Gizmo Posted April 22, 2016 Author Posted April 22, 2016 Dam Initiative: 1d20+5 8 > 26 - Tsunami - Uninjured, 3HP 25 - Monsoon - Uninjured 20 - Frostbyte - Uninjured, 3HP 14 - Temperance - Uninjured, 3HP 12 - Ardent - Uninjured, 1HP 8 - Dam - Uninjured Blood Golems x6 - Uninjured
Thevshi Posted April 22, 2016 Posted April 22, 2016 Okay Giz, Tsunami already has her forcefield up, she will use her Cone of Water (Targeted Cone Area Blast 10) to attack as many of the blood golems as she can (it is selective, so she will only target the blood golems). She has +14 to hit with it, so let me know if she can Take 10 (for 24 total). If not, I will roll. DC 25 toughness saves if it hits.
Gizmo Posted April 22, 2016 Author Posted April 22, 2016 She can Take 10, since these are minions! They're just minions with pretty high Toughness is all! The golems are still in the process of stepping out of the curtain of blood so she'll be able to tag the front three with that. Blood Golems Toughness Save vs DC 25: 3#1d20+17 20 30 19 26 - Tsunami - Uninjured, 3HP > 25 - Monsoon - Uninjured 20 - Frostbyte - Uninjured, 3HP 14 - Temperance - Uninjured, 3HP 12 - Ardent - Uninjured, 1HP 8 - Dam - Uninjured Blood Golems x4 - Uninjured Blood Golems x2 - Reforming
Avenger Assembled Posted April 25, 2016 Posted April 25, 2016 Move Action: Taunt Dam. That's a DC 25 Bluff check. Move Action 2: Fly over the wall and land within melee range of Dam! Draw her sword.
Gizmo Posted April 25, 2016 Author Posted April 25, 2016 Dam Sense Motive vs DC 25: 1d20+14 23 26 - Tsunami - Uninjured, 3HP 25 - Monsoon - Uninjured > 20 - Frostbyte - Uninjured, 3HP 14 - Temperance - Uninjured, 3HP 12 - Ardent - Uninjured, 1HP 8 - Dam - Uninjured, Demoralized Blood Golems x4 - Uninjured Blood Golems x2 - Reforming
Tiffany Korta Posted April 25, 2016 Posted April 25, 2016 Move Action: Shall fly around the area on her ice platform. Standard Action: Area Trip Attack on as many as I can get in a 55ft area, it's selective so I won't get any of : our side. That's a DC 21 Reflex save to avoid falling over. Power Check: 1d20+11 23
Gizmo Posted April 26, 2016 Author Posted April 26, 2016 That's a big enough area to target all of the golems but Cathy's going to find that her ice can't get through the blood curtain from the outside. Have an HP! She still has a chance to trip up two of the golems, however: Blood Golems Reflex Save vs DC 21 to Halve: 2#1d20+7 19 12 Opposed Strength Check: 2#1d20+14 24 21 26 - Tsunami - Uninjured, 3HP 25 - Monsoon - Uninjured 20 - Frostbyte - Uninjured, 4HP > 14 - Temperance - Uninjured, 3HP 12 - Ardent - Uninjured, 1HP 8 - Dam - Uninjured, Demoralized Blood Golems x3 - Uninjured Blood Golems x1 - Uninjured, Prone Blood Golems x2 - Reforming
trollthumper Posted April 27, 2016 Posted April 27, 2016 Temperance is going to use Transform (Water to Ice) 9 on one of the Blood Golems to see a, if her powers apply to it and b, if Dam's hemokinesis is impaired when her target is turned into a big blood popsicle. 25 to hit, DC19 FORT to resist.
Gizmo Posted April 28, 2016 Author Posted April 28, 2016 Rather than have the golems make the Fort save directly, I'm actually going to call for an opposed power check, troll! Dam will pit her hemokinesis against Eliza's powers! Temperance gets an HP for the inconvenience but needs to make a 1d20+9 roll for her Transform rank. Dam Opposed Power Check: 1d20+13 22
trollthumper Posted April 28, 2016 Posted April 28, 2016 Temperance's Opposed Powers check: 10. Yeah, this is a good time to actually use that HP. That's a 15, but with the HP spend, it's a 25. Woot.
Gizmo Posted April 28, 2016 Author Posted April 28, 2016 26 - Tsunami - Uninjured, 3HP 25 - Monsoon - Uninjured 20 - Frostbyte - Uninjured, 4HP 14 - Temperance - Uninjured, 3HP > 12 - Ardent - Uninjured, 1HP 8 - Dam - Uninjured, Demoralized Blood Golems x2 - Uninjured Blood Golems x2 - Reforming Blood Golem x1 - Uninjured, Prone Blood Golem x1 - Frozen Ardent is up!
April Posted May 2, 2016 Posted May 2, 2016 I thought I had this topic followed, apparently I did not. Ardent is going to pull her Soul Glaive out of her body, switch it to Nullify Magic, and attempt to disrupt the blood curtain. Tell me what I need to do.
Gizmo Posted May 2, 2016 Author Posted May 2, 2016 Her Nullify is Touch ranged but since she's striking the curtain itself I think we can skip the Attack roll and go right to the Opposed Check. Dam Opposed Power Check: 1d20+13 16 Ardent is making a roll against that with a +10 bonus from her Nullify rank.
April Posted May 2, 2016 Posted May 2, 2016 Ugh, the worst roll in the history of ever. Nullify Magic: 1d20+10 12 Going to spend an HP and reroll. Nullify Magic: 1d20+10 15. Rolled a 5, +10 HP bonus = 25.
Gizmo Posted May 3, 2016 Author Posted May 3, 2016 Groovy! The curtain comes down in a harmless but extremely gross and messy wave. Go ahead and get Phae's IC post up and I'll let Dam and the golems act for the round!
Gizmo Posted May 4, 2016 Author Posted May 4, 2016 Dam Full Round: Exsanguination. Damage 13 (Extras: Alternate Save [Fortitude], Area [General, Burst], Range [Perception, +2]; Flaws: Action [Full-Round], Distracting) For the purposes of Concealment or Obscure, the sense she's using for that Perception is Blood Awareness with the mental sense type. In the meantime, though, that's a DC 28 Fortitude Save for everybody! Blood Golems The golems dealt with in the previous found spend their turn reforming, thawing and standing back up respectively. Tsunami, Frostbite and Temperance each get an HP! Meanwhile, the two still standing will take swings at Monsoon! Aid Attack: 1d20+7 19 Unarmed Attack vs Monsoon: 1d20+9 10 They miss! > 26 - Tsunami - Uninjured, 4HP 25 - Monsoon - Uninjured 20 - Frostbyte - Uninjured, 5HP 14 - Temperance - Uninjured, 4HP 12 - Ardent - Uninjured, 0HP 8 - Dam - Uninjured, Demoralized, Flat Footed Blood Golems x2 - Uninjured Blood Golems x2 - Reforming Blood Golem x1 - Uninjured, Prone Blood Golem x1 - Frozen
Thevshi Posted May 4, 2016 Posted May 4, 2016 Tsunami gets a 13 for her Fort save, so she will reroll, getting a 20, which would be bruised and dazed. I will use another HP to remove the daze to act. She will Power Attack Dam (-2 atk/+2 dam), getting a 29 on her attack roll. That is a crit thanks to Improved Critical, so a DC 34 toughness save for Dam.
Avenger Assembled Posted May 5, 2016 Posted May 5, 2016 http://orokos.com/roll/399325 = 11 Ah, the life of a sidekick! Nina is unconscious.
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