angrydurf Posted October 11, 2016 Posted October 11, 2016 Initiative: 10 (So Fast!) So speed boost huh... welp lets do the VP to Boost Fly 7(Do A Barrel Roll; Flaws: Limited Vehicles only) {7pp} Enhanced Skills 3(Ace Pilot; Pilot +12) {3pp} If that works for you.
trollthumper Posted October 11, 2016 Author Posted October 11, 2016 It does, in fact. We have achieved adequate amounts of fast, and can be there in a move action.
trollthumper Posted October 19, 2016 Author Posted October 19, 2016 All right. So, here's how we're doing this: Adept: 30, Unharmed, 1 HP Levant: 20, Unharmed, 0 HP Argonaut: 12, Unharmed, 1 HP Cannonade: 12, Unharmed, 3 HP Ace Danger: 10, Unharmed, 3 HP Adept is up first.
Blarghy Posted October 19, 2016 Posted October 19, 2016 Using standard psychokinesis, Toughness DC25.
trollthumper Posted October 20, 2016 Author Posted October 20, 2016 And Levant is... Bruised and Dazed, right from the get-go. Let's say she breaks from that - she takes the Bruise, but not the Dazed, and Adept gets a Hero Point. Hannah Levant is devoted all her attention this round to using her Move Object to establish a Grapple on the commercial airliner entering her range of influence. Which she does. Everyone, take another Hero Point, as civilians are involved and there's one round until she hurls that thing like a lawn dart. Adept: 30, Unharmed, 3 HP Levant: 20, Bruised x1, 0 HP Argonaut: 12, Unharmed, 2 HP Cannonade: 12, Unharmed, 4 HP Ace Danger: 10, Unharmed, 4 HP Argonaut is up next.
Brown Dynamite Posted October 25, 2016 Posted October 25, 2016 Well Argonaut isn't strong enough to hold up an airliner by herself. So, she's going to be scary instead. Move Action: Fly towards Levant Standard Action: Demoralize Levant: 1d20+15 25 Let's toss in some Extra Effort to Surge try and break some concentration with paaain Standard Action: Blast Levant (DC24): 1d20+11 31 well make that DC29 with the Crit!
trollthumper Posted October 26, 2016 Author Posted October 26, 2016 Levant gets shook. And then she gets Bruised again. In fact, since I forgot to apply the -2 to saving throws from Shaken there, she's Dazed, which means goodbye, Concentration powers. Adept: 30, Unharmed, 3 HP Levant: 20, Bruised x2, Dazed (Argonaut's Action), Shaken, 0 HP Argonaut: 12, Unharmed, 2 HP Cannonade: 12, Unharmed, 4 HP Ace Danger: 10, Unharmed, 4 HP The airplane is free to fly the hell off, and Cannonade is up. He's still in transit, though, so I will hold my action until Levant gets in range with Leaping. Which, thanks to Ace Danger's driving, will be his turn. Oh, and Ace Danger is up next.
angrydurf Posted November 5, 2016 Posted November 5, 2016 well she actually gets a concentration check to maintain the concentration powers without taking an action. DC 10+rank IIRC. Ace will use his standard action to feint Levant (Skill Mastery for 35) and set up to pass it off to Cannonade. Move action will be to get us in position for that.
trollthumper Posted November 10, 2016 Author Posted November 10, 2016 Whoops. Forgot on Concentration. So... as the damage bonus was +14 with the crit, Levant needs to make a DC24 Concentration save. And she's already at -2 thanks to Shaken. So fly, plane, fly. As for the Feint, Levant totally falls for it, and is Flat-Footed. So, Cannonade takes a running leap, thus inspired... ...and sacks her ass. That will be a DC26 TOU save to start, and then there's Improved Grab. So, she makes the TOU save, but she still has to beat a DC36 on her Opposed Grapple. Which, even if she redirects her Move Object, she does not. She really, really does not. Adept: 30, Unharmed, 3 HP Levant: 20, Bruised x2, Dazed (Argonaut's Action), Shaken, Bound, 0 HP Argonaut: 12, Unharmed, 2 HP Cannonade: 12, Unharmed, 4 HP Ace Danger: 10, Unharmed, 4 HP Top of the round. Adept is up next.
Blarghy Posted November 10, 2016 Posted November 10, 2016 No point in grappling Levant if she's already solidly grappled, so I'll do another standard telekinetic attack, DC25.
trollthumper Posted November 20, 2016 Author Posted November 20, 2016 And Levant is Bruised and Dazed again. Adept: 30, Unharmed, 3 HP Levant: 20, Bruised x3, Dazed (Adept's Action), Shaken, Bound, 0 HP Argonaut: 12, Unharmed, 2 HP Cannonade: 12, Unharmed, 4 HP Ace Danger: 10, Unharmed, 4 HP Levant throws off her Dazed again - another HP for all - and attacks with an Area Blast blizzard. DC27 TOU for all. Cannonade rolls a 16. HP! 22, and right in the HP "sweet zone." I'll take it. Adept: 30, Unharmed, 4 HP Levant: 20, Bruised x3, Shaken, Bound, 0 HP Argonaut: 12, Unharmed, 3 HP Cannonade: 12, Bruised x1, Dazed (Levant's Action), 4 HP Ace Danger: 10, Unharmed, 5 HP Argonaut is up next.
angrydurf Posted November 20, 2016 Posted November 20, 2016 Danger!mobile Save: 1d20+12=15 Well not super down with plummeting to his death right now so an HP is in order. 1d20+12=18 +10 for HP is 28. So The car is fine for now...
Blarghy Posted November 30, 2016 Posted November 30, 2016 Toughness: 1d20+10 28 I'm quite surprised I made that.
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