Gizmo Posted August 4, 2016 Posted August 4, 2016 Alright, let's get some initiative rolls out of the way to start with. Jack of all Blades - Initiative: 1d20+9 28 Hooks -Initiative: 1d20+7 19 Katar - Initiative: 1d20 18 Kopesh - Initiative: 1d20+5 18 Butterfly - Initiative: 1d20+7 25 Shadows - Initiative: 1d20+5 19
Gizmo Posted August 11, 2016 Author Posted August 11, 2016 Jack and Willow each get 2HP: one for Talya and the twins being put in danger and one for other familial concerns. Jack of all Blades Hero Point: Stunt Damage 13 (Giant Sword; Extras: Area [General, Cylinder]; Feats: Affects Insubstantial 2) [28PP] Standard Action: Giant Sword! Move Action: Feint Hooks, DC 29 w/ Skill Mastery. Free Action: Transfer Benefits of Feint to Willow w/ Set Up. Katar Reflex Save vs DC 23: 1d20+5 12 Toughness Save vs DC 28: 1d20+15 29 Kopesh Reflex Save vs DC 23: 1d20+8 22 Toughness Save vs DC 28: 1d20+8 26 Bruised. Butterfly Reflex Save vs DC 23: 1d20+10 19 Toughness Save vs DC 28: 1d20+6 26 Bruised. Hooks Sense Motive Check vs DC 29: 1d20+10 13 28 - Jack of all Blades - Uninjured, 6HP > 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured, Flat-Footed vs Willow 19 - Shadows - Uninjured 18 - Kopesh - Bruised x1 18 - Katar - Uninjured 11 - Willow - Uninjured, 3HP
Gizmo Posted August 11, 2016 Author Posted August 11, 2016 Butterfly Move Action: Feint Jack of all Blades: 1d20+13 28 Standard Action: Charge Jack of all Blades: 1d20+17 26 Jack of all Blades Bluff Check vs DC 28 passed w/ Skill Mastery. Attack 26 misses. Hooks Move Action: Move-By Action, swing down. Standard Action: Trip Jack of all Blades: 1d20+14 20 Move Action: Swing back up onto a pillar. Shadows Move Action: Disappears! Ominous. Kopesh Move Action: Approach Willow. Standard Action: Attack Willow: 1d20+12 31 That's a DC 23 Toughness Save for Min. Katar Move Action: Approach Jack of all Blades Standard Action: Attack Jack of all Blades: 1d20+7 25 28 - Jack of all Blades - Uninjured, 6HP 25 - Butterfly - Bruised x1, Defence -2 19 - Hooks - Uninjured, Flat-Footed vs Willow 19 - Shadows - Uninjured 18 - Kopesh - Bruised x1 18 - Katar - Uninjured > 11 - Willow - Uninjured, 3HP, Pending Toughness Save
April Posted August 11, 2016 Posted August 11, 2016 Toughness vs DC 23: 1d20+12 16. What. No. Spending an HP and rerolling that. Toughness vs DC 23: 1d20+12 31. Better. -1 HP.
April Posted August 19, 2016 Posted August 19, 2016 Unarmed (Guardian Strength) Attack: 1d20+12 32 at the guy in front of her (Kopesh?) DC 32 Toughness due to Critical. While it would have been good to take advantage of the Set-Up, she has someone in her face at the moment.
Gizmo Posted August 20, 2016 Author Posted August 20, 2016 Kopesh Toughness Save vs DC 32: 1d20+7 18 Staggered and Dazed! > 28 - Jack of all Blades - Uninjured, 6HP 25 - Butterfly - Bruised x1, Defence -2 19 - Hooks - Uninjured 19 - Shadows - Uninjured 18 - Kopesh - Bruised x1, Staggered, Dazed 18 - Katar - Uninjured 11 - Willow - Uninjured, 2HP
Gizmo Posted August 20, 2016 Author Posted August 20, 2016 Jack of all Blades Move Action: Taunt Katar, DC 29 w/ Skill Mastery. Standard Action: Energy Sword vs Katar; Power Attack 5: 1d20+15 33 Critical Hit w/ Improved Critical 2 Katar Sense Motive vs DC 29: 1d20+8 11 Fortitude Save vs DC 28: 1d20+12 14 Loses the maximum -6 to Drain Toughness, lowered to -3 because of Impervious. Toughness Save vs DC 34: 1d20+10 14 28 - Jack of all Blades - Uninjured, 6HP > 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured 19 - Shadows - Uninjured 18 - Kopesh - Bruised x1, Staggered, Dazed 11 - Willow - Uninjured, 2HP
Gizmo Posted August 24, 2016 Author Posted August 24, 2016 Butterfly Standard Action: Attack Jack of all Blades: 1d20+15 35 Jack of all Blades Toughness Save vs DC 25: 1d20+8 13 Toughness Save vs DC 25, HP Reroll: 1d20+8 28 Hooks Move Action: Move-By Action, swing down. Standard Action: Attack Willow: 1d20+14 33 That's a DC 21 Toughness Save for Min. Move Action: Swing back up. Shadows Standard Action: Sneak Attack vs Jack of all Blades: 1d20+12 23 His powers let him attack Erik flat-footed but that still misses. 28 - Jack of all Blades - Uninjured, 5HP 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured 19 - Shadows - Uninjured 18 - Kopesh - Bruised x1, Staggered > 11 - Willow - Uninjured, 2HP, Pending Toughness Save
Gizmo Posted August 25, 2016 Author Posted August 25, 2016 Alright! Willow is up. 28 - Jack of all Blades - Uninjured, 5HP 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured 19 - Shadows - Uninjured 18 - Kopesh - Bruised x1, Staggered > 11 - Willow - Bruised x1, 2HP
April Posted September 2, 2016 Posted September 2, 2016 Khopesh is only staggered, what would it take to grab him and use him as a weapon?
