Supercape Posted April 11, 2016 Posted April 11, 2016 (edited) Character Name Lord SteamPower Level: 8/15 (211/250PP) [254]Unspent Power Points: 39 Trade-Offs: +4 Attack / -4 Damage, +4 Defence / - 4 Toughness In Brief: Steampunk Sherlock Alternate Identity: Lord Lucien LockwoodBirthplace: London (Earth Victoriana Dimension) Residence: Just outside Freedom City (Steam Manor)Occupation: Diplomat, Detective, AristocratAffiliations: FC Police Department, Earth Victoriana Government (Ministry of Extraordinary Affairs)Family: Lord Lombard Lockwood, Ederly Aristocrat Description:Age: 35 (DOB 03/03/1981)Apparent Age: 35Gender: MaleEthnicity: Caucasian (1/4 Indian)Height: 6’1”Weight: 85 KgsEyes: GreenHair: Brown Lord Steam dressed in antique Victorian clothes of the finest cut (and yes, he pulls it off, although he looks eccentric). He is a handsome tall man with long, Bryon-esque hair. He has an athletic, yet somewhat gangly frame. He usually carries his antique (and very valuable) brass tipped walking stick with him. History: Lord Steam is a genius. He grew up in Earth Victoriana London, to a wealthy and elderly father and a beautiful (disappeared without a trace) mother. He studied at Oxford studying engineering, and soon excelled. But his real love was detective work. Actually, his really real love was mingling in high society and dazzling everyone with his brilliance. After an indiscretion with Lord Bellowforth’s young wife, it was agreed by all that it was best that Lord Steam made himself absent. An excellent position on the newly discovered “Earth Independence” dimension had opened, and Lord Steam became an official ambassador to Earth Prime. Since his seemingly indefinite time in this dimension, Lord Steam has thoroughly enjoyed himself as a detective, man of leisure, and his very occasional demands as a diplomat, and is quite keen to remain in his advantageous and interesting position. Personality & Motivation: Lord Steam is a restless and curious soul, unable to keep his nose out of trouble. Despite his intellect - and it is an intellect he uses - he is by nature somewhat reckless, a thrill seeker. One must also consider his upbringing - he believes in doing the right thing, in manners, politeness, law, and social order. In some ways, his aristocratic upbringing holds on to the code of "chivalry" from days past. He is no stick in the mud, however. He is also charismatic and charming, and loves throwing a good party and the company of equally charming women. He has a taste for all the fine expensive things in life, and only the best will do! Powers & Tactics: Lord Steam has no super powers, but is a genius and extremely charming. He is a master of all forms of detective work and an expert in mechanical engineering. If in a fight (which he prefers to avoid, as it hurts), he is a capable martial artist, trained in the EV Japanese/British hybrid martial art of Bartitsu. Complications:Antiquated Attitude: Lord Steam is somewhat antiquated in his view on servants, class, and even (in some regards) women, although always polite about it. (He has no prejudice on race or sexual orientation, and is actually very familiar with Asian cultures). Curiosity killed the Cat: The finest mind means the finest curiosity. Poking his nose in, and never letting go till the mystery is unravelled! Schmoozer: With an eye for the ladies, fine wine, and parties, Lord Steam can be distracted... Silver Spoon: Lord Steam can live without the necessities of life, but he simply must have the luxuries. He might refuse to use “common” things (public transport, cheap meals, cheap tools, etc). Equally, if a particular antique (or something artistic / splendid) captures his eye, he simply must have it! Steampunk Mechanic: Whilst clever with steampunk technology, modern stuff can sometimes defeat