Jump to content

[OOC] Kick Off!: A Little Party Never Killed Nobody


olopi

Recommended Posts

Posted

OOC for this

Have your characters show up, describe what they're doing/have been doing, who they're with, and so on! The action will start after some posting, no worries!

I just suggest you stay away from the punch!

Posted

So can Chrome just open the door and pull a fire alarm? Would anything stop him doing that? Would it stop him after being punched?

Posted (edited)

Winter Wraith: 1d20 + 2 = 11

Crotalus: 1d20 + 5 = 16

Hammer: 1d20 + 23 = 43

Nacht: 1d20 + 3 = 13

 

So, that places the order at:

 

43 - Hammer | Unharmed

38 - Pacer | 3 HP | Unharmed

18 - Frostbye | 3 HP | Unharmed

16 - Crotalus | Unharmed

14 - Chrome | 1 HP | Unharmed

13 - Nacht | Unharmed

13 - Mammoth | 1 HP | Unharmed

11 - Winter Wraith | Unharmed

9 - Stalwart | 1 HP | Unharmed

7 - Large | Unharmed

 

Okay, I should have Hammer's action up in a bit, after which it'll be Pacer's turn!

Edited by olopi
Posted

Overrun time. Dex check. Add in Speed and Improved Overrun. Melee Attack Bonus +4, Trip Bonus +28. Full Accurate Attack Shift will move those to +9 and +23, respectively. http://orokos.com/roll/435572 Got 22 on the melee attack check. Start with the really big guy. If he's got Growth, he gets a +4 on his Dex check to avoid being tripped. With Fast Overrun, if she succeeds she can try to trip someone else as long as she has the movement. And well, Speed 19. http://orokos.com/roll/435574 36 on the Trip check. Pacer doesn't have Improved Trip, so if somebody avoids being tripped they have a chance to trip her. If the big guy is tripped, I'll roll again for somebody else.

Posted

So I think EP still has to make a couple of Trip checks? EP, why don't you just make all of them at once and olopi can just make the saves as needed.

Posted

Okay, as discussed in chat we'll do the order as

29 - 27 - 14 - 11

Sooo:

Let's use the dice to determine who's next: 4 ,2

So, that means:

Hammer (Speedster guy), then Nacht (Lady with glowing eye)

 

Hammer: hits, roll against the trip: 1d20 + 15 = 19 (vs. 39)

Hits, he's down!

 

Nacht: hits, roll against the trip: 1d20 + 10 = 13 (vs. 37)

Hits, she's down!

And after that, Pacer misses!

 

Posted

Okay! As you didn't specify, I'll just assume a "hit the biggest thing" strategy.

Which would be Large, who's currently prone, so that hits no problem!

 

1d20 + 10 = 16

I imagine you hit with the full 10 Damage Attack? If that's incorrect, please correct me! If it is, he's Stunned + Bruised!

 

43 - Hammer | Unharmed, Prone

38 - Pacer | 3 HP | Unharmed

18 - Frostbye | 3 HP | Unharmed

16 - Crotalus | Unharmed

14 - Chrome | 0 HP | Bruised 1

13 - Nacht | Unharmed, Prone

13 - Mammoth | 1 HP | Unharmed

11 - Winter Wraith | Unharmed

9 - Stalwart | 1 HP | Unharmed

7 - Large | Stunned, Bruised 1

 

 

Posted (edited)

Okay!

Nacht's gonna Instant Up (feat) to not be prone anymore for free

She's then gonna move into the Gym, and throw something at Mammoth!

 

1d20 + 10 = 20

That hits, so that's a DC 25 Toughness Save

As above, feel free to respond and make your own move in the same post!

 

Mammoth's up!

Edited by olopi
×
×
  • Create New...