Raveled Posted July 12, 2016 Posted July 12, 2016 This is a thread to collaborate on threads for Emerald City, specifically for ways to get FC heroes out to the West Coast, either temporarily or permanently. It's also a place for those who have the book to help those that don't.
Raveled Posted July 12, 2016 Author Posted July 12, 2016 Since Blue Jay doesn't have any strong ties to FC these days (short of protecting Fleur) I'm looking at moving her to RC. I think I can get her out there on a job from Danger International, when a DI worker goes missing in the Atlas Mountains. It'll give her a chance to try out the city and settle in there, if just shortly.
Tiffany Korta Posted July 12, 2016 Posted July 12, 2016 Well obviously when she's cleared Emerald Spider will be operating mainly in Emerald city.
Ari Posted July 12, 2016 Posted July 12, 2016 Fixing up a PC of my own for Emerald, and will add that if anyone needs a GM I'll be glad to step up. Raveled, part of what we're working with for this version of the city is that actual supercrime(!) is both very rare and kept hidden. What kind of trouble were you thinking Tona catches on to? Plenty of "normal" crime families and organized gangs, though.
Raveled Posted July 12, 2016 Author Posted July 12, 2016 (edited) If she goes out there on DI's dime her first enemies will likely be the Cryptid Clans, maybe even do a variation on Mongrel's origin -- heroic paramedic gets bit and runs off to the wood, someone has to go in and find him, and there's literally no one better at it than Tina. Why deemphasize super crime? What are PCs supposed to do? Edited July 12, 2016 by Raveled
Ari Posted July 12, 2016 Posted July 12, 2016 So many things! The fearsome Umiquan Empire is right in the Pacific, Emerald is a major shipping destination, super-tech is becoming a very large part of its industry(at least one of the companies is a front for selling and distributing mad science and super-muscle to supervillains on the sly), there's aliens and monsters in the water and woods and hills and an Undercity with maybe ghosts, the regular syndicates are a real problem, and there's always the shadowy cabal of supervillains who really, really don't want superheroes cluttering up their picture of perfect order and retirement plan. Not to mention all the ways heroes can make a splash in a city that doesn't have any of its own, and hardly any history with them. There's powerful friends(or enemies!) to make, people to help out, even a mysterious blogger-of-the-weird who might need some heroic rescue after stumbling onto something big. Also a giant warehouse full of things that Indiana Jones would just throw up his hands at. Biggest difference is that if there are supercrooks acting in the open and blowing things up with cyberdinos, then they're most likely from out of town.
The Sailor Posted July 12, 2016 Posted July 12, 2016 (edited) I'll have "The Aviatrix" ready for review today. Should be interesting how she plays out, as while she'll be a EC resident, I could have her jetting around between EC and FC and all points in between. Edited July 12, 2016 by The Sailor
Avenger Assembled Posted July 12, 2016 Posted July 12, 2016 At least in theory, the idea is that: Freedom City looks pretty nice, and is pretty nice. Emerald City looks pretty nice, but has a dark and rotten core from decades of clandestine supervillain activity. Bedlam City is America's armpit.
The Sailor Posted July 12, 2016 Posted July 12, 2016 (edited) Good... The Aviatrix is comfy cleaning up in the shadows. She is a costumed detective after all... Edited July 12, 2016 by The Sailor
Avenger Assembled Posted July 15, 2016 Posted July 15, 2016 Okay, the current plan is to have the forum for EC up and rolling by August 1. Feel free to start putting a Guidebook page up for it.
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