olopi Posted November 15, 2016 Posted November 15, 2016 OOC for this Tagging @Darksider42 Hope the setup works, I hope the exploration part isn't too out of character, otherwise tell me and I'll find a way to edit it around.
Darksider42 Posted November 16, 2016 Posted November 16, 2016 Rolling to identify weird occult symbols Result: 24 Turns out the internet does have a few magical secrets here and there
olopi Posted November 16, 2016 Author Posted November 16, 2016 Okay. From what she remembers, it's a symbol commonly used for Wards, to keep things, in most cases Magical Creatures or Spirits, away from something. However, judging by the status the symbol is in, it's probably not handling that very well anymore. These symbols are commonly used as a chain fo sorts, with many small ones making up a full spell, so it might not matter.
olopi Posted November 19, 2016 Author Posted November 19, 2016 (edited) Attack: 1d20 + 7 = 19 Jann misses! Also, we're moving to initiative, so let's have those rolls! Jann: 20 Thing: 1d20 + 8 = 19 Also, Jann attacked into an Aura, so that's a DC 24 +1 from Fire Descriptor for him! 1d20 + 7 = 22 Bringing him to Bruised 1 already! Edited November 19, 2016 by olopi
olopi Posted November 19, 2016 Author Posted November 19, 2016 Okay, Initative chart then: 20 | Bird of Arms | 3HP | Bruised 1 19 | Rosethorn | 2HP | Unharmed 19 | Scary Thing | Unharmed Jann already acted and I don't want to double-post, so it's Rosethorn's turn
Darksider42 Posted November 19, 2016 Posted November 19, 2016 Rosethorn shall spend a hero point to power stunt Extended Reach on her Toxic Thorns. She now has bunch of sharp spiky vines to keep her out of range of that aura. Rolling: 22 If it hits, that is a DC25 Toughness check on top of a DC20 Will check for Paralyze.
olopi Posted November 19, 2016 Author Posted November 19, 2016 (edited) 1d20 + 12 = 28 Damage is no problem 1d20 + 6 = 8 Paralyze is! I'll buy off that effect with a HP for now, let's not end this already So, +1HP for Rosethorn 20 | Bird of Arms | 3HP | Bruised 1 19 | Rosethorn | 3HP | Unharmed 19 | Scary Thing | Unharmed The Scary Thing attacks Jann, using it's trade-offs to reduce it's Defense by 3 and add 3 DC! 1d20 + 9 = 25 That hits, so that's a DC 30 Save for Jann! 1d20 + 6 = 9 Ouch, reroll! 1d20 + 6 = 10, upped to 20 due to re-roll Ouch, he's Staggered already. And Dazed. Now, Knockback! Total Knockback is 22, -3 from Jann, so that's 19. That is .... 1 MILLION FEET I hope I screwed up calculations, because wow. Let's just say he hits a wall, and have him save against that. Let's give the wall a Toughness of 8, so a DC 23 1d20 + 6 = 14 Well, it's only 9, so he's not completely ouf of combat yet. 20 | Bird of Arms | 2HP | Bruised 2, Staggered 19 | Rosethorn | 3HP | Unharmed 19 | Scary Thing | Unharmed Rosethorn's up! Edited November 19, 2016 by olopi
Darksider42 Posted November 19, 2016 Posted November 19, 2016 Kinda skipped me in the IC there. Extra long post from me then Rolling with same attack, Extra Effort from last turn is still being maintained. Result: 26 Same DCs as before.
olopi Posted November 19, 2016 Author Posted November 19, 2016 1d20 + 12 = 31 1d20 + 6 = 19 It saves against the damage, and fails the Paralyze! Now, go ahead and double-post that
olopi Posted November 19, 2016 Author Posted November 19, 2016 The Scary Thing does not move or act! ....strange, isn't it? Jann's gonna throw his weapon! Accurate Attack for +2 Attack/-2 Damage 1d20 + 9 = 14 And misses anyways! And then, he'll Quick Draw his quarterstaff, giving him an actual weapon! Having his quarterstaff means he can also use Instant Up, so he's no longer prone. 20 | Bird of Arms | 2HP | Bruised 2, Staggered 19 | Rosethorn | 3HP | Unharmed 19 | Scary Thing | Unharmed Rosethorn's up!
Darksider42 Posted November 19, 2016 Posted November 19, 2016 Rosethorn once again resorts to whipping it. Result: 15. Even with the Slowed state I don't think that would be enough to hit it. Reroll: 16+10 for the reroll = 26 Same DCs, fail the will save and Fire Monster is paralysed
olopi Posted November 19, 2016 Author Posted November 19, 2016 1d20 + 12 = 20 Dazed, Bruised 1 1d20 + 6 = 8 And paralyzed! It's helpless, so we're out of initative!
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