R. Bluefish Posted May 4, 2016 Author Posted May 4, 2016 Round 3 Initiative Character HP Damage condition 20 Revenant 1 GM Bruised (x1), Staggered 20 Revenant 2 GM Unharmed 15 The Stranger 1 Unharmed 10 Mr. Blue 4 Unharmed Revenant 1 Still Dazed (gotta love stunlocking), so still no action. Revenant 2 The other zombie will attempt to grapple The Stranger. Grapple (attack) vs. The Stranger: 1d20+8 18 Miss again! I think the Three Stooges deal out more damage than these two. The Stranger's up.
Raveled Posted May 4, 2016 Posted May 4, 2016 The Stranger is rushing back into melee combat with the monster. Results 1d20+10: 25 [1d20=15] THAT'S more like it!
R. Bluefish Posted May 4, 2016 Author Posted May 4, 2016 Revenant 2's Toughness save: 1d20+8 12 Failure! He's Staggered and Dazed. Revenant 1's Toughness save: 1d20+8-1 19 Another failure. He takes another Bruise, and Dazed once more.
R. Bluefish Posted May 8, 2016 Author Posted May 8, 2016 Right, let's have an IC post from Rav, then Eloh, and we'll carry on with the fight.
R. Bluefish Posted May 10, 2016 Author Posted May 10, 2016 Round 3 Initiative Character HP Damage condition 20 Revenant 1 GM Bruised (x2), Staggered 20 Revenant 2 GM Staggered 15 The Stranger 1 Unharmed 10 Mr. Blue 4 Unharmed Both Revenants are dazed, so no action for them this round! The Stranger is up again.
Raveled Posted May 10, 2016 Posted May 10, 2016 The Stranger is going to punch again! Results 1d20+10: 20 [1d20=10] Ugh. This fight is never going to end.
Elohdon Posted May 10, 2016 Posted May 10, 2016 Shooting the same one, then going to extra effort to hit him again. Spending a HP to counter the fatigue. Two DC42 perception blasts
R. Bluefish Posted May 11, 2016 Author Posted May 11, 2016 That is a hit, actually - Revenant 2's Toughness save: 1d20+8 18. Bruised and Dazed. (Also, messed up the labels on the Orokos roll - just ignore what they say and take the die result). Revenant 1's Toughness save: 1d20+8-2 10 He's Stunned. These guys are getting used to never getting a chance to act. Revenant 1's second Toughness save: 1d20+8-2 15 Bruised. Okay, let's have some IC posts. Hopefully these guys are on their last legs.
R. Bluefish Posted May 11, 2016 Author Posted May 11, 2016 ...Er, all right. Both of you post IC and we'll wrap this fight up.
R. Bluefish Posted May 18, 2016 Author Posted May 18, 2016 Dummy me, you're right. Losing track of my own combat here. Okay, whatever, let's just wrap this up. We're out of combat now.
R. Bluefish Posted May 26, 2016 Author Posted May 26, 2016 If you folks need more to go on before you can post, then let me know.
R. Bluefish Posted May 30, 2016 Author Posted May 30, 2016 All right Eloh, if you want to ask the city's resident spirits for information (a little soul-searching, as it were?), then go ahead and give me a Gather Information check. I'll let you know what you find out.
Elohdon Posted May 31, 2016 Posted May 31, 2016 Sorry for being absent this weekend. Went north, then south, then back north again. Gather Information for soul searching aye!
Raveled Posted May 31, 2016 Posted May 31, 2016 The Stranger has no Search, but he does have +15 Know/Arcane Lore and Skill Mastery. That's a roll of 25 to know anything about the magic that could be ascertained from the corpses, keeping in mind that the Stranger has no magic S-Senses.
R. Bluefish Posted June 2, 2016 Author Posted June 2, 2016 Elohdon: Good roll. From what you can glean, the spirits have been somewhat stirred up lately by necromantic energies emanating from an apartment building in Southside. While ghosts don't typically bother with things like addresses, you think you manage to figure out a location based on their description. I'm not sure how you picture Mr. Blue's ghost-communication working, so I'll leave it up to you to describe how he gets this info! Or, of course, you can just gloss over it if you'd prefer. Raveled: Judging by a few telltale signs, the Stranger thinks that these corpses weren't actually animated through a spell, as would be used by a proper necromancer, but through the use of some sort of enchanted item or artifact. So whoever sent them may or may not be an actual practitioner.
Raveled Posted June 4, 2016 Posted June 4, 2016 The Stranger is going to give the bodies a good pat-down and see if he can find what kind of artifact animated them. Results 1d20+1: 21 [1d20=20]
Elohdon Posted June 5, 2016 Posted June 5, 2016 So, multiple times Mr. Blue has dirrectly asked The Stranger questions, like how to contact him later after he collects information from the ghosts. Kinda need to be able to meet up later...
R. Bluefish Posted June 7, 2016 Author Posted June 7, 2016 The Stranger can't find any identifiably magical items on the corpses - whatever was used to animate them, it isn't here. He does, however, find a matching mark in the center of each of their chests, resembling a brand. If you squint at it just so, it almost looks like a skull...
Elohdon Posted June 7, 2016 Posted June 7, 2016 Mr. Blue needs to know how to contact the Stranger...
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