olopi Posted May 8, 2016 Posted May 8, 2016 If you want me to roll Diplomacy/anything else just tell me!
Supercape Posted May 8, 2016 Author Posted May 8, 2016 I think a straightforward CHA roll here - diplomacy would take too long but confidence and presence counts.
olopi Posted May 8, 2016 Posted May 8, 2016 1d20 + 5 = 6 And there we go, bad rolls. Time to reroll that one: 1d20 + 5 = 9 , upgraded to 19 due to HP reroll Yep, my streak of luck is finally over. Hooray and at the same time
Supercape Posted May 8, 2016 Author Posted May 8, 2016 (edited) Ok, so enough to not antagonise Cut-throat, who now just treats you as neutral. But not enough to pull him over to your natural cool. Also, you may wish to activate your knife-phobia if you wish; if so, note down on this thread how it is going to screw you over (other thank just feeling scared). Its, almost as if the GM had planned the knife phobia / Cut-throat thing from the beginning, huh? Edited May 8, 2016 by Supercape
olopi Posted May 8, 2016 Posted May 8, 2016 I think in this case it would just mean he's probably going to just focus on him from range and ignore Green, not something that will screw him over enough to earn him a HP. Unless you've got an idea how to play it out as a thing that would screw Bonfire over?
Supercape Posted May 8, 2016 Author Posted May 8, 2016 Up to you and your role playing. It could be something like freezing, or being unable to shift into fire/smoke form. But ultimately its up to you and your concept! Focussing on the knife wielding thug is unlikely to earn an HP straight away, as you say, but you never know, it might become so (for instance, if something much more important comes up and he cant switch his focus of attention).
Supercape Posted May 8, 2016 Author Posted May 8, 2016 Throws knife at Marie: 1d20+13 23 for Cut-throats "Surprise" knife throw (yes, I am fudging the rules a bit here). That is a solid hit, and a DC 20 Toughness Save for Marie Saves vs Knife: 1d20+12 27 She handily saves. And so we proceed to action and drama. Initiative Rolls please Initiative Rolls: 3#1d20 1 12 12 Lazy rolls by doing all three NPCs at once. With modifiers, that means: Cut-throat 5, Marie 16, and Green 14
Supercape Posted May 8, 2016 Author Posted May 8, 2016 (edited) Round 1 20 Bonfire - 2 HP 16 Marie 12 Green 5 Cut-throat Edited May 8, 2016 by Supercape
olopi Posted May 8, 2016 Posted May 8, 2016 Okay, Free Action: Set up the Forcefield Standard: Turn to smoke-form Move: Move away from the other two, preferrably into a position where Green cannot get a direct line of fire towards him.
Supercape Posted May 8, 2016 Author Posted May 8, 2016 Right, as you are on a stairwell that will give you partial cover from all attacks. Marie will be paralysed this round (with emotions!) Green will fire his hose, which is a coolant gas. Effectively this is a combined Damage 8 and Paralyse 8 (Fort Save) area effect. Ill give a +4 bonus to reflex save given partial cover. The Reflex save is 23. So thats DC 23 (or 18) Toughness save vs Cold Damage. As Bonfire has cold damage vulnerability that turns into a Damage 12 effect (so a DC 27 or 21 Toughness save). Plus, a DC 18 (or 14) Fort Save vs Paralyse As its also a cold effect, that turns into a Paralyse 12 effect (so a DC 22 or 16 Fort save). The coolant spray also effects Marie and CT Marie: Reflex vs Coolant Gas: 1d20+6 24 makes her Reflex save, Tough Save vs Coolant: 1d20+12 20 makes her toughness save, and Fort Save vs Coolant: 1d20+8 17 makes her fort save too! Cut Throat: Reflex save vs coolant: 1d20+4 8 fails his Reflex save, Toughness Save: 1d20+4 14 fails his toughness save (bruised and dazed), and Fort Save vs Coolant: 1d20+8 22 makes his fort save. Cut Throat cant act this round, so back up to Bonfire (depending on his saves!)
olopi Posted May 9, 2016 Posted May 9, 2016 1d20 + 10 = 15 Reflex fails, hooray! So, Damage: 1d20 + 10 = 21 Oooof, I think I prefer to keep my HP and just hope the next round goes better..... So, Stunned and Bruised, right? And for the Paralyze: 1d20 + 7 = 25 Well, it's something! So I guess since Bonfire's stunned he can't really do anything?
