Thevshi Posted February 17, 2017 Author Posted February 17, 2017 Okay, the Jaas Bounty Hunter will hit Bliss with a mental blast, so that is a DC 25 Wills save TA (don’t forget to account for your 2 bruises)
Thevshi Posted February 17, 2017 Author Posted February 17, 2017 Okay, so TA put up his roll in the wrong place last night and did not update here, but missed it, so that is another bruise for Bliss. Roulette is up HGM!
TheAbsurdist Posted February 18, 2017 Posted February 18, 2017 Doh. Putting it here. Will Save: 1d20+7 22
Brown Dynamite Posted February 19, 2017 Posted February 19, 2017 Move Action: Distract Jaas Bounty Hunter as a Move Action [-5]: 1d20+14 30 Standard Action: Alright then, Roulette is going to try Trick Kazaan Suul: 1d20+19 29 into angrily attacking him. To damage the barrier. And make the other side look like the more aggressive party.
Thevshi Posted February 19, 2017 Author Posted February 19, 2017 Okay, you manage to distract the Jaas bounty hunter. And just barely manage to trick Suul.
Brown Dynamite Posted February 19, 2017 Posted February 19, 2017 Woo, he's going to shoot at Roulette....the plan was not well thought out.
Thevshi Posted February 19, 2017 Author Posted February 19, 2017 As the group of Peacekeepers draw near, a large alien moves into position to block their path to the center of the fight. He opens fire with a large energy weapon, using Power Attack (-4 atk/+4 dam) and Taking 10 against the minion peacekeepers, achieving a 18, which provides a +1 dam from autofire, for a total damage DC of 30. The peacekeepers cannot beat that, so they all go down in a hail of blaster fire. With Bliss still dazed, that brings us to…. Round Five29 Sniper (unharmed) 27 Kazzan Suul (unharmed) tricked to attack Roulette21 Melee Bounty Hunter (unharmed)19 Barrier (unharmed, 1 HP)18 Ruby Vox (bruised 2, 1 HP) – Aim Action on Suul17 Jaas Bounty Hunter (unharmed, distracted (dazed))16 Bounty Hunter 2 (staggered, bruised) 15 Roulette (bruised, 3 HP)15 Large Bounty Hunter (unharmed)13 Bliss (bruised 3, 0 HP) The sniper will take another shot at Ruby, the Indirect on her attack ignoring Barrier’s force construct. She gets a 30, which with Improved Crit 2 is a critical hit. DC 30 toughness save for Ruby. Kazzan meanwhile gives in to his anger and fires at Roulette, using Power Attack (-2 atk/+2 dam), and his autofire, he only gets a 14, which still manages to hit the forcefield around Roulette for a DC 25 toughness save, but it bombs its toughness save with a 13, so it goes down. The melee bounty hunter will power attack the field next to her (-5 atk/+5 dam), hitting and triggering a DC 30 toughness save, this forcefield does better, with a 26 on its save, so it is just damaged. Barrier is up!
olopi Posted February 20, 2017 Posted February 20, 2017 Okay, Barrier will use her action to charge towards the large bounty hunter. I assume she's high up enough to get a clear shot for that. She'll then use Power Attack to take the 2 attack she gets from that and instead add it onto her damage. Should the charge not work, ignore this line. Attack: 1d20+10 30 Oh, hey. Nice. Let's go with a +5 to Damage, so that means it's either 32 or 27, depending on wheter or not the Charge works. She'll then use Improved Grab to Grapple, with a Opposed Grapple: 1d20+20 28 I imagine there's no size category difference?
Thevshi Posted February 20, 2017 Author Posted February 20, 2017 So he only gets a 20 on his toughness save, so I will give him a reroll (it was vs the DC 32). He gets a 31, so takes a bruise. HP to Barrier. Barrier is actually one size category bigger (he only has 2 ranks of growth), but he gets a 35 on his grapple check, so even with the bonus he would win. Okay, Ruby is up, pending the result of that toughness save!
