EternalPhoenix Posted October 15, 2016 Posted October 15, 2016 This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. Dunno how many men there are. Let's see...three on the ground floor, covering the security guards. 5 or 7 per floor. So...somewhere between 38 and 52. Minion rules are in effect for everyone but "Cowboy". And they miiiiight have backup. Or not. Who knows? Fighty fighty.
Ecalsneerg Posted October 18, 2016 Posted October 18, 2016 Initiative if needed! WE'RE DOING DIE HARD: 1d20+12 27
EternalPhoenix Posted October 20, 2016 Author Posted October 20, 2016 Sure, let's do Die Hard. Gimme a DC 25 Notice check, or they get a surprise round, though. You, Gran, can have one against the three in the lobby if you want it.
GranspearZX Posted October 24, 2016 Posted October 24, 2016 I think I'll take it, then! Shield Throw: 1d20+10 23
EternalPhoenix Posted November 5, 2016 Author Posted November 5, 2016 http://orokos.com/roll/453611 That's 8, 18, 17, 16, and 12. Gecks's flatfooted D is +4 for 14, so the middle three hit. They're just Equipment Assault Rifles, so DC 20 Toughness checks. Three of them. One right after the other. Non lethal damage, as per their orders. Gran, what DC is that? Because he just Nat 20'ed that Toughness roll. http://orokos.com/roll/453612 25 total.
Ecalsneerg Posted November 16, 2016 Posted November 16, 2016 Toughness saves v gunfire: 3#1d20+7 12 13 27 Well, he fails that first one by 8, bruising and dazing him. The second one is then failed by 8, doing the same. The two bruises don't reduce the last one enough to stop him resisting, so Geckoman is now Bruised x2. Of course, one will peel off on his turn
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