angrydurf Posted July 15, 2016 Share Posted July 15, 2016 The OOC for Lost in the Supermarket DC 30 Notice checks to notice the buzzing as more than an ominous disquiet. DC 20 With Tremorsense. Link to comment
Gizmo Posted July 15, 2016 Share Posted July 15, 2016 Ghost Girl Notice Check: 1d20+11 29 Link to comment
alderwitch Posted July 15, 2016 Share Posted July 15, 2016 Notice check: 16 Terrible roll is terrible! Link to comment
April Posted July 15, 2016 Share Posted July 15, 2016 Notice vs DC30: 1d20+20 40 ... um. Link to comment
angrydurf Posted July 15, 2016 Author Share Posted July 15, 2016 that is worthy of moar detail! The buzzing is right on the border of infrasound, everything in the plaza is vibrating at infrasonic levels causing some of the vibrations to shift into the audible spectrum dependant on ones sensitivity. Link to comment
Tiffany Korta Posted July 15, 2016 Share Posted July 15, 2016 Miss Grue's Notice Roll: 1d20+7 8, Link to comment
angrydurf Posted July 16, 2016 Author Share Posted July 16, 2016 You have time to discuss/prepare/get in costume/investigate if you so desire before the main event begins. Link to comment
alderwitch Posted July 16, 2016 Share Posted July 16, 2016 Stunting off of Leilani's array for 1 HP: Tremor Sense (+ Range [2 PP], Extended 3 [3 PP], Penetrates Concealement [4 PP] ) [9 PP total] if that works? There's more than enough PP in her array to do that. Link to comment
angrydurf Posted July 17, 2016 Author Share Posted July 17, 2016 That'll work! There are several roughly ten foot diameter tunnels being bored by van sized digging machines heading toward the surface they should emerge all around the plaza in short order, there is one tunnel that looks to be angling for a bit further afield, up to maybe five blocks away on current trajectory. Link to comment
angrydurf Posted August 20, 2016 Author Share Posted August 20, 2016 Alright due to a couple of you being able to pinpoint likely points of the drilling machines breaking the surface they do not get a surprise round and kimbers display wil send enough people scattering to mostly clear the plaza of civilians. You all will get HP for any threatened bystanders. So we're into initiative then. Sub-Terran Engineers go on 11 Rampaging automatons go on 18 Sub-Terran Infiltrators go on 17 Miss Grue and Volcanic can detect one tunnel continuing to dig toward a spot probably a few blocks south of the plaza. Pop Culture DC 20 to note that would be the vicinity of the Hero Museum. Link to comment
alderwitch Posted August 21, 2016 Share Posted August 21, 2016 There's no reason that Volcanic would know the city well enough to know that, so I'm not going to even roll for the Knowledge. Volcanic Initiative: 16 Link to comment
Gizmo Posted August 21, 2016 Share Posted August 21, 2016 Ghost Girl doesn't have any ranks in Pop Culture, but here's an untrained Intelligence check: Intelligence Check: 1d20 20 ...well! Initiative: 1d20+3 8 Link to comment
Tiffany Korta Posted August 21, 2016 Share Posted August 21, 2016 This is what Miss Grue does best Knowledge (Popular Culture): 1d20+9 23. And Initiative: 1d20+4 19 Link to comment
angrydurf Posted August 22, 2016 Author Share Posted August 22, 2016 Alright Ms. Grue and Ghost Girl both recognize the trajectory of that otehr mole machine to be hte neighborhood of the Hero Museum and its assorted Super Artifacts of past battles. Initiative round 1 Blue Fox 22 5HP Uninjured Ms. Grue 19 1HP Uninjured Automatons 18 30 Minions Infiltrators 17 Off Screen Volcanic 16 1HP Uninjured Engineers 11 10 Minions and their Project Ghost Girl 8 3HP Uninjured Blue Fox is up first. Link to comment
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