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Posted

The Deep Ones keep looking for Reagent - but seeing through smoke is not part of their super-senses set. 

Sea Devil: 

Attack vs DC 22

http://orokos.com/roll/400948 = 18

Boo! 

Attack vs DC 22 w/HP

http://orokos.com/roll/400949 = 18 

BOO! 

Monster: 

Tries to step on Aquaria 

http://orokos.com/roll/400951 = 15 

 

Well at least that's something! 

Singularity will be up as soon as I post IC. 

Posted

Singularity will attack the giant Deep One again. She's going to power attack this time, a full power attack, and also a +2 All-Out attack because she doesn't actually have that feat. 

 

She misses! Aquaria is lending her an HP to try again. 

She misses again! So she's down two on her defense and has missed her attack. Posting another swing and miss from the sidekick is pretty boring, so feel free to move on with the initiative

Posted

So Glamazon's gonna gonna spend her HP to avoid Fatigue.

Then Standard and Move Action:  She's going to take 10 to Grapple a nearby Deep One and throw it at the giant Deep One.  That's Strength Damage on both if she hits.  And only on the thrown Deep One if she misses (So DC29).

Throw Grappled Deep One and Giant Deep One: 1d20+10 18  Aaand she somehow misses by the same amount.  At least the minion when splat

Alright, spending another HP to Reroll:

Throw Grappled Deep One and Giant Deep One (Reroll): 1d20+10 11

Posted

Reagent: 19

Various Hostile Deep Ones: 18

Sea Devil: 16

Monster: 15 - Bound and Helpless 

Singularity: 11

Glamazon: 9

Phantom: 3

 

Reagent is up - I'll let you know, Giz, that the Deep Ones searching for her are going to find her when it's their turn. 

 

 

Posted

Before I go monkeying around with jury-rigging, could I flavour her existing Healing effect as a cure for the psychotropic spit?

Posted

Jessie is going to use a move action to get in on Fred's fight with the Deep One. She'll do an all out power attack as well as she can, so Power for 2, all out for 2. That roll was deeply disappointing, so I'm stealing another of Aquaria's HP (luckily Aquaria's life is like SUPER COMPLICATED right now) to reroll. 

 

She gets a 25 although the roll there was also terrible. 

  • 2 weeks later...
Posted

Letsee.  There are still hostile Deep Ones around to Punch.  So is there enough clear space for Glam to aim a Shockwave without catching heroes and bystanders in a 120' (or Less if she needs to pull the punch to catch some) Cone?

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