Avenger Assembled Posted May 10, 2016 Author Posted May 10, 2016 The Deep Ones keep looking for Reagent - but seeing through smoke is not part of their super-senses set. Sea Devil: Attack vs DC 22 http://orokos.com/roll/400948 = 18 Boo! Attack vs DC 22 w/HP http://orokos.com/roll/400949 = 18 BOO! Monster: Tries to step on Aquaria http://orokos.com/roll/400951 = 15 Well at least that's something! Singularity will be up as soon as I post IC.
Electra Posted May 14, 2016 Posted May 14, 2016 Singularity will attack the giant Deep One again. She's going to power attack this time, a full power attack, and also a +2 All-Out attack because she doesn't actually have that feat. She misses! Aquaria is lending her an HP to try again. She misses again! So she's down two on her defense and has missed her attack. Posting another swing and miss from the sidekick is pretty boring, so feel free to move on with the initiative
Avenger Assembled Posted May 14, 2016 Author Posted May 14, 2016 That seems pretty far-fetched, but here we are! Glamazon is up.
Brown Dynamite Posted May 14, 2016 Posted May 14, 2016 So Glamazon's gonna gonna spend her HP to avoid Fatigue. Then Standard and Move Action: She's going to take 10 to Grapple a nearby Deep One and throw it at the giant Deep One. That's Strength Damage on both if she hits. And only on the thrown Deep One if she misses (So DC29). Throw Grappled Deep One and Giant Deep One: 1d20+10 18 Aaand she somehow misses by the same amount. At least the minion when splat Alright, spending another HP to Reroll: Throw Grappled Deep One and Giant Deep One (Reroll): 1d20+10 11
Avenger Assembled Posted May 14, 2016 Author Posted May 14, 2016 That hits! http://orokos.com/roll/402168 Okay, let's call that a staggered and dazed. Take an HP, HGM!
alderwitch Posted May 19, 2016 Posted May 19, 2016 (edited) Lessee, we'll go with a grapple with her Move Object. Attack Roll: 23 Grapple Check: 31 Edited May 19, 2016 by alderwitch
Avenger Assembled Posted May 19, 2016 Author Posted May 19, 2016 http://orokos.com/roll/403618 = 25 No need to reroll the Grapple, save that HP!
Avenger Assembled Posted May 20, 2016 Author Posted May 20, 2016 Reagent: 19 Various Hostile Deep Ones: 18 Sea Devil: 16 Monster: 15 - Bound and Helpless Singularity: 11 Glamazon: 9 Phantom: 3 Reagent is up - I'll let you know, Giz, that the Deep Ones searching for her are going to find her when it's their turn.
Gizmo Posted May 21, 2016 Posted May 21, 2016 Before I go monkeying around with jury-rigging, could I flavour her existing Healing effect as a cure for the psychotropic spit?
Avenger Assembled Posted May 21, 2016 Author Posted May 21, 2016 Yes! Though you might want to stunt a Restorative there.
Gizmo Posted May 24, 2016 Posted May 24, 2016 I'll do that then! She'll keep moving to try to stay out of immediate danger but she's out of the Obscure cloud now.
Avenger Assembled Posted May 26, 2016 Author Posted May 26, 2016 Okay: One Deep One jumps after Fred! http://orokos.com/roll/405238 = 13 and misses! Sea Devil non-lethally coup de graces the monster Tou vs 33 http://orokos.com/roll/405245 = 17 He is knocked out, so some interesting things will happen now.
Avenger Assembled Posted May 27, 2016 Author Posted May 27, 2016 Okay, outside of Fred vs the Deep One, we're out of combat. Post as you like guys.
Electra Posted May 28, 2016 Posted May 28, 2016 Jessie is going to use a move action to get in on Fred's fight with the Deep One. She'll do an all out power attack as well as she can, so Power for 2, all out for 2. That roll was deeply disappointing, so I'm stealing another of Aquaria's HP (luckily Aquaria's life is like SUPER COMPLICATED right now) to reroll. She gets a 25 although the roll there was also terrible.
Avenger Assembled Posted May 29, 2016 Author Posted May 29, 2016 You coulda just taken 10 and got him - but he's unconscious now. http://orokos.com/roll/405860
alderwitch Posted May 29, 2016 Posted May 29, 2016 Is there any skill that might be appropriate to figure out what caused the transformation before I post or is it a mystery?
Brown Dynamite Posted June 8, 2016 Posted June 8, 2016 Letsee. There are still hostile Deep Ones around to Punch. So is there enough clear space for Glam to aim a Shockwave without catching heroes and bystanders in a 120' (or Less if she needs to pull the punch to catch some) Cone?
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