olopi Posted August 25, 2016 Posted August 25, 2016 OOC for this Have your characters show up, describe what they're doing/have been doing, who they're with, and so on! The action will start after some posting, no worries! I just suggest you stay away from the punch!
olopi Posted August 25, 2016 Author Posted August 25, 2016 Okay, PMs aren't working for me right now, so I'll just do it this way: @Deel , @Raveled, @Tiffany Korta, and EP's already seen it,so no tag there
Deel Posted August 25, 2016 Posted August 25, 2016 Following too, but still not quite sure how it helps over pressing that little button...
Raveled Posted September 2, 2016 Posted September 2, 2016 So can Chrome just open the door and pull a fire alarm? Would anything stop him doing that? Would it stop him after being punched?
olopi Posted September 2, 2016 Author Posted September 2, 2016 I'll have a response up in a bit! He'll be able to open the door, but something's gonna interfere afterwards!
EternalPhoenix Posted September 2, 2016 Posted September 2, 2016 http://orokos.com/roll/432998 Pacer, doing that speedster thing, nabs a 38. http://orokos.com/roll/432999 Stalwart is less fast, with a 9.
Deel Posted September 2, 2016 Posted September 2, 2016 Mammoth a bit better than average: http://orokos.com/roll/433037 gives him a 13.
Raveled Posted September 2, 2016 Posted September 2, 2016 (edited) Results 1d20+7: 14 [1d20=12] Chrome's very first roll. EDIT: Used the wro~ong character's Initiative modifier. Edited September 2, 2016 by Raveled
olopi Posted September 3, 2016 Author Posted September 3, 2016 (edited) Winter Wraith: 1d20 + 2 = 11 Crotalus: 1d20 + 5 = 16 Hammer: 1d20 + 23 = 43 Nacht: 1d20 + 3 = 13 So, that places the order at: 43 - Hammer | Unharmed 38 - Pacer | 3 HP | Unharmed 18 - Frostbye | 3 HP | Unharmed 16 - Crotalus | Unharmed 14 - Chrome | 1 HP | Unharmed 13 - Nacht | Unharmed 13 - Mammoth | 1 HP | Unharmed 11 - Winter Wraith | Unharmed 9 - Stalwart | 1 HP | Unharmed 7 - Large | Unharmed Okay, I should have Hammer's action up in a bit, after which it'll be Pacer's turn! Edited September 3, 2016 by olopi
EternalPhoenix Posted September 11, 2016 Posted September 11, 2016 Overrun time. Dex check. Add in Speed and Improved Overrun. Melee Attack Bonus +4, Trip Bonus +28. Full Accurate Attack Shift will move those to +9 and +23, respectively. http://orokos.com/roll/435572 Got 22 on the melee attack check. Start with the really big guy. If he's got Growth, he gets a +4 on his Dex check to avoid being tripped. With Fast Overrun, if she succeeds she can try to trip someone else as long as she has the movement. And well, Speed 19. http://orokos.com/roll/435574 36 on the Trip check. Pacer doesn't have Improved Trip, so if somebody avoids being tripped they have a chance to trip her. If the big guy is tripped, I'll roll again for somebody else.
olopi Posted September 11, 2016 Author Posted September 11, 2016 Okay, that hits! Correct me if I'm wrong, but he can use whichever modifier's the highest, right? So, that'd be: 1d20 + 14 = 21 Not enough anyways!
Raveled Posted September 16, 2016 Posted September 16, 2016 So I think EP still has to make a couple of Trip checks? EP, why don't you just make all of them at once and olopi can just make the saves as needed.
EternalPhoenix Posted September 17, 2016 Posted September 17, 2016 http://orokos.com/roll/437402 Attack checks 14, 29, 27, and 11. http://orokos.com/roll/437403 Trip checks 26, 37, 39, and 28
olopi Posted September 17, 2016 Author Posted September 17, 2016 Okay, as discussed in chat we'll do the order as 29 - 27 - 14 - 11 Sooo: Let's use the dice to determine who's next: 4 ,2 So, that means: Hammer (Speedster guy), then Nacht (Lady with glowing eye) Hammer: hits, roll against the trip: 1d20 + 15 = 19 (vs. 39) Hits, he's down! Nacht: hits, roll against the trip: 1d20 + 10 = 13 (vs. 37) Hits, she's down! And after that, Pacer misses!
Tiffany Korta Posted September 27, 2016 Posted September 27, 2016 Lay down an area trip to try and slowdown our speedster.
olopi Posted September 29, 2016 Author Posted September 29, 2016 Okay, Crotalus is gonna send a simple blast towards Chrome: 1d20 + 8 = 22 That hits, so that'd be a DC 27 Toughness save! Will put the IC post up already, so you respond and do yours at once
Raveled Posted September 29, 2016 Posted September 29, 2016 Toughness Save: Results 1d20+10: 11 [1d20=1] ... Orokos wants you in win. I can't let that happen. Results 1d20+10: 25 [1d20=15] That's more like it! Chrome's gonna go punch someone. Results 1d20+10: 18 [1d20=8]
olopi Posted September 30, 2016 Author Posted September 30, 2016 Okay! As you didn't specify, I'll just assume a "hit the biggest thing" strategy. Which would be Large, who's currently prone, so that hits no problem! 1d20 + 10 = 16 I imagine you hit with the full 10 Damage Attack? If that's incorrect, please correct me! If it is, he's Stunned + Bruised! 43 - Hammer | Unharmed, Prone 38 - Pacer | 3 HP | Unharmed 18 - Frostbye | 3 HP | Unharmed 16 - Crotalus | Unharmed 14 - Chrome | 0 HP | Bruised 1 13 - Nacht | Unharmed, Prone 13 - Mammoth | 1 HP | Unharmed 11 - Winter Wraith | Unharmed 9 - Stalwart | 1 HP | Unharmed 7 - Large | Stunned, Bruised 1
olopi Posted October 1, 2016 Author Posted October 1, 2016 (edited) Okay! Nacht's gonna Instant Up (feat) to not be prone anymore for free She's then gonna move into the Gym, and throw something at Mammoth! 1d20 + 10 = 20 That hits, so that's a DC 25 Toughness Save As above, feel free to respond and make your own move in the same post! Mammoth's up! Edited October 1, 2016 by olopi
Deel Posted October 1, 2016 Posted October 1, 2016 Aaand just like that, Mammoth's down. 1d20+13=18 So discussion of actions is kind of academic. He's stunned for a round. Nuts.
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