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angrydurf

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Posted (edited)

Character Name
Power Level: 8/12 (180PP)
Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play.
Trade-Offs: +5 Attack / -5 Damage, +4 Defense / -4 Toughness

 

In Brief: 1-2 sentences which sum up the whole character.

Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc.

Theme(Optional) A theme song for the character.

 

Alternate Identity: ??? (Public) or (Secret)
Birthplace:

Residence: (Optional) Where the character normally resides / lives.
Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.
Occupation:
Affiliations: People and/or groups you work with.
FamilyClose or otherwise significant relatives.

 

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: If applicable.
Gender
:
Ethnicity: Caucasian, Asian, Atlantean, Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)

 

History:
(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)

 

Personality & Motivation:
(Describe why they do what they do here.)

 

Powers & Tactics:
(In-character descriptions of how they do what they do.)

 

Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)

 

Complications:
Name: Description

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.


Abilities: 2 + 8 + 4 + 4 + 8 + 10 = 36PP
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 20/30 (+5/+10)


Combat: 8 + 12 = 20PP
Initiative: +4
Attack: +13 Unarmed, +7 Melee, +4 Ranged, +4 Base

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Grapple: +8, +15 Escape Artist
Knockback: -2


Saving Throws: 4 + 4 + 6 = 14PP
Toughness: +4 (+2 Con, +2 Defensive Roll)
Fortitude: +6 (+2 Con, +4)
Reflex: +8 (+4 Dex, +4)
Will: +10 (+4 Wis, +6)


Skills: 128R = 32PP

Bluff 10 (+20)*

Diplomacy 10 (+20)*

Disable Device 8 (+10)

Disguise 10 (+20)

Drive 6 (+10)

Escape Artist 11 (+15)

Gather Information 10 (+20)*

Intimidate 5 (+15)

Knowledge: Art 3 (+5)

Knowledge: Business 3 (+5)

Knowledge: Current Events 3 (+5)

Knowledge: Pop Culture 3 (+5)

Knowledge: Streetwise 8 (+10)*

Language 2 (English native, +2 more)

Notice 6 (+10)

Profession: Gambler 12 (+16)

Sense Motive 6 (+10)

Sleight of Hand 6 (+10)

Stealth 6 (+10)

 


Feats: 42PP

Attack Focus: Melee 3

Attack Specialization: Unarmed 3

Connected

Contacts

Defensive Roll 1

Distract: Bluff

Dodge Focus 6

Equipment 7

Fascinate 2 (Bluff, Diplomacy)

Luck 2

Quick Change 2

Redirect

Second Chance 2 (Bluff, Diplomacy)

Set Up

Skill Mastery (Bluff, Diplomacy, Gather Information, Knowledge: Streetwise)

Sneak Attack 1

Taunt

Teamwork 3

Ultimate Skill 2 (Bluff, Diplomacy)

Well Informed

 

Equipment: 7PP = 35EP 

  • HQ:  The Mill (Size: Large [2], Toughness 10 [1], Communications, Computer, Concealed(Abandoned Steel Mill, DC +20) [3], Fire Prevention System, Garage, Gym, Laboratory, Library, Living Space, Security System DC30 [3], Workshop) [18EP]
  • 17 EP available for vehicles, or other gear.


Powers: 10 + 10 + 6 + 10 = 36PP

Drain: Wisdom 8 (Razzle; Extras: Range(Perception) 2, Alt Save(Will) +0, Flaws: Action(Full), Sense Dependant(Auditory), Feats: Subtle, Insidious[10PP] (Infernal)

Enhanced Charisma 10 (Dazzle; [10PP] (Infernal)

Mind Reading 8 (Cold Read; Extras: Action(free) +2, Flaws: Distracting, Limited: Surface Thoughts, Limited: Requires Interaction, Feats: Subtle 2[6PP] (Training)

Variable Power 1 (Cantrips; 5PP Variable Pool; Any combination of traits; Extras: Action(Free) 2,[10PP] (Magic)

 

 


Drawbacks: (-0) + (-0) = -0PP



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 16 Toughness                Damage

Sucker Punch        Touch      DC 18 Toughness                Damage (Sneak Attack)
 

Totals: Abilities (36) + Combat (20) + Saving Throws (14) + Skills (32) + Feats (42) + Powers (36) - Drawbacks (0) = 180/180 Power Points

Edited by angrydurf
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