Jump to content

Recommended Posts

Posted (edited)

Character Name Lord Steam_allery_563.766091c2d92e99f1e3335ccbd97f
Power Level: 8/15 (211/250PP) [254]
Unspent Power Points: 39

Trade-Offs: +4 Attack / -4 Damage, +4 Defence / - 4 Toughness

In Brief: Steampunk Sherlock

 

Alternate Identity: Lord Lucien Lockwood
Birthplace: London (Earth Victoriana Dimension)

Residence: Just outside Freedom City (Steam Manor)
Occupation: Diplomat, Detective, Aristocrat
Affiliations: FC Police Department, Earth Victoriana Government (Ministry of Extraordinary Affairs)
Family: Lord Lombard Lockwood, Ederly Aristocrat

 

Description:
Age: 35  (DOB 03/03/1981)
Apparent Age: 35
Gender: Male
Ethnicity: Caucasian (1/4 Indian)
Height: 6’1”
Weight: 85 Kgs
Eyes: Green
Hair: Brown

 

Lord Steam dressed in antique Victorian clothes of the finest cut (and yes, he pulls it off, although he looks eccentric). He is a handsome tall man with long, Bryon-esque hair. He has an athletic, yet somewhat gangly frame. He usually carries his antique (and very valuable) brass tipped walking stick with him.

 

History

Lord Steam is a genius. He grew up in Earth Victoriana London, to a wealthy and elderly father and a beautiful (disappeared without a trace) mother. He studied at Oxford studying engineering, and soon excelled. But his real love was detective work. Actually, his really real love was mingling in high society and dazzling everyone with his brilliance.

 

After an indiscretion with Lord Bellowforth’s young wife, it was agreed by all that it was best that Lord Steam made himself absent. An excellent position on the newly discovered “Earth Independence” dimension had opened, and Lord Steam became an official ambassador to Earth Prime.

 

Since his seemingly indefinite time in this dimension, Lord Steam has thoroughly enjoyed himself as a detective, man of leisure, and his very occasional demands as a diplomat, and is quite keen to remain in his advantageous and interesting position.

 

 

Personality & Motivation:
Lord Steam is a restless and curious soul, unable to keep his nose out of trouble. Despite his intellect - and it is an intellect he uses - he is by nature somewhat reckless, a thrill seeker. One must also consider his upbringing - he believes in doing the right thing, in manners, politeness, law, and social order. In some ways, his aristocratic upbringing holds on to the code of "chivalry" from days past.

 

He is no stick in the mud, however. He is also charismatic and charming, and loves throwing a good party and the company of equally charming women. He has a taste for all the fine expensive things in life, and only the best will do!

 

 

Powers & Tactics:

Lord Steam has no super powers, but is a genius and extremely charming. He is a master of all forms of detective work and an expert in mechanical engineering.

 

If in a fight (which he prefers to avoid, as it hurts), he is a capable martial artist, trained in the EV Japanese/British hybrid martial art of Bartitsu.

 

 

Complications:
Antiquated Attitude: Lord Steam is somewhat antiquated in his view on servants, class, and even (in some regards) women, although always polite about it. (He has no prejudice on race or sexual orientation, and is actually very familiar with Asian cultures).

 

Curiosity killed the Cat: The finest mind means the finest curiosity. Poking his nose in, and never letting go till the mystery is unravelled!

 

Schmoozer: With an eye for the ladies, fine wine, and parties, Lord Steam can be distracted...

 

Silver Spoon: Lord Steam can live without the necessities of life, but he simply must have the luxuries. He might refuse to use “common” things (public transport, cheap meals, cheap tools, etc). Equally, if a particular antique (or something artistic / splendid) captures his eye, he simply must have it!

 

Steampunk Mechanic: Whilst clever with steampunk technology, modern stuff can sometimes defeat Lord Steam (particularly computers or electronics, but potentially some mechanical or structural work too).

 


Abilities: 4 + 8 + 8 + 12 + 12 + 10
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 22 (+6)
Wisdom: 22 (+6)
Charisma: 20 (+5)

Combat: 24 + 24 = 48
Initiative: +8
Attack: +12
Defense: +12, +6 Flat Footed

Grapple: +16
Knockback: -2

Saving Throws: 2 + 6 + 2 = 10
Toughness: +4 (+4 Con)
Fortitude: +6 (+4 Con, +2)
Reflex: +10 (+4 Dex, +6)
Will: +8 (+6 Wil, +2)

Skills: 184 R = 46 PP

Acrobatics 4 (+8) Skill Mastery

Bluff 8 (+13)

