KnightDisciple Posted May 22, 2016 Posted May 22, 2016 (edited) Just in case, adding an OOC for this thread. wherein Nighthawk, Woodsman, and Nevermore get up to some sort of Cowl shenanigans or another. If there's a demand we may add others in after things get going, but I'm sure we can go fun places just with these three! Edited May 22, 2016 by KnightDisciple
KnightDisciple Posted May 22, 2016 Author Posted May 22, 2016 Since I made the comment about "Batmanning" Nevermore's intro (which he would totally do, whether his mentor advised it or not), I'll roll his Stealth check. I'll be nice and say he's not using that Concealment Gadget of his...And I'll just roll it rather than trying to argue for a Take 20. Stealth Check: 30. Visibility is for rookies.
Avenger Assembled Posted May 22, 2016 Posted May 22, 2016 http://orokos.com/roll/404437 = 24 Not this time, Woodsman. Ah well.
KnightDisciple Posted May 26, 2016 Author Posted May 26, 2016 FWIW I figure we'll just narrative our way through most of this unless y'all want to roll for everything. I'm lazy and am more concerned with interaction and tactics than outright mechanical combat. Besides, at most there's a single powered boss-fight at the end, the rest are mooks anyways.
KnightDisciple Posted June 11, 2016 Author Posted June 11, 2016 No need to roll for this, we can just play it by ear. Feel free to introduce and take down thugs whenever you want, however you want!
KnightDisciple Posted July 7, 2016 Author Posted July 7, 2016 Alright, so we'll say Woodsman probably gets there first (because he was roof-bound already, sharp eyes, etc.). He finds a nice little "nook" area on one corner of a roof. They're about 3 blocks out from the base. Their current position should be secure and unnoticeable so long as they stay stealthy in action, at least for a while. They have good sight-lines on 2 sides of the base building, it's roof, and the streets around it. Said rectangular building was, at one point, an industrial warehouse. Now, it's halfway to being a fortress. No visible windows. Walls are solid concrete, or steel plates. They can see a large loading bay (with at least a couple guards posted in areas with good sight-lines, probably others they can't see due to the angle), a couple of person-sized doors along the long side, and what looks like a couple of those access door-booths on the roof (that lead to cramped stairways into the building). And a fair number of patrolling guards, both at street level and on the roof. Probably 6 on the roof, 3 times that many spread out over the streets, likely more inside. No turrets or anything (yet), but it's very secure and the guards are very professional. And no windows or skylights to sneak in through; they'll have to most likely either take the stairs, a door, or blow a hole in the walls. The men on the roof are spread out and not clumped up. Woodsman would get all of this by the time Nevermore will show up, and can relay it to him. There is a visible route they could take, if they stayed low and quiet on the rooftops, to get to the base's roof without dealing with the men on the ground.
KnightDisciple Posted August 2, 2016 Author Posted August 2, 2016 For reference, the languages used in his rant are, in order (each complete sentence is a single, separate language): Romanian, Georgian, Latin, German, French.
KnightDisciple Posted August 11, 2016 Author Posted August 11, 2016 Right, kicking this into high(er) gear! Initiative Roll Time! Nevermore: 7. Too much time working on his entrance... Gunslinger: 15. Army Symbiote: 20. Before entering the warehouse (and thus Init), Nevermore's going to activate his Electroshock Gauntlets Gadget configuration. Offense instead of defense! What could go wrong!
Avenger Assembled Posted August 12, 2016 Posted August 12, 2016 http://orokos.com/roll/426380 = 29 for Fast-Forward
KnightDisciple Posted August 14, 2016 Author Posted August 14, 2016 All PCs get a Hero Point for things having gotten so messed up. Initiative Order Woodsman: 29 Symbiote: 20 Gunslinger: 15 Nighthawk: 11 Nevermore: 7
Avenger Assembled Posted August 16, 2016 Posted August 16, 2016 From full Stealth, Woodsman readies an action to shoot the first bad guy that moves - in this case, it's the Symbiote, I guess! http://orokos.com/roll/427159 = 25 Okay, that's a DC 26 Tou save for the guy.
