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[OOC] Strait Up Theft


olopi

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Posted

So broadly speaking, going to the Black Flag, looking horrible Lovecraft spells up in her library, and getting drunk all night. 

 

If its ok with you!

 

Ritual feat used for: Concealment 4 (Normal Sight, Extras: Continuous Duration, Flaws: Passive) [4 PP]

 

Thats 16 hours to research, and 1 hour to perform which seems about right, timewise?

 

Also, if its ok, Ill use her Drunkard status to get blind drunk during the ritual, and thus inflict sickened status on her until she sobersup (if you feel that is appropriate)

 

Checking with you before making ritual rolls

 

 

 

Posted

Looking at the DC for the ritual,

 

Design - 10 + PP Cost = 14. And to take a -5 penalty would half the time to 8 hours. And taking 1 would still automatically pass. 

 

Ritual - 15 + PP Cost = 19, Again, taking 1 will still pass. 

 

So, I guess its about 10 hours of drunken reading off Lovecraftian tomes, +1 HP, Sickened status?

 

A few posts to narrate? ( I guess with you kicking off)

Posted (edited)

Okay, since it's quite the cramped space I'd say that's a

DC 20 for either Acrobatics, Escape Artist or any other skill you could see as being used to get out of the way in time!

Edited by olopi
Posted

With a -2 penalty for sickened status, and thus +5 total acrobatics skill, I was hoping for an amusing failure:

 

Stumbles drunkenly: 1d20+5 24 but she made it!

 

However, before going on, I am happy to wave that, earn an HP, and have some amusing failure of dexterity and evaporation of concealment - whatever you think works best for the thread! :)

Posted

Depends on where you want to take it and which part of Flintlock you want to explore!

You can have her just silently stay and listen, or you can have her cause some chaos! And also get to use her various powers!

 

The latter would probably lead to some combat, while the first would just be more listening!

Posted

Okay! Do you want to make a post first or just go to the man stumbling into her?

 

Also:

 

Flintlock | 3HP | Sickened

Posted

So done. 

 

I think she will be inclined to avoid combat / let herself be captured / bluff her way out in the first instance. She doesn't unleash her powers without exceptional reason. 

Posted (edited)

Ouch. Well, Flintlock still notices that her wallet/whatever else she'd have like that is missing!

But that's all she can notice with that roll!

Edited by olopi
Posted

Okay, the thief will attempt to climb over a fence, about 2 meters high, to get away

DC15

1d20 + 8 = 12

And fails! I'll use a fiat/Reroll to say she makes it, so that's another HP to Flintlock

 

Flintlock | 4HP | Sickened

 

So, for Flintlock, she can either try the same DC 15 Climb, or a DC20 Acrobatics to jump from a crate next to the fence over it.

Post coming up in just a sec!

Posted

Well her Climb skill is just ever so slightly better for that, so:

 

Climbing Fence: 1d20+4 16 Just makes it...except I think sickened means -2 to skill checks, meaning a result of 14, meaning a failure. 

 

If its ok with you, Ill stick with just crashing into the fence and screwing up?

Posted

I think sickened only applies to combat related things? If I understand the rulebook correctly? But yes, this makes more sense.

But sure, you can have her crash into the fence if you feel that works better!

Posted (edited)

So be it! Happy to say its a failure on Flintlocks part, and the thief escaped. If you feel she can still make a go of the chase, she will. Also happy to take a bruise from that fall if you think its pertinent!

Edited by Supercape
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