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Cold War Relics [OOC]


The Sailor

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  • 3 weeks later...
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Posted

Yeah, figured there's a good chance they're all radio linked or something; just wanted to try something different, to show that Casey is more than just a flying brick. Will have my Init roll up in a minute

Posted (edited)

Well, it's not completely that... The robots are operating over both vocal and radio. It's a bit of a security measure.

Edited by The Sailor
  • 2 weeks later...
Posted (edited)

Is there anything close a hand, preferably metalic, that she can throw like a projectile? She's hoping to take one out at range, without revealing her exact location if possible.

Edited by Heritage
Posted

Okay, Casey's gonna grab a steel pipe and throw it like a harpoon; I believe this 1d20+6 to hit, DC 25 Toughness damage.

 

1d20+6=10

 

Well that was highly disappointing! I think i will use her newly-aquired HP to fuel a reroll.

 

1d20+6=24

 

Much better! Let me know if that works.

Posted

I'm thinking you're hitting one of the smaller drones.

Since this is 1970's armor, and not much either as the bot has exposed joints, you're going up against Toughness 8 on this.

 

As a bonus... they're minions!

 

Toughness Save: 1d20+8 24

 

Failure by 1! You got it! Minion Bot #1 is DOWN! Although now you no longer have the benefit of being hidden, nor catching any drones flat-footed. Or for that matter any concealment bonus until you find cover again next turn.

I'll do the drone actions for the remaining two after you post your skewering of that minionbot.

Posted

That's fine. Wanted to try something new, having her pick them off at range. Though if they're minons...actually, she doesn't have Takedown Attack yet, so might stick with this strategy for now.

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