Raveled Posted June 25, 2016 Posted June 25, 2016 For rolls and suchlike pertaining to this adventure.
trollthumper Posted July 13, 2016 Posted July 13, 2016 Hmm. Rav, would Joe have heard Greg talk much about Taylor's health troubles?
Raveled Posted July 19, 2016 Author Posted July 19, 2016 Asthma and allergies. A lot of tough-guy talk about "need to get the kid out and rub some dirt in his face" and "in my day if you sneezed a bunch you just wiped your nose," but it sounds like it could be pretty serious.
trollthumper Posted August 1, 2016 Posted August 1, 2016 All right, that's a 25 on Joe's Gather Info check.
Raveled Posted August 3, 2016 Author Posted August 3, 2016 Joe finds out that Greg did ask the union rep for money, but it goes against union guidelines to extend a credit line to individual union members; the union could act as a character witness for a personal loan, but they're not a bank. Greg did ask for more shifts at work, but he was already working all the hours he legally could. A steel mill doesn't want a worker that's so tired he's going to make mistakes, after all. Joe asked around with some of the guys to see if anyone was hiring. Nobody could give him a solid line, but someone mentioned seeing him in Hanover a lot. If Greg got a second job, it might be up there.
trollthumper Posted August 17, 2016 Posted August 17, 2016 Cannonade is going to use Skill Mastery to Take 10 on his Diplomacy roll, for a result of 21.
Raveled Posted August 17, 2016 Author Posted August 17, 2016 I'm going to say that Anne starts at Friendly, so a roll of 21 doesn't actually shift her attitude at all.
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