Thevshi Posted January 3, 2018 Author Posted January 3, 2018 The Jaas bounty hunter will fire his blaster at the forcefield around the melee hunter (power attack -4 atk/+4 dam), and it gets a horrible roll which I will reroll (+1 hp to Barrier). The reroll gets a 27, so a DC 27 toughness save for that part of the forcefield, which gets a 22 on the save, so is again damaged (-2 toughness now). That brings up Roulette.
Brown Dynamite Posted January 3, 2018 Posted January 3, 2018 Free Action: Switch to Optic Blast Move Action: Run in the opposite direction of Bliss. Standard Action: Optic Blast vs Kazzan (DC30): 1d20+7 11 Hm, I'd let it lie. But, drama demands he finally take a Bruise! Spend an HP to Improve Roll Standard Action: Optic Blast vs Kazzan (DC30): 1d20+7 25 Raising DC to 35 with Improve Crit
Thevshi Posted January 3, 2018 Author Posted January 3, 2018 Ouch, that is going to hurt. His first save is terrible, so he will reroll (HP to Roulette), this time getting a 19, boosted by the reroll to 29. So, still a bruise and a daze, but about as good as he could hope.
Thevshi Posted January 3, 2018 Author Posted January 3, 2018 Okay, the large bounty hunter moves back toward Kazzan and the Jaas, leveling his weapon toward Roulette and opening fire with a autofire spray of blaster fire (in a large cone targeted area). The forcefield around the melee hunter will also be caught in the cone. He just misses Roulette with a 22, but hits the forcefield with a 24). The autofire makes that a DC 28 toughness save for the forcefield, this time it gets a 15, so it goes down and the melee hunter is free. With Bliss dazed this round, that brings up… Round Seven29 Sniper (unharmed)27 Kazzan Suul (bruised, Dazed)24 Vitzh (unharmed)21 Melee Bounty Hunter (unharmed)19 Barrier (unharmed, 3 HP)17 Jaas Bounty Hunter (bruised)16 Bounty Hunter 2 (staggered, bruised) 15 Roulette (bruised, 3 HP)15 Large Bounty Hunter (bruised 2)13 Bliss (bruised 3, Staggered, 0 HP) The snipes will take aim at Roulette as well and fires, but badly misses. A new bounty hunter arrives, pulling up in a antigav vehicle near where Kazzan and the Jass hunter are. The melee hunter makes a move by attack on Routlette on her way over to Kazzan and the Jaas hunter. She manages to miss as well.
olopi Posted January 3, 2018 Posted January 3, 2018 Well then! Pretty much the same as before: Standard Action: Full Defense (Bringing her Defense up to 9) Free Action: Activate Interpose, to get involved should anybody try to attack/grab Ruby or Bliss
Thevshi Posted January 3, 2018 Author Posted January 3, 2018 Okay, the Jaas bounty hunter climbs aboard the antigrav vehicle and takes a parting shot at Roulette. He actually manages to hit Roulette, so DC 23 toughness save for Roulette.
Brown Dynamite Posted January 3, 2018 Posted January 3, 2018 TOU Check: 1d20+9 20 actually tha'ts 19. Forgot about the Bruise!
Thevshi Posted January 3, 2018 Author Posted January 3, 2018 Okay another bruise for Roulette and he is up again.
Brown Dynamite Posted January 5, 2018 Posted January 5, 2018 Move Action: Just Keep Running, Just keep running! Standard Action: Shoot AntiGrav Vehicle (DC30): 1d20+7 20
Thevshi Posted January 5, 2018 Author Posted January 5, 2018 The antigrav vehicle get a 32 on its toughness save, so is perfectly fine.
Thevshi Posted January 5, 2018 Author Posted January 5, 2018 The large bounty hunter will take another parting shot at Roulette, this time with a focused blast, but he misses. Bliss is up!
TheAbsurdist Posted January 6, 2018 Posted January 6, 2018 Defensive stance -4 Attack For +2 Defense. Still trying to get away.
Thevshi Posted January 7, 2018 Author Posted January 7, 2018 Okay, I will cover that in my next post, that means: Round Eight 29 Sniper (unharmed)27 Kazzan Suul (bruised)24 Vitzh (unharmed)21 Melee Bounty Hunter (unharmed)19 Barrier (unharmed, 3 HP)17 Jaas Bounty Hunter (bruised)16 Bounty Hunter 2 (staggered, bruised) 15 Roulette (bruised 2, 3 HP)15 Large Bounty Hunter (bruised 2)13 Bliss (bruised 3, Staggered, 0 HP) The sniper might have disengaged, had not Roulette taken a shot at their ride, so she will take a shot at him! But she gets a terrible roll. Kazzan will take a shot as well as he climbs into the vehicle, hitting with a 30, so a DC 25 toughness save for Roulette. The vehicle driver will take a shot as well, but misses. So, just the one toughness save HGM.
Thevshi Posted January 7, 2018 Author Posted January 7, 2018 Okay, Barrier is up. But unless she decides to continue combat, we are going to be dropping out of combat very soon.
olopi Posted January 7, 2018 Posted January 7, 2018 Alright, drawing up a barrier that seperates the vehicle from the voidrunners, and then walking over towards Bliss
Thevshi Posted January 7, 2018 Author Posted January 7, 2018 So, unless people want to keep fighting, we are generally out of combat (at least for the moment )
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