Craft (Chemical) 4 (+10)

Craft (Mechanical) 12 (+18) Skill Mastery, Additional +2 with Masterwork Tools

Craft (Structural) 4 (+10)

Diplomacy 8 (+13)

Disable Device 12 (+18) Skill Mastery, Additional +2 with Masterwork Tools

Disguise 4 (+9)

Drive 4 (+8)

Handle Animal 4 (+9)

Intimidate 8 (+13)

Investigate 12 (+18) Second Chance, Additional +2 with Masterwork Tools

Knowledge (Art) 4 (+10)

Knowledge (Behavioural Sciences) 4 (+10)

Knowledge (Civics) 4 (+10)

Knowledge (Life Sciences) 4 (+10)

Knowledge (Physical Sciences) 8 (+14)

Knowledge (Technology) 12 (+18)

Language 8 (English [Native]. French, German, Greek, Italian, Japanese, Latin, Spanish, Urdu)

Medicine 4 (+10) Skill Mastery

Notice 12 (+18) Second Chance

Perform (Keyboards) 4 (+9)

Pilot 4 (+8)

Ride 4 (+8)

Search 12 (+18) Second Chance

Sense Motive 12 (+18)

Stealth 4 (+8)


Feats: 53

Attractive [High Society Natural]

Assessment

Benefit 6 (Wealth 3 [Filthy Rich], Earth Victoriana Culture, Diplomatic Immunity, Aristocrat)

Chokehold

Connected

Critical Strike

Defensive Attack

Eidetic Memory

Favoured Opponent 2 (Robots, Criminal Masterminds)

Equipment 16

Grappling Finesse

Improved Disarm

Improved Initiative 1

Improved Pin

Improved Sunder

Inventor

Master Plan

Minions 6 (Blakely)

Power Attack

Second Chance 3 (Investigate, Notice, Search)

Skill Mastery 1 (Acrobatics, Craft [Mechianical], Disable Device, Medicine)

Takedown Attack 1

Uncanny Dodge 1 (Auditory)

Weapon Bind

Weapon Break

 


Equipment 80 EP = 16 PP

 

Headquarters: Steam Mansion (Toughness: 10 [1 EP], Size: Large [2 EP], Features: Communications, Dimensional portal [Earth Victoriana], Dock, Garage, Grounds*, Gym, Hangar, Infirmary, Laboratory, Library, Masterwork Living Space, Pool, Power System, Security System 5 [DC 40], Stables**, Staffed, Workshop) [25 total EP]

 

*Grounds increase size to gargantuan for the purposes of gardens, estates, etc (used in 3E), Stables function as a garage for horses etc.

 

Alternative HQ [Identical Mansion based in Earth Victoriana Dimension, London] [1 EP]

 

Vehicle: Bessie the Steam Powered Car (Toughness: 10 [1 EP], Size: Huge [2 EP], Defence Bonus -2, STR 40 [2 EP], Features Alarm 1, Caltrops, Oil Slick, Retractable Weapons, Smokescreen [5 EP], Powers: Speed 5 [5 EP], Super Senses 1 [Radio] [1 EP], Armament Array [16 PP Array, 2 Alt Powers, Total EP Cost 18: Blast 4 with Autofire, Penetrating, “Gatling Guns” Alt Power: Nullify 8 all flame/heat powers, Touch Range, Cone Area “Retardant Spray”, Alt Power: Damage 8 Line Area “Flamethrower”) [34 EP Total]

 

Masterwork Tools [Investigation, Mechanical, Disable Device] [3 EP]

 

Rebreather [1 EP]

 

Flash Goggles [1 EP]

 

Splendid Brass Magnifying Glass [1 EP] (Microscopic Vision 1, x5 time to notice/search)

 

Walking Cane (Damage 2, Feats: Thrown, Mighty) [4 EP]

 

Steam Powered Pistol (Blast 4, Feats: Subtle, Non Lethal Ammunition) [10 EP]



DC Block

 

ATTACK          RANGE      SAVE            EFFECT 

Unarmed         Touch      DC 17 Tough     Damage

Cane            Touch      DC 19 Tough     Damage

Revolver        Ranged     DC 19 Touch     Damage

 

Totals: Abilities 54 + Combat 48 + Saves 10 + Skills 46 + Feats 53 = 211/250PP

 

Edited by Fox
+3pp for March/April 2018
Posted (edited)

Character Name Charles Blakely Esq
Power Level: 6 _allery_563_3.ee047a13b7bb108a73c2e6cd6c

