trollthumper Posted December 12, 2016 Posted December 12, 2016 Cannonade, The Sidhe, Woodsman, Gabriel, and Crow all investigate rumors of feral dogs in Liberty Park.
trollthumper Posted December 16, 2016 Author Posted December 16, 2016 Getting this out of the way: Notice checks now. When we eventually go on patrol, results shall be posted. Cannonade rolls a 12.
Fox Posted December 16, 2016 Posted December 16, 2016 For expediency, I'll make one roll to cover the collective notice capabilities of any dogs Matt has out when it's relevant: Notice Checks: 1d20+10 19 1d20+10 25 19 for Grim, 25 for the dogs.
KnightDisciple Posted December 16, 2016 Posted December 16, 2016 (edited) Gabriel Notice: 34. EDIT: Also as a note, he has Echolocation and Uncanny Dodge (Auditory). Edited December 16, 2016 by KnightDisciple
trollthumper Posted December 23, 2016 Author Posted December 23, 2016 All right. I will post the results in the IC thread.
Quinn Posted December 23, 2016 Posted December 23, 2016 (edited) Activating Rune Of The Veil, Concealment 4 (All Visual Senses) [8PP] (Magic) (Rune of The Veil), and Skill Mastery Take 10 on Stealth for 25. With that set, declaring a Defend Other Action on Sidhe. Edited December 23, 2016 by Quinn
Quinn Posted December 23, 2016 Posted December 23, 2016 (edited) Activating Rune Of The Veil, Concealment 4 (All Visual Senses) [8PP] (Magic) (Rune of The Veil), and Skill Mastery Take 10 on Stealth for 25. With that set, declaring a Defend Other Action on Sidhe. Edited December 23, 2016 by Quinn
KnightDisciple Posted December 29, 2016 Posted December 29, 2016 Gabriel does side work as Captain Exposition!
KnightDisciple Posted January 2, 2017 Posted January 2, 2017 Gabriel will use his Spear's Light control to give us a 25ft radius of Light, centered on himself/the spear.
Avenger Assembled Posted January 5, 2017 Posted January 5, 2017 DC 26 on Survival and DC 27 on Notice with Skill Mastery - tell me more about these woods!
trollthumper Posted January 6, 2017 Author Posted January 6, 2017 Well, these are very much not woods. And yet, they are. The bushes are more wild than the groomed things Riley expects from Earth-Prime, but they're stacked in clear formations with clean breaks, very much unlike any wood he's ever seen. Some of the bushes have thorns and berries. As for the ground itself, it looks like it's seen a lot of foot traffic. Some of the surviving footprints have that semi-hard imprint at the ball of the foot that would imply running, and quite fast.
Fox Posted January 7, 2017 Posted January 7, 2017 Can the dogs track? They can! They have Tracking (Olfactory) and Survival +10; without current pressure or combat, I'll just have them take 10. Two of them aid the third - a check of 20 on the aids means a +3 each to the leader (assuming the GM rules they can apply that bonus!), for a max check of 26 for the lead dog making the actual Survival tracking check. They intend to find the freshest scent for the hunted, and try to follow that. Grim pulls out two more dogs (which brings him up to his max of 5), largely for personal and group protection.
trollthumper Posted January 10, 2017 Author Posted January 10, 2017 The dogs are capable of ably following the scent trail through the maze, down the winding and twisting corridors. I'll let Fox describe the experience of his dogs at play. Oh - and they smell other dogs.
trollthumper Posted January 14, 2017 Author Posted January 14, 2017 all right, first combat. The Cu Sidhe will be represented by AA's Hellhound as statted, as Minions. The Cu Sidhe, all 6 of them, go on 5. Cannonade goes on 18.
Fox Posted January 14, 2017 Posted January 14, 2017 Grim: Initiative Roll: 1d20+6 8 And a single roll to cover all dogs: Initiative Roll: 1d20+10 20
Quinn Posted January 21, 2017 Posted January 21, 2017 1d20+8: 26 [1d20=18] - http://orokos.com/roll/477470 Hey, I`ll take it! Crow at 18.
trollthumper Posted January 23, 2017 Author Posted January 23, 2017 All right. The Sidhe will go on 11, for now. Here we go: Crow: 26, Unharmed, 2 HP Woodsman: 22, Unharmed, 1 HP Grim's Puppies: 20, Unharmed, 0 HP Cannonade: 18, Unharmed, 3 HP The Sidhe: 11, Unharmed, 1 HP Grim: 8, Unharmed, 2 HP Gabriel: 7, Unharmed, 6 HP Cu Sidhe (6): 5, Unharmed, 0 HP Crow is up first.
Quinn Posted January 24, 2017 Posted January 24, 2017 Okay! My keyboard is kerfracked (to the point my question marks come out as É), so I`m going to do a proper IC post at home; for now, though. Crow will deploy a Smoke Bomb (Obscure 2 (visual, 10' radius; Feats: Independent) [4EP]) into the middle of the dogs, and promptly vanish up into the tree boughs - with intent to force the dogs to scatter or get caught by surprise by our attacks. Dance, puppets, dance!
Avenger Assembled Posted January 25, 2017 Posted January 25, 2017 Going to get an OOC post up to save time - Woodsman will use his bomb arrow on the dogs - that's Blast 10 (Area: Burst).
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