KnightDisciple Posted November 10, 2016 Posted November 10, 2016 Tagging. For justice. Nevermore's gonna start the thread driving the Talon. How the thread goes, well, we'll see.
angrydurf Posted November 12, 2016 Posted November 12, 2016 Alright I assume that with his flight Phalanx can get ahead of htem in a move action and they don't just stop when he asks nicely ... then Super-Breath to put a stop to this. Cone Snare effect DC 12 as he's pulling his punches assuming the cars and drivers to be basically normal.
Quinn Posted November 15, 2016 Author Posted November 15, 2016 (edited) Due to not wanting a sudden finish, giving durf a free Hero Point. The pursuit is now on! Gizmo, KD, let's see what you got! That said, one quick statement. The four cars are using modified Speedy Racing Car stats from Agents Of Freedom, moving at Speed 6 - and a ruling by ref is as follows; Quote Ecalsneerg 5:03 PM MaMa lets you roll for Defence as a Standard Action, with a result of Drive result - 10 - size modifier I'd allow it for Reflex saves too. Edited November 15, 2016 by Quinn
KnightDisciple Posted November 26, 2016 Posted November 26, 2016 I'll let Gizmo go first so Midnight can adjust planning. Gizmo, Midnight probably knows/can tell that Nevermore's bike won't be able to keep up with those cars for long.
Gizmo Posted December 9, 2016 Posted December 9, 2016 Alright, the plan here if for Redbird to increase the Night Cycle's speed then cut around and in front of the bank robbers while Nevermore comes up from behind. What sort of rolls would you like, Quinn?
Quinn Posted December 9, 2016 Author Posted December 9, 2016 Redbird will need to make a contested Drive check against each of the three robbers, to get ahead of ALL of them. Being blocked by one may result in being stuck between the racing cars, or behind one of them. Roll 3 times.
Gizmo Posted December 10, 2016 Posted December 10, 2016 Sorry, let me be more clear. Redbird can get up past Speed 20 if she likes. The plan is to take a corner, drive up a parallel street and then cut them off, not go through them.
Quinn Posted December 10, 2016 Author Posted December 10, 2016 Oh, well then! In that case, give me a Notice check - and then a Drive check. Those traffic lights are behaving rather oddly...
KnightDisciple Posted December 10, 2016 Posted December 10, 2016 (edited) What roll or rolls should Nevermore make? Also, need to double-check the rules, but I think I can use Extra Effort and have the Fatigue go on the Equipment or Device, instead of Nevermore. If that's the case, I'll be using EE to boost the Talon's Speed by 1-2 ranks...and it's going to start wearing out quickly... EDIT: Hm. Core rulebook is a bit unclear....The justification, in my mind, is Nevermore turning off a couple of safeties/limiters, and pushing the engine beyond the "red zone". Edited December 10, 2016 by KnightDisciple
Quinn Posted December 11, 2016 Author Posted December 11, 2016 Nevermore doesn't have to make rolls so long as he's maintaining pursuit - but a Notice check to spot some oddities along the street and in the lights wouldn't go amiss!
Gizmo Posted December 11, 2016 Posted December 11, 2016 Midnight has Skill Mastery for Notice and Drive but for the sake of making things interesting: Midnight II Notice Check: 1d20+15 26 Drive Check: 1d20+15 30
Quinn Posted December 15, 2016 Author Posted December 15, 2016 Okay! No problem with the Notice + Drive check - you easily avoid the suddenly-tweaked lights that send stopped cars roaring forward on those side streets (causing no end of traffic jam when they realize the lights were kerfrakked) - and you get ahead of the racing Mini Coopers! Post IC accordingly! KD, you hear/spot something other than the lights behind you going haywire, causing the police to get caught up in traffic. There's a crackling over your comms link, and you're hearing something...odd...like a couple of overlayed voices. Someone else using that kind of radio, perhaps? Post IC accordingly!
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