Power Points: 90/90
Unspent Power Points: 0
Trade-Offs: +2 Attack / -2 Damage 
Birthplace: Earth Victoriana Dimension, Canterbury, England

 

Residence: Steam Mansion, Freedom City
Occupation: Butler
Affiliations: Lord Steam (less directly, Gov’t of Earth Victoriana)
Family: Horatio Blakely (Brother, Admiral), Maurice Blakely (Son, Newspaper Writer)

 

 

Description:
Age: 59
Apparent Age: 59
Gender: Male
Ethnicity: Caucasian
Height: 5’10”
Weight: 70 Kgs
Eyes: Grey-Blue
Hair: Grey-Black

 

Charles Blakely looks like a mature man who is still in fair shape, and has a refined air about him. There are is faint vestigial military manner to him. 

 

History:

 

Charles Blakely grew up in a military family and, like his brother, signed up as a young man. His career ended with a Zulu spear to the knee. He had an Indian wife (now deceased), and had a young son, and needed gainful employment. Fortunately, he was a hard working, experienced man and found gainful employment with Lord Steam.

 

Personality & Motivation:
Charles Blakely is an astute man, but measured, polite and diplomatic. He has a slight snobbery towards rapscallions and riff raff. He has a desire to see the world.

 

Powers & Tactics:
Charles Blakely has no powers but is a very skilled butler. He has many skills that compliment this role, and also has a background as an accomplished rifleman doing tours in Africa and India. He does not enjoy violence, however. If pressed, he has his war memento, an ancient antique bolt-action rifle.

 

His main function is as an aide, and, at times, he steps in as official diplomat.



Abilities: 0 + 0 + 0 + 4 + 6 + 4 = 14
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 14 (+2)

Combat: 12 + 12 = 24
Initiative: +4
Attack: +6, +8 Rifles
Defence: +6

Grapple: +6
Knockback: -0

Saving Throws: 4 + 4 + 3 = 11
Toughness: +0
Fortitude: +4 (+0 Con, +4)
Reflex: +4 (+0 Dex, +4)
Will: +6 (+3 Wis, +3)

Skills: 112R = 28 PP

Bluff 4 (+6)

Craft (Cooking) 8 (+10)

Craft (Mechanical) 4 (+6)

Diplomacy 8 (+10)

Drive 4 (+4)

Gather Information 4 (+6)

Handle Animal 4 (+6)

Investigate 4 (+6)

Knowledge (Art) 4 (+6)

Knowledge (History) 4 (+6)

Knowledge (Tactics) 4 (+6)

Language 4 (English [Native], French, German, Latin, Urdu)

Medicine 4 (+7)

Notice 8 (+11)

Pilot 4 (+4)

Profession (Butler) 12 (+15)

Ride 4 (+4)

Search 8 (+10)

Sense Motive 8 (+11)

Stealth 4 (+4)

Survival 4 (+7)

Feats: 13 PP

Attack Specialisation (Rifles)

Benefit 2 (Diplomatic Immunity, Earth Victoriana Cultue)

Equipment 2

Favoured Opponent (Riff-Raff)

Improved Aim

Improved Initiative 1

Jack of All Trades

Precise Shot

Teamwork 3

 

Equipment 10 EP = 2 PP

 

Antique Bolt Action Rifle: Blast 4 (Feats: Improved Range 1, Progression Increase Range 1) [10 EP]         

 


DC Block

 

ATTACK          RANGE      SAVE            EFFECT

Unarmed         Touch      DC 15 Tough     Damage

Rifle           Ranged     DC 19 Tough     Damage
 

Totals: Abilities (14) + Combat (24) + Saving Throws (11) + Skills (28) + Feats (13) + Powers (0) - Drawbacks (0) = 90/90 Power Points

 

Edited by Supercape
  • 2 weeks later...
Posted

Steam Powered Pistol (Blast 4, Feats: Subtle, Non Lethal Ammunition) [10 EP]

 

I don't think you really need to put a feat for the Non Lethal Ammo.  By default he can carry non lethal ammo.  And in fact his ammo is assumed to be nonlethal unless specified otherwise.  As a possible suggestion, you could take a Variable Descriptor for Non Lethal Ammo types.

 

As a note.  Improved Block is limited to PL Caps.  But, since Steam is technically a PL 12 that is undercapped there is no actual issue with letting him break PL8 caps while blocking.  Just thought I should note.

 

Posted

Flipped Improved Block for Assessment feat. 

Ill stick with non lethal ammunition I think; possibly I don't need it, but it does imply that he has both non-lethal (rubber) and lethal (lead) bullets. 

  • 2 weeks later...
×
×
  • Create New...