Kaige Posted August 11, 2016 Posted August 11, 2016 OOC thread for All That Glitters, featuring Justiciar, Stronghold, and Arrowhawk! Let me know if I can help provide a reason for your character to be at the scene.
Raveled Posted August 12, 2016 Posted August 12, 2016 The reason for Stronghold to be at the scene is that Justicar's at the scene...
R. Bluefish Posted August 13, 2016 Posted August 13, 2016 And the reason that Justicar's at the scene is that Stronghold called her to the scene. Makes you think, don't it?
Ecalsneerg Posted August 13, 2016 Posted August 13, 2016 This is Osla's stomping grounds, and she's trying to come off a night of Batmanning. She's listening in to the conversation from a hundred yards away, using Extended Hearing 1 and Concealment (vision and scent) to stay a safe distance and invisible. She's also rolling Stealth to cover the auditory component of being sneaky. Batmanning in broad daylight is just a pain. Being very, very sneaky: 1d20+15 21, plus about 300' of Notice penalties.
R. Bluefish Posted August 14, 2016 Posted August 14, 2016 Hmm. Uh, I think we should probably do what we need to do, then make ourselves scarce before the cops show up and see a black woman at a crime scene in Stark Hill (because what could possibly go wrong with that situation). I'm assuming the store has a backroom of some sort, Kaige - if not, let me know and I'll edit the post! Also be sure to let me know of any skill checks I should be making. I will throw in a Notice check here, because it seems suitable. Justicar's Notice check: 1d20+5 13
Raveled Posted August 15, 2016 Posted August 15, 2016 (edited) Trying to break into a room, Strength check: Results 1d20+5: 14 [1d20=9] Edited August 15, 2016 by Raveled
Kaige Posted August 16, 2016 Author Posted August 16, 2016 Sorry to take so long to get back on this. School started, pushed my head underwater, and held it there a while. Justiciar smells, oddly enough, a strong scent of chocolate. There is no air freshener or any other apparent source of the smell. Luthor easily breaks open the door, which is not particularly secure. There is no back exit to the store, though; only the front doors.
R. Bluefish Posted August 17, 2016 Posted August 17, 2016 The security monitor - is it the type that Lena could just grab the disc/tapes/hard drive/whatever and take it with her?
Kaige Posted August 18, 2016 Author Posted August 18, 2016 Yes, but the police will notice that they are gone if they bother to check. Given that the owner is Jewish, Lena estimates that whether they will go that far on their due diligence is about 50-50.
Kaige Posted August 19, 2016 Author Posted August 19, 2016 Far better. In that case I'd better fix it.
Kaige Posted August 20, 2016 Author Posted August 20, 2016 Holding off for a bit to give Arrowhawk a chance to react. Posting should be faster this weekend. It's a good distraction from grading summer reading packets.
Kaige Posted September 1, 2016 Author Posted September 1, 2016 Looks like we're still working out things between characters, but if you would like me to move the story forward to viewing the security footage somewhere, let me know.
Raveled Posted September 1, 2016 Posted September 1, 2016 Should we just do a Gilligan Cut? "That crazy lady isn't following us back home."
Kaige Posted September 3, 2016 Author Posted September 3, 2016 Moved us along to a neutral location. Notice and Knowledge checks might reveal additional information. Other skills are also welcome if you can think of a use.
Ecalsneerg Posted September 4, 2016 Posted September 4, 2016 Notice check: 1d20+9 22 Knowledge! ... Theology: 1d20+5 6 Woopsie Look, Osla is more of a fighter than a detective. Unless Track works, which I doubt I'll roll anyway: Survival: 1d20+10 17
Raveled Posted September 4, 2016 Posted September 4, 2016 Results 1d20+10: 19 [1d20=9] Results 1d20+5: 18 [1d20=13] You're a worse Batman than the person who doesn't want to even be here!
R. Bluefish Posted September 4, 2016 Posted September 4, 2016 Justicar's Notice check: 1d20+5 11 Justicar's Knowledge (streetwise) check: 1d20+10 28 By the way, until proven otherwise my working theory is that the robbers are made of chocolate. Chocolate golems!
Kaige Posted September 7, 2016 Author Posted September 7, 2016 If anyone was going to figure out that it was the chocolate golems from the Pits of Diabeetus, it was Osla with that Theology check. Alas, it failed. You'll be in the dark until it's too late. Arrowhawk notices that some of the men have left their sleeves a bit rolled up, and their arms are heavily tattooed. When she points this out, Justiciar recognizes the tattoos as typical among skinhead motorcycle gangs - though if she's seeing the tattoos right, the men are not members of the Brotherhood, the only motorcycle gang with Mafia permission to operate in Bedlam. Osla also spots a reflection of the side of the opposite side of the van in the van's side mirror. It's been partly painted over, but she can make out the letters SNAC. Linking the letters with the smell, Stronghold remembers that the Snacktastic Candy Company recently shut down one of its last factories on Industrial Drive - and it's not unreasonable to guess that they left some of the older vans in the parking lot while they figure out how to sell the place and its associated equipment.
Raveled Posted September 19, 2016 Posted September 19, 2016 Kaige, do any of the bikes still have keys in the ignition? If not, what skill check would it be to hotwire one?
Raveled Posted September 26, 2016 Posted September 26, 2016 Still waiting on that information, Kaige.
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