olopi Posted October 16, 2016 Author Share Posted October 16, 2016 Okay, Nevermore's up! Link to comment
KnightDisciple Posted October 19, 2016 Share Posted October 19, 2016 Right, so, Daze should be gone. 3 HP left. Standard Action: Rearrange Gadget. Now creating Holographic Raven Swarm: Fear 10 (Flaw: Limited [One Emotion]: Fear) 10PP, DC 20 Will Save. Move Action: Grapnel up next to Weaver. Extra Effort: Standard Action: Melee Attack: Power Attack for +2 Damage -2 Attack: 12. Forget that, HP Reroll: 17, which becomes 27 thanks to the reroll. So a DC 20 Will Save vs Emotion Control Fear, and DC 25 Toughness Save vs Damage. Link to comment
olopi Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) 1d20 + 7 = 11 Fear goes through and happens! By 5 or more, so she'll run! Now, for the damage, with erh being shaken too: 1d20 + 5 = 21 So, she's just bruised. 18 - The Copper Weaver | Bruised 1, Shaken 17 - Ouroboros | 0HP | Unharmed, !!Extra-Efforted!! 12 - Thief! | Bruised 1, Staggered 9 - Nevermore | 3HP | Extra-Efforted (I assume you'll pay it off?) Now, as for the Weaver's actions: She'll grapple away, land, and shoot her Gauntlet (some sort of grappling hook too?) at an object, pulling it towards her hand. I'll get the post up, afterwards it'll be Ouroboros' Turn Edited October 19, 2016 by olopi Link to comment
KnightDisciple Posted October 21, 2016 Share Posted October 21, 2016 Yeah. So between the payoff and the HP Reroll, he'll be at 1HP his next turn. Link to comment
angrydurf Posted October 21, 2016 Share Posted October 21, 2016 Might want to check in with a Ref not in the thread but I think fail by 5 means run and not take other actions not directly related to fleeing. (Like you can open a door to get away or activate a flight suit or something but not like take a hostage or grab something) Just in case we'll back Nevermores play. Free: Maintain create object Move: Bluff to make eye contact: 1d20+10=24 Standard: Emotion Control Fear DC 20 Link to comment
olopi Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) Okay, I'll check in with the refs as I wasn't quite sure myself, then go back edit and things as necessary! Edited October 21, 2016 by olopi Link to comment
angrydurf Posted October 22, 2016 Share Posted October 22, 2016 hit up AA and giz in chat and the consensus was generally the running away should take precedence but if them escaping with the mcguffin is what the story calls for go for it. So up to you how to roll with it and HP are always a good way around touchy calls to keep the story going as needed. Link to comment
olopi Posted October 22, 2016 Author Share Posted October 22, 2016 (edited) HP sounds like a good way to handle it, yeah. So, both of you get a HP! Now, for various rolls and actions: 1d20 + 7 = 23 (Just realized, she's Shaken, so it's just 21) Well, she's okay with that. Now, for the other Thief: He's also gonna reconfigure his Variable Power! (3 people in one round!) And then, Nevermore's up again, let me just get an IC up first 18 - The Copper Weaver | Bruised 1, Shaken 17 - Ouroboros | 1HP | Unharmed, !!Extra-Efforted a Turn ago!! 12 - Thief! | Bruised 1, Staggered 9 - Nevermore | 3HP | Edited October 22, 2016 by olopi Link to comment
KnightDisciple Posted October 22, 2016 Share Posted October 22, 2016 Technically I believe I'm at 2HP between a Reroll, then the buy-off of Extra Effort, then add 1 from this. Move Action: Get next to Weaver. Standard Action: Melee Attack to initiate Grapple: 20. Eeeehh. HP Reroll: 14, which becomes 24. Geeze. Grapple Check: 33. Link to comment
olopi Posted October 22, 2016 Author Share Posted October 22, 2016 The attack hits, so let's see how the grapple does! She once more cannot possibly beat that, so she's grappled! Link to comment
olopi Posted October 23, 2016 Author Share Posted October 23, 2016 Okay, Weaver's gonna use an action to move into a position where Nevermore's bdoy is essentially shielding her from any direct attacks by Ouroboros form his current position, let's say that's a DC 25 Acrobatics check. Because she's grappled I'll make it a full action. 1d20 + 14 = 25 Which she just makes! So, IC, then it's Ouroboros! Link to comment
