Jump to content

Deadbolt (OOC)


Recommended Posts

  • Replies 103
  • Created
  • Last Reply

Top Posters In This Topic

Posted

All right, Echo will try hiding behind the door to try and get the drop on him. She has Skill Mastery in Stealth and a +15 bonus, so with the +5 you gave me, that's a total Stealth check of 30.

Posted

Yep even flat footed that will miss. 

 

So, the Gas Man will drop his grenade, knocking out (sleeping) Jack. 

 

Its a Fort 15 Save for Echo, but lets drop out of combat after that save!

Posted

Awesome! So that means Echo is Exhausted!

 

We have a minute of conversation; unless you want to attack the Gas Man of course, and then the poison effect kicks in; another DC 15 Fort save!

 

Post away IC, or if you want to attack / intimidate / perform (dance) then post here too!

Posted

You may want to roll intimidate / bluff / diplomacy depending on what your actions are! (e.g. threatening, reasoning, pretending you have shaken off the gas / are able to summon the seven curses of Clee-Shay, etc...)

Posted

Echo will attempt to bluff him in order to buy time.

 

Echo's Bluff check: 1d20+12 17 (Hey, a whopping 5. Orokos hates me so much.)

 

I suppose that mechanically, there's no reason she couldn't just grab Jack and haul ass now, but it feels more dramatic this way!

Posted (edited)

Sense  Motive vs Bluff: 1d20+8 23 Unfortunately, a good roll!

 

Gas Man will grab Jack by the collar. We can go to combat if you wish, although note Poison Fatigue is hitting soon. If you wish to grab Jack, lets make it opposed strength rolls. Of course, you may wish to try something else non-combat! (or just roll with it!)

Edited by Supercape
Posted

Why not - she'll try her luck with trying to grab Jack from him. Although that -6 penalty from being Exhausted ain't doing her any favors...

 

Strength check: 1d20+8-6 16

 

About as good of a roll as she can hope for, I suppose, given the penalty! This really isn't her day, is it?

Posted

So, Echo's going to try to tail the Gas Man back to wherever he's taking Jack (nobody said superheroes were honest). She'll be sticking to the rooftops - if another Stealth check is required, she'll just take 10 on that one too. Let me know if any other checks are needed!

Posted

So, before I start jacking anyone in the face - are the two guards watching the only visible entrance to the building?

 

(Also, sorry for the slower rate of posting! My schedule's gone a bit weird.)

Posted

GIven its pretty crumbly, lets say

 

1. Only proper enterance

2: Lots of boarded up windows and doors you could smash through or I suppose dismantle with time?

3: A number of cracks you could squeeze throught (Escape artist DC30 as per rules)

Posted

Hmm. Can she see through the cracks (or possibly the windows) into the interior of the building? If so, she'll just teleport through.

 

Forgot I had superpowers for a minute there.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...