KnightDisciple Posted August 18, 2016 Author Posted August 18, 2016 He rolls a 21, which is exactly 5 under! Hm, no GM Fiat just yet, we all just got HP, so he'll be Stunned and Bruised. Woodsman: 29 Symbiote: 20 1x Bruise, Stunned Gunslinger: 15 Nighthawk: 11 Nevermore: 7
KnightDisciple Posted August 18, 2016 Author Posted August 18, 2016 Woodsman: 29 Symbiote: 20 1x Bruise, Stunned Gunslinger: 15 Nighthawk: 11 Nevermore: 7 Symbiote is Stunned! It's super-effective. The Gunslinger, lacking any other targets, takes a few steps around his woozy buddy and fires a couple rounds at Nevermore: 13. This guy can't auto-miss, but that's still not a hit. I'll get a GM post up here in a minute, then it's Alderwitch's turn for Nighthawk!
alderwitch Posted August 19, 2016 Posted August 19, 2016 Nighthawk will drop down behind the Gunslinger to thwack him in the head. Attack Roll: 30 A natural 20, which is a crit. Woot!
KnightDisciple Posted August 20, 2016 Author Posted August 20, 2016 Right, so that's a DC 25 Toughness Save for Not!Grammaton!Bale: 13. Welp. He's Staggered and Stunned. Woodsman: 29 Symbiote: 20 1x Bruise, Dazed Gunslinger: 15 Staggered, Dazed Nighthawk: 11 Nevermore: 7 I'll go ahead and do Nevermore's turn: Move Action: Get up in Army Symbiote's ugly grill. Standard Action: Punch him! Attack Roll: 32. BOOYAH. I'm gonna add +5 to damage, meaning it's now a DC 28 Toughness, plus a DC 20 Fortitude Save vs Daze-only Stun. A. Sym Toughness: 27. Laid low by my pride, but that's still a Bruise. A Sym Fort: 9. He shall continue to do nothing. Woodsman: 29 Symbiote: 20 2x Bruise, Dazed (Nevermore's Action) Gunslinger: 15 Staggered, Dazed Nighthawk: 11 Nevermore: 7 I'll post IC after AW, then it'll be Woodsman's turn.
Avenger Assembled Posted August 23, 2016 Posted August 23, 2016 Woodsman sees no reason to abandon his sniper's post. He'll shoot the symbiote again, All-Out Power Attacking. http://orokos.com/roll/429394 And he'll crit as well! DC 31 Toughness save for Mr. Symbiote.
KnightDisciple Posted August 25, 2016 Author Posted August 25, 2016 Hoo boy. Symbiote DC 31 Toughness Save: 21. So he is also Staggered and Dazed. Woodsman: 29 Symbiote: 20 2x Bruise, Staggered, Dazed (Woodsman's Action) Gunslinger: 15 Staggered, Dazed (Nighthawk's Action) Nighthawk: 11 Nevermore: 7 STUNLOCKS FOR EVERYONE! Nighthawk is up in Init!
alderwitch Posted September 3, 2016 Posted September 3, 2016 Nighthawk will stay on her current target for a standard attack as well: 23, for a DC25 TOU Save
KnightDisciple Posted September 3, 2016 Author Posted September 3, 2016 Gunslinger has no actual Bruises, so he's not taking a negative, but still... Toughness Save: 14. And he's outta there! Woodsman: 29 Symbiote: 20 2x Bruise, Staggered, Dazed (Woodsman's Action) Gunslinger: 15 Staggered, Dazed (Nighthawk's Action) Unconscious. Nighthawk: 11 Nevermore: 7 Nevermore's turn. He attacks Symbiote Dude again. Punches! Electric punches! Unarmed Attack: 30. That'll hit! Symbiote Toughness Save vs DC 23 Toughness: 18. As he's Staggered, he's also out! After my IC we'll drop out of initiative, but I'll say it's still AA's "turn" at that point, albeit without the 6-second action window!
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