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Deadbolt (OOC)


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  • 4 weeks later...
Posted

Sure. Tin Hat is technically flat footed so his defence will be low. You could try a disarm, sunder, or grapple. or, if you are being more direct, a straightforward punch him out. 

 

It would be reasonable to try and just interject yourself in between the two - it would probably give you a chance to intimidate or bluff, or even make a diplomacy roll at -10 for the time it would take, but does raise the risk of a cudgel to the face!

Posted

Echo - 1 HP - Unharmed

 

Tin Hat will take a swing at you: Smashes Echo out of the way.: 1d20+6 22

 

And miss!

 

So going to play a bit loose with initiative right now as its very mixed up with actual social conflict. Missing, he will try to barge past you, so opposed STR rolls:

 

Barges past: 1d20+4 5 I...am pretty sure that means you stay firm. So you can act again!

Posted

Let's try a different tack. Echo will attempt to initiate a Grapple. She'll also be configuring her Array to Super-Strength for the sake of the Grapple bonus.

 

Echo's attack roll: 1d20+14 28

 

Echo's Grapple check: 1d20+24 27

 

Hmm, I don't have the book with me - can she try again with the Diplomacy check, or will she have to try a different tack? (Such as knocking him out, potentially.)

Posted

Hmm. Okay, couple of quick questions: roughly how fast does Deadbolt appear to be going? Not asking for an exact figure, of course - but would Echo estimate that she could catch up to him, or is he pretty much gone like a shot?

 

Also, just on the offchance - do his powers trigger any of Echo's Dimensional/Temporal Awareness senses?

Posted

They do indeed trigger Echo's dimensional awareness. Something is very off with him!

 

Speed; well he technically has Speed 7 (1000mph), so he is actually slower than Echo, by a bit. She can tell that much. That said, travelling at full speed through dark, slimy, twisting Sewers may well be another matter! So he is not going that fast. 

 

Also, at these speeds you can have a degree of tracking - the filth (literally, the Sh*t) will be spraying everywhere! Don't go overboard with the gross factor on the IC thread, however!

Posted

Ew. Well, Echo might need to take a trip down to the dry cleaners when all's said and done, but what else is new.

 

She's going to try to grab Jack and Tin Hat, and chase after Deadbolt. Let me know if there's any issues with that action, or if there are some skill checks required.

Posted

With Echos strength and speed thats no problem; technically TinHat will need to be grappled; which is unlikely to cause a problem but will require both hands (without the Improved Grapple feat). Probably need some rolls to hit (his Defence is 16, or +6), and an opposed grapple roll (his is Resist Grapple: 1d20+10 28)

 

So it does depend a bit on what you want to do! :)

Posted

Hammered out issues in chat!

 

Sewer chase upcoming!

 

To kick off, there will be some parkour stuff; fallen masonry. Its toughness 12, weighing about a ton. You can vault it (Acrobatics DC 15), or overrun it, or blast it, etc etc. 

 

At the moment, Deadbolt has a slight lead from the initiative he took. 

Posted

Hmm. This is an odd question to ask, given the character I'm running, but can that Acrobatics check be made untrained? Echo's Acrobatics ranks are an Enhanced Trait folded into her Array, and that Array is currently occupied with Speed. If you rule that she can vault the obstacle without skill ranks, then it shouldn't be a problem, because she has a raw +10 Dex and Skill Mastery. If not, I'll figure something else out.

Posted

Good question. Im inclined to say not (as in tumble over the masonry), but on the other hand a raw DEX roll DC 15 would be enough to actually dodge the masonry, and ill give a +2 bonus due to wall walking power (more options!) how does that sound?

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