidrunners. Since he is nameless unlike mystery Sniper I'm gonna take 10 to open fire on him.
olopi Posted April 26, 2016 Posted April 26, 2016 1d20 + 7 = 13 Well, whatever it is, Kresh is probably too busy eating to notice it.
Thevshi Posted April 26, 2016 Author Posted April 26, 2016 Dark, the bounty hunter behind you is not a minion, so you cannot take 10 to attack him.
Darksider42 Posted April 27, 2016 Posted April 27, 2016 ...Oh. Kinda assumed since he had no name Well anyway! Making attack rolls. Attack Roll: 27
Thevshi Posted April 27, 2016 Author Posted April 27, 2016 That hits with multiple shots (DC27 toughness save), the bounty hunter gets a 25, so takes a bruise. Go ahead with your IC post. While I wait, the second bounty hunter comes from the other side, targeting Bliss, but misses with an 11.
Brown Dynamite Posted April 29, 2016 Posted April 29, 2016 Move Action: Demoralize Kazazn Suul via Taunt (-5 Move Action): 1d20+14 18 Well that could be worse Standard Action: Roulette is going to Taunt the Bounty Hunter in the Rear: 1d20+19 33
Thevshi Posted April 29, 2016 Author Posted April 29, 2016 Kazzan beats that without even rolling, but Bounty Hunter 1 is demoralized.
TheAbsurdist Posted April 29, 2016 Posted April 29, 2016 (edited) Smackies and grab: 1d20+10 27 To the Jerkface who dare attach the Beautiful Bliss! Edited April 29, 2016 by TheAbsurdist
Thevshi Posted April 30, 2016 Author Posted April 30, 2016 Bounty Hunter 2 gets a 23, so is bound and helpless. His toughness save is 14, so staggered and dazed.
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