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[OOC] Irradiated Intervention


olopi

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Posted

OOC for this

 

Currently, Clarkson's in Warne's office together with him.

Upgrade has already been informed and can arrive whenever it feels appropriate!

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  • 2 weeks later...
  • 1 month later...
Posted

Okay, it's up to you now:

How detailed do you want to paly out the meeting? Everything, just a few key moments, or just skip the actual write-up and go straight to the result? Or anything inbetween those options?

Posted

I don't have a whole lot planned to say, personally.  Though this seems like a good time for a Diplomacy check, maybe with one of us aiding the other (Upgrade has the higher bonus, so I'd let him lead).  We could at least play out our sales pitch, so to speak. 

  • 2 weeks later...
Posted (edited)

They see a point in the arguments, but are still hesitant to actually allow it, a few of them are in favour, a few are against, so there's hesitation towards making a decision.

Or do you want anyhting more precise? Like, what they say? If you, just say it! :D

Edited by olopi
Posted

So, the group is still on the fence?  Or have they officially refused to deputize Bonfire (no official sanction, they said)?  I wasn't entirely sure, but maybe that's how Adept should be feeling now too. 

Posted

They won't go and publically deputize him, but he'll have the rights and other things associated with it, just in a way it can't be tracked as easily

Posted

That works, I suppose.  Adept just wanted to nullify whatever legal loopholes the Gas Man was using for this particular bounty, so they can arrest him when/if he tries again.

 

Then again, perhaps "I brought a walking tank this time" is all the argument we'll need.

  • 4 weeks later...
  • 4 weeks later...
Posted

Adept is Fatigued from failing that Drawback roll at the beginning of the game (glad I remembered that), so I believe his bonus drops to +9.

 

Initiative: 1d20+9 23

 

Pretty sure that Upgrade can't mathematically beat that, so I assume I go first, but I'll still wait and see how the big guy weathers that hit before I act.  Just in case he goes plummeting to the ground and Adept needs to grab him instead of going after the Dragon or something.

 

I assume that if Adept does attack, his Perception-range Telekinesis can hit even from his current position?

Posted (edited)

Okay, my first ever slew of rolls for Upgrade!

 

Initiative Check: 1d20+2 21.

Whoa, Blarghy, I came closer to beating you than we thought! A 20 would've won regardless.

 

Reflex Save: 1d20+6 24.

Oh, man! Nice!

 

Toughness Save: 1d20+11 23.

Absolutely savage. This couldn't have started any better.

 

So, Upgrade weathers the fiery assault, Adept takes his turn, and then Ethan can retaliate.

 

Blarghy, do you want a quick descriptor of what Upgrade does to avoid damage so that Adept can describe what he sees?

Edited by Sophistemon
Posted

If you like.  I don't feel the need to give a full preview of what you're about to write, but if you're planning something particularly daring or flashy, then Adept might react to it, even if only to roll his eyes at the pilot.

 

Either way, I plan to catch up on my posts after I get off work, about twelve hours or so from now. 

Posted

Fire and, I assume, quite a bit of distance by this point.  It's a good thing that the Horned Dragon is green, or else we might have an awkward mistake when he and Upgrade swarm close together like tiny bugs in the sky. 

 

As said earlier, Adept will use his Perception-range telekinesis for an auto-hit, Toughness DC25.  For the record, I mentioned a bit earlier in the thread that he activated his force field before originally going for the Gas Man, in case it wasn't obvious. 

Posted

Okay!

1d20 + 16 = 23

And he's already taking some slight damage!

 

23 - Adept | 1 HP | Unharmed

21 - Upgrade | 1 HP | Unharmed

18 - Horned Dragon | Bruised 1

10 - Bonfire | 1 HP | Unharmed

 

Upgrade is up!


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