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[ToV] Thicker Than Water (OOC)


Gizmo

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Posted

Dam

Initiative: 1d20+5 8

 

> 26 - Tsunami - Uninjured, 3HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 3HP

14 - Temperance - Uninjured, 3HP

12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured

Blood Golems x6 - Uninjured

Posted

Okay Giz, Tsunami already has her forcefield up, she will use her Cone of Water (Targeted Cone Area Blast 10) to attack as many of the blood golems as she can (it is selective, so she will only target the blood golems).  She has +14 to hit with it, so let me know if she can Take 10 (for 24 total).  If not, I will roll.  DC 25 toughness saves if it hits.

Posted

She can Take 10, since these are minions! They're just minions with pretty high Toughness is all! The golems are still in the process of stepping out of the curtain of blood so she'll be able to tag the front three with that.

 

Blood Golems

Toughness Save vs DC 25: 3#1d20+17 20 30 19

 

26 - Tsunami - Uninjured, 3HP

> 25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 3HP

14 - Temperance - Uninjured, 3HP

12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured

Blood Golems x4 - Uninjured

Blood Golems x2 - Reforming

Posted

Dam

Sense Motive vs DC 25: 1d20+14 23

 

26 - Tsunami - Uninjured, 3HP

25 - Monsoon - Uninjured

> 20 - Frostbyte - Uninjured, 3HP

14 - Temperance - Uninjured, 3HP

12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured, Demoralized

Blood Golems x4 - Uninjured

Blood Golems x2 - Reforming

Posted

Move Action: Shall fly around the area on her ice platform.

 

Standard Action: Area Trip Attack on as many as I can get in a 55ft area, it's selective so I won't get any of : our side. That's a DC 21 Reflex save to avoid falling over.

 

Power Check: 1d20+11 23

Posted

That's a big enough area to target all of the golems but Cathy's going to find that her ice can't get through the blood curtain from the outside. Have an HP!

 

She still has a chance to trip up two of the golems, however:

 

Blood Golems

Reflex Save vs DC 21 to Halve: 2#1d20+7 19 12

Opposed Strength Check: 2#1d20+14 24 21

 

26 - Tsunami - Uninjured, 3HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 4HP

> 14 - Temperance - Uninjured, 3HP

12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured, Demoralized

Blood Golems x3 - Uninjured

Blood Golems x1 - Uninjured, Prone

Blood Golems x2 - Reforming

Posted

Temperance is going to use Transform (Water to Ice) 9 on one of the Blood Golems to see a, if her powers apply to it and b, if Dam's hemokinesis is impaired when her target is turned into a big blood popsicle. 25 to hit, DC19 FORT to resist. 

Posted

Rather than have the golems make the Fort save directly, I'm actually going to call for an opposed power check, troll! Dam will pit her hemokinesis against Eliza's powers! Temperance gets an HP for the inconvenience but needs to make a 1d20+9 roll for her Transform rank.

 

Dam

Opposed Power Check: 1d20+13 22

Posted

26 - Tsunami - Uninjured, 3HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 4HP

14 - Temperance - Uninjured, 3HP

> 12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured, Demoralized

Blood Golems x2 - Uninjured

Blood Golems x2 - Reforming

Blood Golem x1 - Uninjured, Prone

Blood Golem x1 - Frozen

 

Ardent is up!

Posted

I thought I had this topic followed, apparently I did not.

 

Ardent is going to pull her Soul Glaive out of her body, switch it to Nullify Magic, and attempt to disrupt the blood curtain.  Tell me what I need to do.

Posted

Her Nullify is Touch ranged but since she's striking the curtain itself I think we can skip the Attack roll and go right to the Opposed Check.

 

Dam

Opposed Power Check: 1d20+13 16

 

Ardent is making a roll against that with a +10 bonus from her Nullify rank.

Posted

Groovy! The curtain comes down in a harmless but extremely gross and messy wave. Go ahead and get Phae's IC post up and I'll let Dam and the golems act for the round!

Posted

Dam

Full Round: Exsanguination.

Damage 13 (Extras: Alternate Save [Fortitude], Area [General, Burst], Range [Perception, +2]; Flaws: Action [Full-Round], Distracting)

 

For the purposes of Concealment or Obscure, the sense she's using for that Perception is Blood Awareness with the mental sense type. In the meantime, though, that's a DC 28 Fortitude Save for everybody!

 

Blood Golems

The golems dealt with in the previous found spend their turn reforming, thawing and standing back up respectively. Tsunami, Frostbite and Temperance each get an HP! Meanwhile, the two still standing will take swings at Monsoon!

 

Aid Attack: 1d20+7 19

Unarmed Attack vs Monsoon: 1d20+9 10

 

They miss!

 

 

> 26 - Tsunami - Uninjured, 4HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 5HP

14 - Temperance - Uninjured, 4HP

12 - Ardent - Uninjured, 0HP

8 - Dam - Uninjured, Demoralized, Flat Footed

Blood Golems x2 - Uninjured

Blood Golems x2 - Reforming

Blood Golem x1 - Uninjured, Prone

Blood Golem x1 - Frozen

Posted

Tsunami gets a 13 for her Fort save, so she will reroll, getting a 20, which would be bruised and dazed. 

I will use another HP to remove the daze to act.


She will Power Attack Dam (-2 atk/+2 dam), getting a 29 on her attack roll.  That is a crit thanks to Improved Critical, so a DC 34 toughness save for Dam.


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