Lord Steam (particularly computers or electronics, but potentially some mechanical or structural work too). Abilities: 4 + 8 + 8 + 12 + 12 + 10 Strength: 14 (+2) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 22 (+6) Wisdom: 22 (+6) Charisma: 20 (+5)Combat: 24 + 24 = 48 Initiative: +8 Attack: +12 Defense: +12, +6 Flat Footed Grapple: +16 Knockback: -2Saving Throws: 2 + 6 + 2 = 10 Toughness: +4 (+4 Con) Fortitude: +6 (+4 Con, +2) Reflex: +10 (+4 Dex, +6) Will: +8 (+6 Wil, +2)Skills: 184 R = 46 PP Acrobatics 4 (+8) Skill Mastery Bluff 8 (+13) Craft (Chemical) 4 (+10) Craft (Mechanical) 12 (+18) Skill Mastery, Additional +2 with Masterwork Tools Craft (Structural) 4 (+10) Diplomacy 8 (+13) Disable Device 12 (+18) Skill Mastery, Additional +2 with Masterwork Tools Disguise 4 (+9) Drive 4 (+8) Handle Animal 4 (+9) Intimidate 8 (+13) Investigate 12 (+18) Second Chance, Additional +2 with Masterwork Tools Knowledge (Art) 4 (+10) Knowledge (Behavioural Sciences) 4 (+10) Knowledge (Civics) 4 (+10) Knowledge (Life Sciences) 4 (+10) Knowledge (Physical Sciences) 8 (+14) Knowledge (Technology) 12 (+18) Language 8 (English [Native]. French, German, Greek, Italian, Japanese, Latin, Spanish, Urdu) Medicine 4 (+10) Skill Mastery Notice 12 (+18) Second Chance Perform (Keyboards) 4 (+9) Pilot 4 (+8) Ride 4 (+8) Search 12 (+18) Second Chance Sense Motive 12 (+18) Stealth 4 (+8) Feats: 53 Attractive [High Society Natural] Assessment Benefit 6 (Wealth 3 [Filthy Rich], Earth Victoriana Culture, Diplomatic Immunity, Aristocrat) Chokehold Connected Critical Strike Defensive Attack Eidetic Memory Favoured Opponent 2 (Robots, Criminal Masterminds) Equipment 16 Grappling Finesse Improved Disarm Improved Initiative 1 Improved Pin Improved Sunder Inventor Master Plan Minions 6 (Blakely) Power Attack Second Chance 3 (Investigate, Notice, Search) Skill Mastery 1 (Acrobatics, Craft [Mechianical], Disable Device, Medicine) Takedown Attack 1 Uncanny Dodge 1 (Auditory) Weapon Bind Weapon Break Equipment 80 EP = 16 PP Headquarters: Steam Mansion (Toughness: 10 [1 EP], Size: Large [2 EP], Features: Communications, Dimensional portal [Earth Victoriana], Dock, Garage, Grounds*, Gym, Hangar, Infirmary, Laboratory, Library, Masterwork Living Space, Pool, Power System, Security System 5 [DC 40], Stables**, Staffed, Workshop) [25 total EP] *Grounds increase size to gargantuan for the purposes of gardens, estates, etc (used in 3E), Stables function as a garage for horses etc. Alternative HQ [Identical Mansion based in Earth Victoriana Dimension, London] [1 EP] Vehicle: Bessie the Steam Powered Car (Toughness: 10 [1 EP], Size: Huge [2 EP], Defence Bonus -2, STR 40 [2 EP], Features Alarm 1, Caltrops, Oil Slick, Retractable Weapons, Smokescreen [5 EP], Powers: Speed 5 [5 EP], Super Senses 1 [Radio] [1 EP], Armament Array [16 PP Array, 2 Alt Powers, Total EP Cost 18: Blast 4 with Autofire, Penetrating, “Gatling Guns” Alt Power: Nullify 8 all flame/heat powers, Touch Range, Cone Area “Retardant Spray”, Alt Power: Damage 8 Line Area “Flamethrower”) [34 EP Total] Masterwork Tools [Investigation, Mechanical, Disable Device] [3 EP] Rebreather [1 EP] Flash Goggles [1 EP] Splendid Brass Magnifying Glass [1 EP] (Microscopic Vision 1, x5 time to notice/search) Walking Cane (Damage 2, Feats: Thrown, Mighty) [4 EP] Steam Powered Pistol (Blast 4, Feats: Subtle, Non Lethal Ammunition) [10 EP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Tough Damage Cane Touch DC 19 Tough Damage Revolver Ranged DC 19 Touch Damage Totals: Abilities 54 + Combat 48 + Saves 10 + Skills 46 + Feats 53 = 211/250PP Edited May 16, 2018 by Fox +3pp for March/April 2018