Gizmo Posted September 2, 2016 Author Posted September 2, 2016 Basically three things: melee attack roll to initiate a grapple, opposed grapple check, then throwing him like an improvised weapon.
Gizmo Posted September 2, 2016 Author Posted September 2, 2016 It's designed to all be done in one round! Initiating the grapple is a Standard Action but the Throw is actually just a Move Action as part of the grapple. Throw: You can pick up and throw your opponent like an inanimate object (see Throwing, page 36). The throw occurs as a move action as part of the grapple (grabbing, grappling, and throwing an opponent is a full-round action). So it just boils down to a melee attack roll, an opposed grapple check and a ranged attack throw. Even if you miss the target of the throw you're still tossing the first guy which is going to hurt when he lands - assuming the first two checks succeed, of course.
April Posted September 2, 2016 Posted September 2, 2016 Melee Attack to Initiate Grapple: 1d20+12 16 Opposed Grapple Check: 1d20+25 41 Throw (Ranged Attack): 1d20+8 19 @ Hooks.
April Posted September 2, 2016 Posted September 2, 2016 HP Reroll: Melee Attack to Initiate Grapple: 1d20+12 16. 4 + 10 = 14 + 12 = 26?
Gizmo Posted September 2, 2016 Author Posted September 2, 2016 Alright! The reroll tags him, so: Kopesh Opposed Grapple Check: 1d20+15 22 He's tossed! The ranged attack misses Hooks but Kopesh still smacks into a pillar. I'm not even going to bother rolling it, he's knocked out of the fight. > 28 - Jack of all Blades - Uninjured, 5HP 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured 19 - Shadows - Uninjured 11 - Willow - Bruised x1, 1HP
Gizmo Posted September 10, 2016 Author Posted September 10, 2016 Jack of all Blades Move Action: Taunt Shadows, DC 29 w/ Skill Mastery Standard Action: Energy Sword vs Shadows; Power Attack 5: 1d20+15 23 Shadows Bluff Check vs DC 29: 1d20+12 13 Reflex Save vs DC 21: 1d20+10 28 (Fort Immune vs. Affects Objects) Toughness Save vs DC 29: 1d20+6 15 28 - Jack of all Blades - Uninjured, 5HP > 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured 19 - Shadows - Staggered, Dazed 11 - Willow - Bruised x1, 1HP
Gizmo Posted September 12, 2016 Author Posted September 12, 2016 Butterfly Standard Action: Attack Jack of all Blades: 1d20+15 29 Jack of all Blades Toughness Save vs DC 20: 1d20+8 17 Hooks Standard Action: Charge Min: 1d20+16 24 That's a DC 21 Toughness Save for Min again but he's in range for a counter attack this round. 28 - Jack of all Blades - Bruised x1, 5HP 25 - Butterfly - Bruised x1 19 - Hooks - Uninjured, -2 Defense 19 - Shadows - Staggered, Dazed > 11 - Willow - Bruised x1, 1HP
April Posted September 24, 2016 Posted September 24, 2016 Melee Attack to Initiate Grapple: 1d20+12 23 vs. Hooks Opposed Grapple Check: 1d20+25 37 vs. Hooks
Gizmo Posted September 24, 2016 Author Posted September 24, 2016 Hooks Opposed Grapple Check: 1d20+17 21 He fails by more than five so he's pinned.
Gizmo Posted September 29, 2016 Author Posted September 29, 2016 Jack of all Blades Standard Action: Energy Sword vs Butterfly; Power Attack 5: 1d20+15 32 Butterfly Toughness Save vs DC 29: 1d20+5 22 Alright, Butterfly and Shadows pass their turns because of their dazed status and Hooks is pinned. I'll get an IC post up and Nick can have Min suplex Hooks then we'll move into the post-combat bit.
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