angrydurf Posted October 23, 2016 Share Posted October 23, 2016 So is the object still in her hand? Or did she tuck it away before Nevermore grabbed her. Link to comment
olopi Posted October 23, 2016 Author Share Posted October 23, 2016 It's still in her hand, yes Link to comment
angrydurf Posted October 23, 2016 Share Posted October 23, 2016 Ok Well switch to move object to grab the thing out of her hand then. Free Action: Switch Array to Mage hand Standard action: Disarm; Attack Roll: 14 Greeeeaaaaat thanks Orokos I don't hate you at all. So she's pinned, so that's no Dodge bonus and a -4 So I think that still hits unless she's at a +16 base defense, my attack has precise so it doesn't have the firing into melee/grapple penalties. So opposed power vs. Strength check, 17 Yeeeaaaa you know what would be great, Occasional rolls over 10. Link to comment
olopi Posted October 23, 2016 Author Share Posted October 23, 2016 (edited) Yeah, it still hits 1d20 + 3 = 10 So, yep, it's grabbed! Edited October 23, 2016 by olopi Link to comment
olopi Posted November 1, 2016 Author Share Posted November 1, 2016 Just a move-action by the thief Link to comment
KnightDisciple Posted November 4, 2016 Share Posted November 4, 2016 Right, so. Free Action: Maintain Grapple: 34. Standard Action: Attempt to Disarm (since I'm in a grapple I'm assuming the Melee Attack part auto-succeeds?): 15.That's vs. her strength. I'll wait on an IC post until we're sure whether she ends up just Bound/Helpless thanks to the 2nd Grapple Check (and thus drops the item and thus lets Ourborous yoink it), or if that Disarm check matters. Link to comment
olopi Posted November 4, 2016 Author Share Posted November 4, 2016 She can't beat that grapple, so there's that. As for the disarm, Ouroboros already yoinked the thing using magic, what are you trying to disarm there? Link to comment
KnightDisciple Posted November 5, 2016 Share Posted November 5, 2016 5 hours ago, olopi said: She can't beat that grapple, so there's that. As for the disarm, Ouroboros already yoinked the thing using magic, what are you trying to disarm there? Oh. Huh. I somehow read both of your IC posts as just saying that his grapnel or whatnot landed a hit but it was still in her hands. If she's totally disarmed already then just ignore that stuff, and she can save against my Unarmed and/or Martial Arts damage. Then again at this point I think she's Bound and Helpless.... Link to comment
olopi Posted November 5, 2016 Author Share Posted November 5, 2016 She is Bound/Helpless, yeah! As for the Toughness Save, in case you do attack her, be it with a regular one or a Coup de Grace: 1d20 + 6 = 23 Link to comment
KnightDisciple Posted November 5, 2016 Share Posted November 5, 2016 8 hours ago, olopi said: She is Bound/Helpless, yeah! As for the Toughness Save, in case you do attack her, be it with a regular one or a Coup de Grace: 1d20 + 6 = 23 Going to say no Damage (for now). Link to comment
olopi Posted November 7, 2016 Author Share Posted November 7, 2016 Weaver's helpless, so no action from her. Ouroboros' turn! Link to comment
angrydurf Posted November 12, 2016 Share Posted November 12, 2016 Move action to drop the orb into the void for safe keeping. Standard action ready and action to counterspell whatever is on that scroll using his Magic Array. Power Check for countering: 1d20+16=36 Link to comment
olopi Posted November 13, 2016 Author Share Posted November 13, 2016 He tries to teleport out, and can't beat that check, so he's stuck! Nevermore's up Link to comment
KnightDisciple Posted November 15, 2016 Share Posted November 15, 2016 On 11/13/2016 at 10:19 AM, olopi said: He tries to teleport out, and can't beat that check, so he's stuck! Nevermore's up Is this thief within melee range of Nevermore? With Improved Grapple, he's got a free hand, so I figure he could punch or kick at the guy, if you say he's within range. Link to comment
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