angrydurf Posted September 10, 2016 Posted September 10, 2016 Toughness Save: 13 Orokos man. Re-roll: 28 That's better.
KnightDisciple Posted September 11, 2016 Posted September 11, 2016 DC 22 Toughness Save: 28. DC 15 Reflex Save: 15. Well, he more than aces that Toughness Save,but only squeaks by on the Reflex!
olopi Posted September 11, 2016 Author Posted September 11, 2016 (edited) Okay, Nevermore's Turn! 18 - The Copper Weaver | Unharmed 17 - Ouroboros | 1HP | Unharmed 12 - Thief! | Bruised 1 9 - Nevermore | 4HP | Unharmed Edited September 11, 2016 by olopi
KnightDisciple Posted September 15, 2016 Posted September 15, 2016 Spend an HP to negate the Fatigue from the Extra Effort (if you didn't already). Standard Action: Melee Attack to initiate a Grapple: 13. NOPE. Hero Point Reroll: 25. Grapple Check: 26. IC will wait on seeing how successful this is!
olopi Posted September 15, 2016 Author Posted September 15, 2016 It hits! And as for the grapple: 1d20 + 9 = 25 It wokrs too, if just barely!
olopi Posted September 17, 2016 Author Posted September 17, 2016 (edited) Okay, talked about this in chat, so: The Copper Weaver will try to attack Nevermore from her position, while being grappled. I'd say that's a -4 for it being a difficult attack! 1d20 + 9 = 17 That's a miss! A quick post, then it's Ouboros' Turn! Edited September 17, 2016 by olopi
angrydurf Posted September 17, 2016 Posted September 17, 2016 Alright then Move Action: Fast Demoralize: 1d20+5=21 *EDIT* Whoop strike that. Can't intimidate after failing. So just the ineffective blastinating then Standard Action: Attack: 1d20+12=20 Oh orokos how I loath you. Probably a miss but DC 27 toughness if it hits.
olopi Posted September 17, 2016 Author Posted September 17, 2016 Okay, yeah, that misses. The thief will contine doing what he did before, relocate, and then shoot again. 1d20 + 12 = 31 That hits, so that's one DC27 save please!
angrydurf Posted September 17, 2016 Posted September 17, 2016 toughness save: 1d20+12=17 woooo fail by ten So staggered and dazed... ugh HP I guess Reroll: 28 so fine now and out of HP
olopi Posted September 17, 2016 Author Posted September 17, 2016 (edited) 18 - The Copper Weaver | Unharmed, Grappled 17 - Ouroboros | 0HP | Unharmed 12 - Thief! | Bruised 1 9 - Nevermore | 3HP | Unharmed, Grappling Nevermore's up! Edited September 17, 2016 by olopi
KnightDisciple Posted September 18, 2016 Posted September 18, 2016 I see her Kung Fu is not as strong as mine! We shall continue the takedown. Note that Nevermore has both Improved Grapple and Improved Pin. Free Action: Maintain the Grapple: 24. I don't like that. HP Reroll: 26. I believe that would actually become a 36 due to the HP. Free Action: Free a hand (because Improved Grapple!). Standard Action: Damage, DC 23 Toughness Save.
olopi Posted September 18, 2016 Author Posted September 18, 2016 She can't beat that grapple roll, so let's have her auto-fail that! As for the toughness: 1d20 + 7 = 25 Powerful armor works for oth people in this fight!
olopi Posted September 20, 2016 Author Posted September 20, 2016 The Weaver's gonna try to escape artist out of this! Actually, she literally cannot escape! Nevermind that, then. She'll have to let her charms play, then. She'll try to distract. (People with more rules knwledge than me: What happens to a dazed character in a grapple?) She's gonna use her skill mastery (gasp), to take 10, giving her a 24 in total. So, a Sense Motive or Will (Higher one) test against a DC of 24, please!
angrydurf Posted September 20, 2016 Posted September 20, 2016 While dazed you can take no actions so you can't use an action to maintain a grapple meaning they automatically win if they can take an action to escape while the person is dazed. Since escape is house ruled to a move action though she can do that if her distract is successful.
KnightDisciple Posted September 21, 2016 Posted September 21, 2016 Sense Motive is a bit higher: 19. Let's see what happens.
olopi Posted September 21, 2016 Author Posted September 21, 2016 Okay, I wasn't quite sure how to do something that would actually daze for an entire turn, but that's two IC distractions, so that might be enough for it to make some amount of narrative sense? The Weaver escaped, grappled onto a wall, but is still within "run there and melee" range, if with a height advantage. Either way, Ouroboros' Turn!
angrydurf Posted September 23, 2016 Posted September 23, 2016 ok bluff him into meeting my eyes as a move action: 1d20+6 (+10 if he wants muh body) =19 and standard will be emotion control 10 so a DC 20 Will save vs. Despair.
olopi Posted September 23, 2016 Author Posted September 23, 2016 Bluff will hit as he's already looking at Ouroboros' Eyes to begin with! Emotion Control, Save: 1d20 + 12 = 19 He just fails it!
angrydurf Posted September 23, 2016 Posted September 23, 2016 Hmm Alright then since he's shaken we'll risk a surge: Attack: 28 Which should hit particularly since he's down 2 So DC 27 Toughness save (with a -2 from the shaken status)
olopi Posted September 23, 2016 Author Posted September 23, 2016 1d20 + 10 = 18 He gets somewhat lucky! ... Actually, he's already bruised, so that's another -1, bringing it down to 17 Staggered and Stunned! 18 - The Copper Weaver | Unharmed, 17 - Ouroboros | 0HP | Unharmed, Extra-Efforted 12 - Thief! | Bruised 1, Staggered, Stunned 9 - Nevermore | 3HP | Dazed
KnightDisciple Posted October 11, 2016 Posted October 11, 2016 With the Thief being Stunned and me being Dazed, wouldn't it go back to the Weaver?
olopi Posted October 11, 2016 Author Posted October 11, 2016 Was gonna give you the opportunity to post regardless of Nevermore being dazed! You can make one if you want to, otherwisejust tell me and we'll be able to move back into the action.
olopi Posted October 14, 2016 Author Posted October 14, 2016 Okay! Move Action: Run! Standard Action: Change Gadgets Move Action (Move-by Action): Grapple to the ceiling Ouroboros is up!
angrydurf Posted October 14, 2016 Posted October 14, 2016 So the dude gets his first recovery save at the top of my round too. so DC 20 save again, though the -2 from shaken is still in effect for him trying to shake it off. With where they are can I trap them behind a create object wall if I move to nevermore? Or is there two entrances to this room.
olopi Posted October 14, 2016 Author Posted October 14, 2016 1d20 + 10 = 21 He just manages the save! Also yeah, a wall would be possible for that. A long one, but you've easily got enough ranks for it.
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