Jump to content

[OOC] Kick Off!: Dark Horse


olopi

Recommended Posts

  • Replies 84
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Okay, Nevermore's Turn!

 

18 - The Copper Weaver | Unharmed

17 - Ouroboros | 1HP | Unharmed

12 - Thief! | Bruised 1

9 - Nevermore | 4HP | Unharmed

 

Edited by olopi
Posted

Spend an HP to negate the Fatigue from the Extra Effort (if you didn't already).

 

Standard Action: Melee Attack to initiate a Grapple: 13. NOPE. Hero Point Reroll: 25.

Grapple Check: 26.

 

IC will wait on seeing how successful this is!

Posted (edited)

Okay, talked about this in chat, so:

 

The Copper Weaver will try to attack Nevermore from her position, while being grappled.

I'd say that's a -4 for it being a difficult attack!

1d20 + 9 = 17

That's a miss!

A quick post, then it's

Ouboros' Turn!

 

 

Edited by olopi
Posted

Alright then

 

Move Action:  Fast Demoralize:  1d20+5=21  *EDIT* Whoop strike that.  Can't intimidate after failing.  So just the ineffective blastinating then

Standard Action:  Attack:  1d20+12=20  Oh orokos how I loath you.  Probably a miss but DC 27 toughness if it hits.

Posted (edited)

 

18 - The Copper Weaver | Unharmed, Grappled

17 - Ouroboros | 0HP | Unharmed

12 - Thief! | Bruised 1

9 - Nevermore | 3HP | Unharmed, Grappling

 

Nevermore's up!

Edited by olopi
Posted

I see her Kung Fu is not as strong as mine!

 

We shall continue the takedown. Note that Nevermore has both Improved Grapple and Improved Pin. 

Free Action: Maintain the Grapple: 24. I don't like that. HP Reroll: 26. I believe that would actually become a 36 due to the HP. 

Free Action: Free a hand (because Improved Grapple!).

Standard Action: Damage, DC 23 Toughness Save.

Posted

The Weaver's gonna try to escape artist out of this!

Actually, she literally cannot escape! Nevermind that, then.

She'll have to let her charms play, then. She'll try to distract. (People with more rules knwledge than me: What happens to a dazed character in a grapple?)

She's gonna use her skill mastery (gasp), to take 10, giving her a 24 in total. So, a Sense Motive or Will (Higher one) test against a DC of 24, please!

Posted

While dazed you can take no actions so you can't use an action to maintain a grapple meaning they automatically win if they can take an action to escape while the person is dazed.  Since escape is house ruled to a move action though she can do that if her distract is successful.

Posted

Okay, I wasn't quite sure how to do something that would actually daze for an entire turn, but that's two IC distractions, so that might be enough for it to make some amount of narrative sense?

The Weaver escaped, grappled onto a wall, but is still within "run there and melee" range, if with a height advantage.

Either way,

Ouroboros' Turn!

Posted

1d20 + 10 = 18

He gets somewhat lucky! ...

Actually, he's already bruised, so that's another -1, bringing it down to 17

Staggered and Stunned!

 

18 - The Copper Weaver | Unharmed,

17 - Ouroboros | 0HP | Unharmed, Extra-Efforted

12 - Thief! | Bruised 1, Staggered, Stunned

9 - Nevermore | 3HP | Dazed

  • 3 weeks later...
Posted

Was gonna give you the opportunity to post regardless of Nevermore being dazed! You can make one if you want to, otherwisejust tell me and we'll be able to move back into the action.

Posted

Okay!

 

Move Action: Run!

Standard Action: Change Gadgets

Move Action (Move-by Action): Grapple to the ceiling

 

Ouroboros is up!

Posted

So the dude gets his first recovery save at the top of my round too.  so DC 20 save again, though the -2 from shaken is still in effect for him trying to shake it off.

 

With where they are can I trap them behind a create object wall if I move to nevermore?  Or is there two entrances to this room.

 


×
×
  • Create New...