KnightDisciple Posted November 16, 2016 Posted November 16, 2016 Right then. Free Action: Maintain Grapple: 32. Standard Action: Melee Attack vs Fancy Thief: 24. DC 23 Toughness Save. Move Action: Look awesome.
olopi Posted November 16, 2016 Author Posted November 16, 2016 1d20 + 11 = 29 He makes it, whoo! Weaver's still helpless, so it's Ouroboros' turn again.
angrydurf Posted November 16, 2016 Posted November 16, 2016 Gonna try and blast the non grappled one again. Attack Roll: 1d20+12=17; Gonna assume that is a miss so HP to re roll: 1d20+12=16 +10 for reroll is 26 DC 27 toughness save.
KnightDisciple Posted November 24, 2016 Posted November 24, 2016 Olopi, I'm fine with just hand waving Nevermore using his Gadgets to have an anti-poison. But if you want I can suss out what would work best mechanically.
angrydurf Posted November 25, 2016 Posted November 25, 2016 Either a boost poison immunity or possibly a nullify poisons. Even with effects others shenanigans either fits in the gadgets pretty easily.
KnightDisciple Posted November 25, 2016 Posted November 25, 2016 9 hours ago, angrydurf said: Either a boost poison immunity or possibly a nullify poisons. Even with effects others shenanigans either fits in the gadgets pretty easily. Nullify Poisons is what I'd generally thought, just wasn't sure how the math worked out. Effects others touch-range nullify poison.
olopi Posted November 25, 2016 Author Posted November 25, 2016 Works with me, no reason to go math-ing
olopi Posted December 6, 2016 Author Posted December 6, 2016 phew, sorry for the delay. We can probably start moving towards concluding the thread, but let's not rush it
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