Jump to content

Nuclear Depths (OOC)


Supercape

Recommended Posts

  • Replies 88
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Hopefully I didn't skip through too much. I'm assuming Cass does all of this real quick so nobody really has time to say anything.

If you want to do some more interaction before the scene outside the church, tell me and I'll edit the post accordingly.

Posted

Fort Save: 1d20+8 27 Marie also makes her save. 

For ease/narrative flow, Casey drops down fast asleep. 

 

Initiative

INitiative: 1d20+10 16 for the Gasman

Initiative vs Gasman: 1d20+4 5

 

Round 1:

 

17 - Bonfire - Unharmed - 1 HP

16 - Gasman - Unharmed

5 - Marie - Unharmed

 

Bonfire is up. The gas grenade is full of a sleeping gas poison. This means another Fort Save in round 11 (or after combat). 

 

 

Posted

Feinting as a move action, so it's just +14:

1d20 + 14 = 32

 

And then a Suffocate 8 Ranged, if it's a surprise attack due to him failing the sense motive/bluff, add in that bonus

1d20 + 8 = 25

So if it hits that's a DC18 Fort, and if he fails that, further effects.

That is of course, assuming he isn't immune to this.

 

Posted (edited)

That will hit irrespective of feint (which would technically flat foot him rather than surprise him, but irrelevant!)

 

Save vs Suffocation: 1d20+8 15 fails the save. 

 

The Gas Man is now Suffocating, which means -1 Attack/Defence/Reflex, and only one action / round. 

Must also make a DC 10 CON check, which: CON Check vs Suffocation: 1d20+2 3 He spectacularly fails, and drops unconscious. 

 

Combat over!

 

I am presuming you dont maintain the suffocation (to cause dying / death) - let me know otherwise - 

 

You should probably also roll for the poison effect of Fatigue

 

Fort save vs poison: 1d20+6 21 which Marie makes. 

Edited by Supercape
Posted

Ill presume the Gas Man will be unconscious for a few minutes. There is nothing in the vehicle to notice, but you may wish to make computer or search rolls to scour the interior or the computer. Or whatever else you fancy, Ill roll with!

Posted (edited)

Ok, the Zumbies (U for uranium) have an initiative of 1, as per standard horror fare. 

 

Which means you dont really have to roll for initiative. You may wish too. Ill say Casey and Marie have a nominal initiative of 10, but its rather academic as they are immune to Marie and Casey wont fight. 

 

So Bonfire is up!

Edited by Supercape
Guest
This topic is now closed to further replies.

×
×
  • Create New...