Supercape Posted May 9, 2016 Author Posted May 9, 2016 Round 2 20 Bonfire - Bruised, Dazed (until round 4) 3 HP 16 Marie 12 Green 5 Cut-throat: Bruised Marie will open fire on Cut-throat: Blasts Cut-throat: 1d20+10 18 given he has partial cover, that will miss. Green flubbers about, running out of coolant, and draws his blaster pistol. Cut-throat moves in and out of cover, and throws another knife at Marie: Throws Knife at Marie 2: 1d20+11 17 this time, missing (he shifted power attack). This means after a gloriously ineffectual round back to Round 3: Round 3: 20 - Bonfire, Bruised, 3 HP 16 Marie 12 Green 5 Cut Throat, Bruised
olopi Posted May 10, 2016 Posted May 10, 2016 hope that's nopt doing too muhc considering bonfire's dazed, in case you feel like he acted too much tell me and i'll edit the talking out
Supercape Posted May 10, 2016 Author Posted May 10, 2016 That is fine by me! Marie will ignore, as she is consumed with rage. Fires at Green: 1d20+10 13 Misses green, and she takes cover. Green will blast - the stairs! Ill give the support structures a defence of 5. : 1d20+6 15 smash! The stairs come tumbling down! Reflex Save DC 15 to jump to a safe part. DC 10 to cling on to the edge before falling (and you are flat footed and dangling dramatically) Reflex against collapsing stairs: 1d20+6 20 She jumps to safety. Cut Throat, meanwhile, has a similar reflex save (DC 10) to avoid falling stairways / debris. Reflex vs Debris: 1d20+4 12 Just making it. Ill hold IC post until you post your reflex save vs collapsing stairway. If you do fall, its a Damage 10 effect, although ill allow a HP / Extra effort to surge into smoke/fire form.
olopi Posted May 11, 2016 Posted May 11, 2016 1d20+6 = 8 And he falls! So, for the surging: You mentioned fire-form, but that's a full action, I can't surge twice, right? Otherwise I'd probably do that and spend 2 HP for it, I suppose Depends on what you say!
Supercape Posted May 11, 2016 Author Posted May 11, 2016 True: So extra effort to turn into smoke just before you smash to the floor? (as a surge out of turn order)? that seem ok? Im Ok with using 2 HP (or combination of HP / extra effort) to go the whole hog and into fire form if you wish. In these situations I think rules are guidelines and do what seems most fun!
Supercape Posted May 11, 2016 Author Posted May 11, 2016 Works for me :). Post the fall and heroic effort then I will get to Cut-throat. For reference Bonfire is now down to 1 HP
Supercape Posted May 12, 2016 Author Posted May 12, 2016 Ok so to keep things kinda cool, Ill say Cut Throat throws a knife at you, and it hits, but passes through you due to your heroic effort! Round 4: 20 - Bonfire, Bruised, 1 HP 16 Marie 12 Green 5 Cut Throat, Bruised
olopi Posted May 12, 2016 Posted May 12, 2016 Using a full action for : Blast 10 ( Personal Erupting Volcano; Area: Explosion, Flaw: Full Action, Drawback: Power Loss [When not in Fire Form] [-1] ) origin point of the explosion would be next to Green. So that's .. various saves depending on the distance. (Why did I take this again? Makes it so complicated!)
Supercape Posted May 12, 2016 Author Posted May 12, 2016 Just a quick check - that kind of effect will likely damage the poor stair cases even more - with Cut Throat taking a small fall, Marie a medium one, and Green at the top a big one. (At least potentially).
olopi Posted May 12, 2016 Posted May 12, 2016 Yeah, Cass is fine with that for now. (Are Negative Hero Points a thing? )
Supercape Posted May 18, 2016 Author Posted May 18, 2016 Right then, sorry for the delay. For further clarification - are you targetting all three NPCs? Shapeable may make it hard to not - but your intention?
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