Supercape Posted April 11, 2016 Author Posted April 11, 2016 (edited) Character Name Charles Blakely EsqPower Level: 6 Power Points: 90/90Unspent Power Points: 0Trade-Offs: +2 Attack / -2 Damage Birthplace: Earth Victoriana Dimension, Canterbury, England Residence: Steam Mansion, Freedom CityOccupation: ButlerAffiliations: Lord Steam (less directly, Gov’t of Earth Victoriana)Family: Horatio Blakely (Brother, Admiral), Maurice Blakely (Son, Newspaper Writer) Description:Age: 59Apparent Age: 59Gender: MaleEthnicity: CaucasianHeight: 5’10”Weight: 70 KgsEyes: Grey-BlueHair: Grey-Black Charles Blakely looks like a mature man who is still in fair shape, and has a refined air about him. There are is faint vestigial military manner to him. History: Charles Blakely grew up in a military family and, like his brother, signed up as a young man. His career ended with a Zulu spear to the knee. He had an Indian wife (now deceased), and had a young son, and needed gainful employment. Fortunately, he was a hard working, experienced man and found gainful employment with Lord Steam. Personality & Motivation: Charles Blakely is an astute man, but measured, polite and diplomatic. He has a slight snobbery towards rapscallions and riff raff. He has a desire to see the world. Powers & Tactics: Charles Blakely has no powers but is a very skilled butler. He has many skills that compliment this role, and also has a background as an accomplished rifleman doing tours in Africa and India. He does not enjoy violence, however. If pressed, he has his war memento, an ancient antique bolt-action rifle. His main function is as an aide, and, at times, he steps in as official diplomat. Abilities: 0 + 0 + 0 + 4 + 6 + 4 = 14 Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2)Combat: 12 + 12 = 24 Initiative: +4 Attack: +6, +8 Rifles Defence: +6 Grapple: +6 Knockback: -0Saving Throws: 4 + 4 + 3 = 11 Toughness: +0 Fortitude: +4 (+0 Con, +4) Reflex: +4 (+0 Dex, +4) Will: +6 (+3 Wis, +3)Skills: 112R = 28 PP Bluff 4 (+6) Craft (Cooking) 8 (+10) Craft (Mechanical) 4 (+6) Diplomacy 8 (+10) Drive 4 (+4) Gather Information 4 (+6) Handle Animal 4 (+6) Investigate 4 (+6) Knowledge (Art) 4 (+6) Knowledge (History) 4 (+6) Knowledge (Tactics) 4 (+6) Language 4 (English [Native], French, German, Latin, Urdu) Medicine 4 (+7) Notice 8 (+11) Pilot 4 (+4) Profession (Butler) 12 (+15) Ride 4 (+4) Search 8 (+10) Sense Motive 8 (+11) Stealth 4 (+4) Survival 4 (+7)Feats: 13 PP Attack Specialisation (Rifles) Benefit 2 (Diplomatic Immunity, Earth Victoriana Cultue) Equipment 2 Favoured Opponent (Riff-Raff) Improved Aim Improved Initiative 1 Jack of All Trades Precise Shot Teamwork 3 Equipment 10 EP = 2 PP Antique Bolt Action Rifle: Blast 4 (Feats: Improved Range 1, Progression Increase Range 1) [10 EP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Tough Damage Rifle Ranged DC 19 Tough Damage Totals: Abilities (14) + Combat (24) + Saving Throws (11) + Skills (28) + Feats (13) + Powers (0) - Drawbacks (0) = 90/90 Power Points Edited April 11, 2016 by Supercape
Brown Dynamite Posted April 26, 2016 Posted April 26, 2016 Steam Powered Pistol (Blast 4, Feats: Subtle, Non Lethal Ammunition) [10 EP] I don't think you really need to put a feat for the Non Lethal Ammo. By default he can carry non lethal ammo. And in fact his ammo is assumed to be nonlethal unless specified otherwise. As a possible suggestion, you could take a Variable Descriptor for Non Lethal Ammo types. As a note. Improved Block is limited to PL Caps. But, since Steam is technically a PL 12 that is undercapped there is no actual issue with letting him break PL8 caps while blocking. Just thought I should note.
Supercape Posted April 26, 2016 Author Posted April 26, 2016 Flipped Improved Block for Assessment feat. Ill stick with non lethal ammunition I think; possibly I don't need it, but it does imply that he has both non-lethal (rubber) and lethal (lead) bullets.
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