MarkK Posted May 21, 2008 Posted May 21, 2008 The ooc thread for the Emissary/Captain Wonder city patrol thread
MarkK Posted May 22, 2008 Author Posted May 22, 2008 I make no apologies for feeling that a thread with Captain Wonder and the Emissary in it should have the one silver/golden age-y moment. *firm nod* Horrifying crime can happen afterwards.
MarkK Posted June 7, 2008 Author Posted June 7, 2008 Just because I'm an old fashioned guy, rolls for initiative go here, as this would be a time for them.
shazam Posted June 8, 2008 Posted June 8, 2008 http://invisiblecastle.com/roller/view/1619675/ A 16, now that you mention it. Where does that put me? :)
MarkK Posted June 22, 2008 Author Posted June 22, 2008 Sorry on the delay in getting back to this Emissary's init is http://invisiblecastle.com/roller/view/1636433/ 23 total The particularly large and threatening gentlemen go on.. 11 The more low rent goons go on.. http://invisiblecastle.com/roller/view/1636442/ 7
MarkK Posted June 22, 2008 Author Posted June 22, 2008 Basically.. Emissary did a grapple with move by attack. In my supreme arrogance, I'm going to assume he can manage to grapple an old man. No, no, I'll roll. http://invisiblecastle.com/roller/view/1636469/ Yeah, 14 total grabs the old fellow.
MarkK Posted June 23, 2008 Author Posted June 23, 2008 Anyway, Captain Wonder is up before anyone else can go.
shazam Posted June 24, 2008 Posted June 24, 2008 OK, well, that's taking 10 on the attack roll for a total of 20, and a subsequent Toughness difficulty of 25.
MarkK Posted June 30, 2008 Author Posted June 30, 2008 Blerg, I had some of the rolls for these done days ago, and they were very in your favour, let me see if I can find em again.. Ah, there they are. http://invisiblecastle.com/roller/view/1639220/ Being that such is 10 at best.. that's an excessively flattened opponent. And since you have takedown attack and they are minions, the Captain Wonder pain train continues onwards to his gun toting companions, who I am rolling once for the group... http://invisiblecastle.com/roller/view/1639235/ Who all drop spectacularly. And thus onwards to the last of the blaster arm guys.. http://invisiblecastle.com/roller/view/1644287/ .. well that's just nutty. He himself is undamaged with a 29 total. And thus will fire back! http://invisiblecastle.com/roller/view/1644291/ And at 14 total, miss you by a mile.
MarkK Posted June 30, 2008 Author Posted June 30, 2008 I indulged in some dramatic lisence for them getting off some useless gunshots before going down so that we can have a "why do they always try to throw the empty gun at my head?" moment.
MarkK Posted June 30, 2008 Author Posted June 30, 2008 And as Emissary is up next again, he'll make punchy on the remaining robot, full power attack and suchlike. http://invisiblecastle.com/roller/view/1644332/ Which hits epically at 23 http://invisiblecastle.com/roller/view/1644333/ And that is the end of that fight.
MarkK Posted July 10, 2008 Author Posted July 10, 2008 To note, I was thinking of moving the thread towards wrapping up, but if you'd like a bigger gangs/robots/other throwdown, I'm also cool with obliging the need for smashery.
shazam Posted July 13, 2008 Posted July 13, 2008 If you'd like the thread to wrap up, sure! I'm sure the pair of them will exchange contact information, though.
MarkK Posted July 15, 2008 Author Posted July 15, 2008 Didn't mean to impose any on getting them back up into the sky, I'm happy to edit that if you prefer. Either way, the wrap up post for this thread is yours, go with it however you like.
shazam Posted July 19, 2008 Posted July 19, 2008 Aw, I'll let you get it in. Fred's going into Grampa Simpson mode.
MarkK Posted July 21, 2008 Author Posted July 21, 2008 Welp, there it is then. Thanks again for taking part in the thread.
MBCE Posted August 23, 2008 Posted August 23, 2008 Just doing the rounds. Is this thread still on or can I close it up?
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