Thevshi Posted February 25, 2017 Author Posted February 25, 2017 So olopi, while we wait for Dark, I wanted to handle the large bounty hunter counter attacking Barrier (as the two of you are separated from the others). He will shoot at her, but misses horribly with a 10. Oh well.
Darksider42 Posted March 2, 2017 Posted March 2, 2017 ...Will you stop hitting Ruby with so many criticals! Anyway, Rolling Toughness. The result is a 24
Thevshi Posted March 3, 2017 Author Posted March 3, 2017 Okay, that is a bruise and daze, plus she is knocked down. So with Ruby dazed and the Jaas distracted, that brings up to Roulette.
Brown Dynamite Posted December 28, 2017 Posted December 28, 2017 Roulette switches to the bank shot part of his Optic Blast Array Full Action: Optic Bank Shot which is an Damage 11 ( Extras: Area [General, 55-110' Burst], Range [Ranged], Selective Attack; Feat: Progression, Increase Area 1; Flaw: Action [Action] )
Thevshi Posted December 28, 2017 Author Posted December 28, 2017 Okay, making note of who is trapped within Barrier’s forcefields and who is not: Not trapped: Kazzan; Jaas hunter; Bliss; Roulette; Large Hunter; Sniper (whom most people are not really aware of yet) Trapped: Melee hunter; Ruby Who all is Roulette targeting HGM?
Brown Dynamite Posted December 28, 2017 Posted December 28, 2017 If they are near enough he'd try and get Kazzan; Jaas hunter; and the Large Hunter; If not, he's aiming for Kazzan either way.
Thevshi Posted December 28, 2017 Author Posted December 28, 2017 That can catch all three. Kazzan attempts a reflex save and gets about as bad as he can with a 16. But, with Evasion 2, he still only takes half effect even with the miss. For his DC: 21 toughness save he gets a 22, so manages emerge unhurt still. So I am not sure the Jaas hunter ever fully reveled himself, but will say his last mental blast reveled him to Roulette. Not an agile one, he misses his Reflex save with a 14. For the DC 26 toughness save he gets a 24, so picks up a bruise. The large hunter is also not very agile and only gets a 12 on his save (they all rolled pretty badly). He gets a 23 toughness save vs DC 26 save, so picks up another bruise.
Thevshi Posted December 29, 2017 Author Posted December 29, 2017 Okay, that brings us around to Bliss.
TheAbsurdist Posted December 30, 2017 Posted December 30, 2017 Slingshot attack to barrier. Slingshot attack: 1d20+10 16 Swing and a miss. But will use the Move-by action to jet away all visible like, and buy Roulette some space to get out. Which she is communicating via code of Xuli'pan swearing.
Thevshi Posted January 1, 2018 Author Posted January 1, 2018 Okay, we are on to…. Round Six29 Sniper (unharmed)27 Kazzan Suul (unharmed)21 Melee Bounty Hunter (unharmed)19 Barrier (unharmed, 2 HP)18 Ruby Vox (bruised 3, Dazed 1 HP)17 Jaas Bounty Hunter (bruised)16 Bounty Hunter 2 (staggered, bruised) 15 Roulette (bruised, 3 HP)15 Large Bounty Hunter (bruised 2)13 Bliss (bruised 3, 0 HP) Because Dark is missing, I will have the Sniper take down Ruby at this point. Kazzan will take a shot a Bliss, he will power attack (-2 at/+2 dam), he gets a 20 on the attack roll, which it just enough to hit her. That is a DC 25 toughness save for Bliss.
Thevshi Posted January 2, 2018 Author Posted January 2, 2018 You forgot to apply the three bruises Bliss already has, so that is a 14 result, so she is staggered and dazed.
olopi Posted January 2, 2018 Posted January 2, 2018 Okay, so: Move Action: Break off and move towards a more central position Standard Action: Full Defense (Brining her Defense up to 9) Free Action: Say a few words Second Free Action: Activate Interpose, with the following priorities: 1) Anything that might damage bystanders (if there's any left) 2) Anything heading towards Bliss or Ruby
Recommended Posts