Raveled Posted August 18, 2016 Author Posted August 18, 2016 Sailor, do you want to make a post of Endeavor helping people with first aid?
Raveled Posted August 18, 2016 Author Posted August 18, 2016 Endeavor has Medicine +10, you're not actively under fire, I'm not going to make you roll anything.
olopi Posted August 19, 2016 Posted August 19, 2016 Okay! Move Action: Move up Standard Action: Use this power: AP: Stun 7 ( Extra: linked to Damage ) + Damage 1 ( Feat: Mighty; Extra: Linked to Stun ) [16/16PP] to smack the laser-person. 1d20 + 7 = 24 Nice! If that hits, that's a DC 17 Fort Save against Stunned, and a DC 22 Toughness Save against the damage
Raveled Posted August 20, 2016 Author Posted August 20, 2016 Results 1d20+7: 11 [1d20=4] Wow, okay, let's reroll that. Results 1d20+7: 13 [1d20=6] Well we know who's side the dice roller is on, at least. Because he used a HP, that automatically becomes 10, so he doesn't get Stun'ed. Results 1d20+8: 24 [1d20=16] Okay, and he doesn't take any damage. Hey olopi, roll a DC 19 Toughness save as Bird of Arms punches through this guy's Aura.
olopi Posted August 20, 2016 Posted August 20, 2016 1d20 + 7 = 10 I too will spend an HP! 1d20+7=25 Much better Time for the post!
Raveled Posted August 29, 2016 Author Posted August 29, 2016 Wow, let's get this moving again, shall we? Aura-dude is going to try and grab Bird and just hug him to death. Results 1d20+8: 13 [1d20=5] That's not going to hit Bird. Mayhem will continue to rampage down below.
Azuth65 Posted August 30, 2016 Posted August 30, 2016 Attacking Mayhem with another steel ball flung by incredible magnetic force. 1d20+7=25
Raveled Posted August 30, 2016 Author Posted August 30, 2016 Results 1d20+8: 21 [1d20=13] So he has a Bruise.
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