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Turnabout Mechanics


Elohdon

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Posted (edited)

Player Name: Elohdon
Character Name: Turnabout
Power Level: 10 (150/150PP)
Trade-Offs: -5 Defense / +5 Toughness
Unspent Power Points: 0
In Brief: College prof. that decided he'd give this hero thing a go.

Residence: WIP
Base of Operations: WIP
Catchphrase: WIP

Alternate Identity: WIP
Identity: Public or Secret
Birthplace:
Occupation: Professor
Affiliations: People and/or groups you work with.
Family:

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: Early 30's.
Gender
:
Ethnicity: Caucasian, Asian, Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like!)

Power Descriptions:
(Describe what their powers look like, if applicable)

History:
(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:
(Describe why they do what they do here)

Powers & Tactics:
(In-character descriptions of how they do what they do)

Complications:
Name: Description

ExampleIdentity: Secret


Abilities: 2 + 2 + 0 + 4 + 4 + 8 = 20PP
Strength: 12 (+1)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 18 (+4)

 


Combat: 0 + 0 = 0PP
Initiative: +1
Attack: +0 Melee, +0 Ranged
Grapple: +1
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed
Knockback: -0

 


Saving Throws: 0 + 0 + 10 = 10PP
Toughness: +0 (+0 Con, +0 [Other])
Fortitude: +0 (+0 Con, +0)
Reflex: +1 (+1 Dex, +0)
Will: +12 (+2 Wis, +10)

 


Skills: 76R = 19PP
Computers 4 (+6)

Concentration (+2/+7)
Diplomacy 6 (+10)
Knowledge (Arcane Lore) 8 (+10)

Knowledge (History) 8 (+10)

Knowledge (Theology & Philosophy) 8 (+10)

Language 4 (+4)

Notice 2 (+4/+16)

Perform (oratory) 6 (+10)

Profession (Teaching) 6 (+8)

Search 4 (+6)

Sense Motive 12 (+14/+17)
 


Feats: 2PP

Improved Initiative 5 (+20)
Interpose
Move-by Action


Powers: 64 + 20 + 4 + 10 + 3 = 101PP

Device 16 (Nemisis Cloak; 60 Container; Extras: None; Hard-To-Lose; Feats: None; Drawbacks: None) [64] (Magic, light)

  • Protection 15 ( Extras: Impervious, Reflective 2 Flaws: None Feats: None, Drawbacks: None) [60]

Mind Control 10 (Silver Toung

Extras: Area(Burst), Selective Attack; Flaws: One Command: “Focus only on me.”, Auditory Sense-Dependent; Feats: Reversible; Drawbacks: Powerloss: Must be able to speak) [20] (psychic, auditory)

Quickness 4 (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [4] (Mutant)

Device 3 (Seccond Sight Glasses; 15 container; Easy-To-Lose; Feats: None; Drawbacks: None) [9] (Magic, light)

  • Enhanced Trait 3 (Notice +12, Sence Motive +3, Concentration +5) (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [5]

  • Super-Senses 10 (True Sight) (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [10]

Speed 10 (Extras: None; Flaws: None; Feats: None; Drawbacks: None) [10] (Mutant)

Super-movement 3 (Wall-crawling 2, Water Walking) (Extras: None; Flaws: Limited: only while moving; Feats: None ;Drawbacks: None) [3] (Mutant)

 

Note: If all Powers have the same Descriptor (all Mutant, all Tech, etc.), you can just write that directly under the Powers header.


Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP]





DC Block

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC 16 Toughness Damage (Physical)

Mind Control Perception/50'burst DC 20 Will Agro

 

Totals: Abilities (20) + Combat (0) + Saving Throws (10) + Skills (19) + Feats (7) + Powers (94) - Drawbacks (0) = 150/150 Power Points

Edited by Elohdon
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