angrydurf Posted August 5, 2016 Posted August 5, 2016 (edited) Character NamePower Level: 8/12 (180PP)Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play.Trade-Offs: +5 Attack / -5 Damage, +4 Defense / -4 Toughness In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret)Birthplace: Residence: (Optional) Where the character normally resides / lives.Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.Occupation:Affiliations: People and/or groups you work with.Family: Close or otherwise significant relatives. Description:Age: ??? (DoB: Year [Optionally, Day & Month])Apparent Age: If applicable. Gender:Ethnicity: Caucasian, Asian, Atlantean, Etc.Height:Weight:Eyes:Hair: (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History:(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation:(Describe why they do what they do here.) Powers & Tactics:(In-character descriptions of how they do what they do.) Power Descriptions:(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications:Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.Abilities: 2 + 8 + 4 + 4 + 8 + 10 = 36PP Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 20/30 (+5/+10)Combat: 8 + 12 = 20PP Initiative: +4 Attack: +13 Unarmed, +7 Melee, +4 Ranged, +4 Base Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed Grapple: +8, +15 Escape Artist Knockback: -2Saving Throws: 4 + 4 + 6 = 14PP Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +6 (+2 Con, +4) Reflex: +8 (+4 Dex, +4) Will: +10 (+4 Wis, +6)Skills: 128R = 32PP Bluff 10 (+20)* Diplomacy 10 (+20)* Disable Device 8 (+10) Disguise 10 (+20) Drive 6 (+10) Escape Artist 11 (+15) Gather Information 10 (+20)* Intimidate 5 (+15) Knowledge: Art 3 (+5) Knowledge: Business 3 (+5) Knowledge: Current Events 3 (+5) Knowledge: Pop Culture 3 (+5) Knowledge: Streetwise 8 (+10)* Language 2 (English native, +2 more) Notice 6 (+10) Profession: Gambler 12 (+16) Sense Motive 6 (+10) Sleight of Hand 6 (+10) Stealth 6 (+10) Feats: 42PP Attack Focus: Melee 3 Attack Specialization: Unarmed 3 Connected Contacts Defensive Roll 1 Distract: Bluff Dodge Focus 6 Equipment 7 Fascinate 2 (Bluff, Diplomacy) Luck 2 Quick Change 2 Redirect Second Chance 2 (Bluff, Diplomacy) Set Up Skill Mastery (Bluff, Diplomacy, Gather Information, Knowledge: Streetwise) Sneak Attack 1 Taunt Teamwork 3 Ultimate Skill 2 (Bluff, Diplomacy) Well Informed Equipment: 7PP = 35EP HQ: The Mill (Size: Large [2], Toughness 10 [1], Communications, Computer, Concealed(Abandoned Steel Mill, DC +20) [3], Fire Prevention System, Garage, Gym, Laboratory, Library, Living Space, Security System DC30 [3], Workshop) [18EP] 17 EP available for vehicles, or other gear. Powers: 10 + 10 + 6 + 10 = 36PP Drain: Wisdom 8 (Razzle; Extras: Range(Perception) 2, Alt Save(Will) +0, Flaws: Action(Full), Sense Dependant(Auditory), Feats: Subtle, Insidious) [10PP] (Infernal) Enhanced Charisma 10 (Dazzle; ) [10PP] (Infernal) Mind Reading 8 (Cold Read; Extras: Action(free) +2, Flaws: Distracting, Limited: Surface Thoughts, Limited: Requires Interaction, Feats: Subtle 2) [6PP] (Training) Variable Power 1 (Cantrips; 5PP Variable Pool; Any combination of traits; Extras: Action(Free) 2,) [10PP] (Magic) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness DamageSucker Punch Touch DC 18 Toughness Damage (Sneak Attack) Totals: Abilities (36) + Combat (20) + Saving Throws (14) + Skills (32) + Feats (42) + Powers (36) - Drawbacks (0) = 180/180 Power Points Edited August 5, 2016 by angrydurf
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