Jump to content

Nuclear Depths (OOC)


Supercape

Recommended Posts

  • Replies 88
  • Created
  • Last Reply

Top Posters In This Topic

Ok, so enough to not antagonise Cut-throat, who now just treats you as neutral. But not enough to pull him over to your natural cool. 

 

Also, you may wish to activate your knife-phobia if you wish; if so, note down on this thread how it is going to screw you over (other thank just feeling scared). 

 

Its, almost as if the GM had planned the knife phobia / Cut-throat thing from the beginning, huh? ;)

Edited by Supercape
Link to comment

I think in this case it would just mean he's probably going to just focus on him from range and ignore Green, not something that will screw him over enough to earn him a HP. Unless you've got an idea how to play it out as a thing that would screw Bonfire over?

Link to comment

Up to you and your role playing. It could be something like freezing, or being unable to shift into fire/smoke form. But ultimately its up to you and your concept!

 

Focussing on the knife wielding thug is unlikely to earn an HP straight away, as you say, but you never know, it might become so (for instance, if something much more important comes up and he cant switch his focus of attention). 

Link to comment

Throws knife at Marie: 1d20+13 23 for Cut-throats "Surprise" knife throw (yes, I am fudging the rules a bit here). 

 

That is a solid hit, and a DC 20 Toughness Save for Marie

 

Saves vs Knife: 1d20+12 27

 

She handily saves. 

 

And so we proceed to action and drama. Initiative Rolls please

 

Initiative Rolls: 3#1d20 1 12 12

 

Lazy rolls by doing all three NPCs at once. With modifiers, that means: Cut-throat 5, Marie 16, and Green 14

Link to comment

Right, as you are on a stairwell that will give you partial cover from all attacks. 

 

Marie will be paralysed this round (with emotions!)

 

Green will fire his hose, which is a coolant gas. Effectively this is a combined Damage 8 and Paralyse 8 (Fort Save) area effect. Ill give a +4 bonus to reflex save given partial cover. The Reflex save is 23. 

 

So thats DC 23 (or 18) Toughness save vs Cold Damage.

As Bonfire has cold damage vulnerability that turns into a Damage 12 effect (so a DC 27 or 21 Toughness save). 

 

Plus, a DC 18 (or 14) Fort Save vs Paralyse

As its also a cold effect, that turns into a Paralyse 12 effect (so a DC 22 or 16 Fort save). 

 

 

The coolant spray also effects Marie and CT

 

Marie: Reflex vs Coolant Gas: 1d20+6 24 makes her Reflex save, Tough Save vs Coolant: 1d20+12 20 makes her toughness save, and Fort Save vs Coolant: 1d20+8 17 makes her fort save too!

 

Cut Throat: Reflex save vs coolant: 1d20+4 8 fails his Reflex save, Toughness Save: 1d20+4 14 fails his toughness save (bruised and dazed), and Fort Save vs Coolant: 1d20+8 22 makes his fort save. 

 

Cut Throat cant act this round, so back up to Bonfire (depending on his saves!)

 

Link to comment

Round 2

 

20 Bonfire - Bruised, Dazed (until round 4) 3 HP

16 Marie

12 Green

5 Cut-throat: Bruised

 

Marie will open fire on Cut-throat: Blasts Cut-throat: 1d20+10 18 given he has partial cover, that will miss. 

 

Green flubbers about, running out of coolant, and draws his blaster pistol. 

 

Cut-throat moves in and out of cover, and throws another knife at Marie: Throws Knife at Marie 2: 1d20+11 17 this time, missing (he shifted power attack). 

 

This means after a gloriously ineffectual round back to Round 3:

 

Round 3:

 

20 - Bonfire, Bruised, 3 HP

16 Marie

12 Green

5 Cut Throat, Bruised

Link to comment

That is fine by me!

 

Marie will ignore, as she is consumed with rage. Fires at Green: 1d20+10 13 Misses green, and she takes cover. 

 

Green will blast - the stairs! Ill give the support structures a defence of 5. 

 

: 1d20+6 15 smash!

 

The stairs come tumbling down!

 

Reflex Save DC 15 to jump to a safe part. DC 10 to cling on to the edge before falling (and you are flat footed and dangling dramatically)

 

Reflex against collapsing stairs: 1d20+6 20 She jumps to safety. 

 

Cut Throat, meanwhile, has a similar reflex save (DC 10) to avoid falling stairways / debris. 

 

Reflex vs Debris: 1d20+4 12 Just making it. 

 

Ill hold IC post until you post your reflex save vs collapsing stairway. If you do fall, its a Damage 10 effect, although ill allow a HP / Extra effort to surge into smoke/fire form. 

 

 

Link to comment

True: So extra effort to turn into smoke just before you smash to the floor? (as a surge out of turn order)? that seem ok?

 

Im Ok with using 2 HP (or combination of HP / extra effort) to go the whole hog and into fire form if you wish. 

 

In these situations I think rules are guidelines and do what seems most fun!

Link to comment

Using a full action for :

Blast 10 ( Personal Erupting Volcano; Area: Explosion, Flaw: Full Action,  Drawback: Power Loss [When not in Fire Form] [-1] )

origin point of the explosion would be next to Green.

 

So that's .. various saves depending on the distance.

(Why did I take this again? Makes it so complicated!)

Link to comment
Guest
This topic is now closed to further replies.

×
×
  • Create New...