JediDalek Posted June 21, 2016 Posted June 21, 2016 (edited) OOC for this thread In which Stinger, Kanunu, and Torpedo Lass take on a gang of crusty sea-dogs sporting some totally wizzer cyberware. Edited June 21, 2016 by JediDalek
JediDalek Posted June 24, 2016 Author Posted June 24, 2016 The action should kick up any time now, BTW. Just double checking my numbers before I start throwing bad guys out. ^^; Conversely, if anyone's enjoying interaction we can let that go for a post or two as well.
The Sailor Posted June 25, 2016 Posted June 25, 2016 I might toss up one more interaction post, but whenever you wanna cut in (as villians are apt to do) you may. Then I'll show them how rude it is to interrupt.
JediDalek Posted June 25, 2016 Author Posted June 25, 2016 Alrighty. Let's everybody make a Notice roll, DC 15. Stinger passes with a 19. I'll wait 'till everyone's rolled to elaborate on the noticed thing.
The Sailor Posted June 25, 2016 Posted June 25, 2016 You think a sailor like Torpedo Lass would let something so simple slide when she was on deckwatch? Nope.Notice (dc15): 1d20+10 20 She's still got it.
JediDalek Posted June 25, 2016 Author Posted June 25, 2016 Alright. Since everyone's made the roll, you can hear a sound building in the distance, similar to the sound a mortar makes as it approaches the ground. Everyone except Stinger notices that there are three of these things incoming. The notice roll gave everyone a chance to act before impact, so everyone's reactions will take place at generally the same time here.
angrydurf Posted June 25, 2016 Posted June 25, 2016 (edited) Kanunu Free Action: Activate - Create Object 18 (Hydrokinetic Barriers; Flaws: Source [Water]; Feats: Selective, Tether) {20/20} Slot of his Hydrokinesis Array Standard Action: Use the above power to erect a protective dome over as much of the targeted beach as he can. 18 5' cubes is 450 sq. ft. total volume arranged in a couple inch thick dome should offer plenty I think? Barrier has Toughness 18. Free Action: Realize he's REALLY bad at this secret ID thing. Edited June 25, 2016 by angrydurf
JediDalek Posted June 29, 2016 Author Posted June 29, 2016 Alrighty, in that case we'll have the canoneers make a profession role to see if they can fire accurately enough to make it through/around the barrier. Fire 1 gets stopped. Fire 2 just barely makes it. And Fire 3 is stopped once more. ...which is actually perfect for my narrative desires...
JediDalek Posted June 29, 2016 Author Posted June 29, 2016 Aaaaand with that, it's time to take initiative. Stinger has a 26 And since they're minions, the pirates roll as a group, getting 15
The Sailor Posted June 30, 2016 Posted June 30, 2016 Initiative: 1d20+10 13 Yuck... but then again that makes me reactive.
JediDalek Posted July 9, 2016 Author Posted July 9, 2016 I still gotta kick things up. Sorry about that. Last couple weeks'vd been weird. I'll try and get stuff back out shortly.
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