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Posted

GK'll just try to cage him - a nice dome of stone bars, well-anchored.

 

Alas, he gets a reflex save - DC23 or he's stuck inside the jungle gym. Assuming it does snag him, I believe it has 13 Toughness.

  • 2 weeks later...
Posted

Lot's of little roll to go here! Shkhim will get to go before Psyche can do her stuff.

 

Shkhim save to shake the paralyze effect Will Save: 1d20+9 25, so no longer slowed.

 

He'll also try and inflict his boils in everyone in the area, including the heroes. It's a Nauseate effect so everyone needs to make a Fortitude save DC 23.

 

And against the Mind Control Will Save: 1d20+9 26. He's obviously resisting but as long as Psyche make her roll he'll be under her thrall, remember you have lots of helpful HP!

Posted

Aw, bummer. Fortitude is a terrible save for me :D Ah, well, a reminder that Psyche's sheet needs an overhaul desperately. 

 

Fort Save: 1d20+2=16

Might as well use the HP, I guess? Though I think I have to hit a nat-20 to succeed regardless. And, exact same roll. Boo.

  • 2 weeks later...
Posted

Right sorry I'm back on this!

 

Cause I screw the order up a little you can have a HP Alder, and keep that roll if you want. A round of people being itchy and thing will happen.

  • 3 weeks later...
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