Raveled Posted September 1, 2016 Posted September 1, 2016 (edited) Quinn, I want you to make a Nauseate check vs. DC 18. Immunity to Fire Effects doesn't make you immune to hot peppers. Edited November 7, 2016 by Raveled
Quinn Posted September 1, 2016 Posted September 1, 2016 All of my hate. >_> http://orokos.com/roll/432407 - 15! Gonna Hero Point that - he has a reputation to maintain! *prays* http://orokos.com/roll/432408 - 26! THAT's better!
EternalPhoenix Posted September 8, 2016 Posted September 8, 2016 Can I use Queenie's Move Object to pull out the offending object from Yvette's throat? I can use Create Object with it or instead, if you prefer.
Raveled Posted September 8, 2016 Author Posted September 8, 2016 I was serious with the Heimlich maneuver, but this should be even more fun. Go for it. FYI, it's a bit of fish bone.
EternalPhoenix Posted September 9, 2016 Posted September 9, 2016 Well, she kind of...doesn't have any ranks in Medicine. Which I take to mean zero training in even so much as the Heimlich. So...plan B.
Raveled Posted September 19, 2016 Author Posted September 19, 2016 I'm going to need Initiative scores.
EternalPhoenix Posted September 19, 2016 Posted September 19, 2016 http://orokos.com/roll/437971 rolled an 11.
Raveled Posted September 19, 2016 Author Posted September 19, 2016 The Creme Meanies Results 1d20+2: 7 [1d20=5] The Meat Man Results 1d20+6: 18 [1d20=12]
Raveled Posted September 20, 2016 Author Posted September 20, 2016 Initiative 21 -- Outlaw -- Uninjured -- HPx3 12 -- Meat Man -- Uninjured -- GM 11 -- Queenie -- Uninjured -- HPx1 7 -- Creme Meanies -- Uninjured -- GM Outlaw's up first!
Quinn Posted September 26, 2016 Posted September 26, 2016 (edited) Okay, now that I'm back let's make this happen. Too many civilians (in his mind) to break out the heavy lumber, so he's going to try drawing the beasties' attention from them onto him; activating Flight, then charging right into 'em (Move Action), popping his Aura on the flyby (Free Action), and then kicking one in the face (Unarmed Attack, Standard Action). With luck they'll treat him like a piñata, and not the poor civvies. Alternate Power: Strike 9 (Feats: Variable Descriptor, Extras: Aura, Duration 2 - Sustained) [37PP] (Fire/Entropy) (Fire Aura) Damage is DC 24 Toughness if they take a swing at 'im. Now, as for the BOOT TO THE HEAD... Results1d20+4: 12 [1d20=8] DC 15 Toughness if by some miracle that hits. ^^; EDIT: Okay, got informed Aura enhances unarmed attacks too, so that means a) that attack would be 16, not 12 (I have a +8 with energy attacks, and +4 with normal attacks), and b) if that impacts that's a DC 24 Toughness. Edited September 29, 2016 by Quinn
Raveled Posted October 1, 2016 Author Posted October 1, 2016 That will not hit Huckleberry. Meanwhile, Meat Man is going to try and blind Queenie. Results 1d20+10: 11 [1d20=1] Ugh, Not with rolls like that. Queenie's up next.
EternalPhoenix Posted October 1, 2016 Posted October 1, 2016 http://orokos.com/roll/441673 14 rolled for a 24 total. She's just blasting the darn thing. DC 25 Toughness.
Raveled Posted October 2, 2016 Author Posted October 2, 2016 Results 1d20+10: 29 [1d20=19] That's going to roll straight off of Meat Man. Two of the Cream Meanies are going to start off using Aid on the third one, boosting his Att. Results 2#1d20+8: 2 # 9 [1d20=1] 14 [1d20=6] So his attack goes up by +2. He's going to Power Attack by +2. Results 1d20+8: 9 [1d20=1] Miss, bad. Not sure if he still gets hit by the Aura, though.
Quinn Posted October 3, 2016 Posted October 3, 2016 I don't believe so. Aura only kicks in on a successful hit. Still, positive side! I got their attention away from the civvies! I'll work up an attack once you've got an IC post up.
Quinn Posted October 4, 2016 Posted October 4, 2016 Taking another crack at Huckleberry! Results 1d20+8: 23 [1d20=15] DC 24 Toughness check if that hits - Fire/Entropy Descriptors.
Raveled Posted October 5, 2016 Author Posted October 5, 2016 Results 1d20+8: 25 [1d20=17] Bruise + Daze on one. Meat Man is going to try and Snare Queenie with sausages. Results 1d20+10: 20 [1d20=10] So that's DC 20 Reflex save from Queenie.
EternalPhoenix Posted October 5, 2016 Posted October 5, 2016 1d20+7=14 Not her best work, no. I will wait for your post to decide what to do.
Raveled Posted October 5, 2016 Author Posted October 5, 2016 Well Queenie failed her check by more than 5, so she's going to be bound and helpless. She'll have to break out the Snare before she does any of her Blasts or anything else.
EternalPhoenix Posted October 5, 2016 Posted October 5, 2016 Then what would I use to break out of the Snare? Queenie isn't much without the use of her Ring.
Raveled Posted October 5, 2016 Author Posted October 5, 2016 You could stunt something like Strength or Nullify, or even Super-Strength off her Flight, or maybe something weirder like Permeate/Insub. It's a magic ring, it's got a lot of options!
EternalPhoenix Posted October 5, 2016 Posted October 5, 2016 (edited) Immunity to Entrapment? Descriptor of simulating cooking oil? Not permanent duration, of course. Edited October 5, 2016 by EternalPhoenix
Raveled Posted October 5, 2016 Author Posted October 5, 2016 That could work, sure. Bands of light that slice the sausages to pieces, maybe. Just pay the points and Stunt.
EternalPhoenix Posted October 11, 2016 Posted October 11, 2016 On 10/5/2016 at 1:07 PM, EternalPhoenix said: Immunity to Entrapment? Descriptor of simulating cooking oil? Not permanent duration, of course. So pretty much this. 5PP for it. Duration (continuous) to bring up to 10PP. Fades+Total Fade equal out. And, just for fun, a pair of Slow Fade power feats. So, it won't fade away until about 50 minutes from now.
Recommended Posts