angrydurf Posted August 13, 2017 Author Posted August 13, 2017 Initiative: Round 2 Lou 3HP 18 Sophia 1HP 18 'Guards' 4 Up 14 4 guards still standing in the room. Sophia can grab the originals this round. Lou is up for those in combat. alice can post before or after as works best for you all.
Gizmo Posted August 13, 2017 Posted August 13, 2017 Lou Startle Guard: 1d20+15 29 Attack Guard; Power Attack 5, Master Plan +3: 1d20+8 14 Let me know if that's enough to catch the guard flat-footed. If so it's a DC 26 Toughness Save again.
angrydurf Posted August 14, 2017 Author Posted August 14, 2017 Xavier will burn luck control on Lou's next action for heroic feat Takedown attack. Alice will find that the exit from the vents nearest to the elevators is a custodian's closet with a stocked janitorial cart and spare coveralls in assorted sizes.
angrydurf Posted August 16, 2017 Author Posted August 16, 2017 'Guards' will try to thump Lou again because they are minions and not quick on the uptake. 27, 15, 10 one hits so still only a DC 21 toughness save.
Gizmo Posted August 16, 2017 Posted August 16, 2017 Lou Toughness Save vs DC 21: 1d20+8 15 Whoop, that won't do. Toughness Save vs DC 21, HP Reroll: 1d20+8 10 Jeez. Still takes a bruise after the +10. Ah well. Attack Guard; Power Attack 3, Master Plan +3: 3#1d20+10 27 27 20 Using the provided Takedown Attack. DC 24 Toughness Saves.
angrydurf Posted August 16, 2017 Author Posted August 16, 2017 Ah orokos never saw a unbalanced show fight it didn't want to ruin. 26, 23, 26 Xavier will luck control to force rerolls cus that wasn't cool orokos. 21, 10 the last three drop like they oughta.
Gizmo Posted September 6, 2017 Posted September 6, 2017 Alright, going for a surprise round here, remembering that Lou still has a bruise from the last fight. Lou Free Action: Activate Alternate Form with Impervious 2 (Total 6; Extra: Reflective 6 [Unarmed Attacks]) [5PP] (pavement) Standard Action: Attack Ha Ha; Power Attack 5: 1d20+5 8 Hero Point: Attack Ha Ha; Power Attack 5, HP Reroll: 1d20+5 10 #$%! sake. Well, that's a 20 after the +10 and a DC 30 Toughness Save.
angrydurf Posted September 6, 2017 Author Posted September 6, 2017 1d20+8 = 27 erm dammit flatfooted is +6 so 25 Alright that's bruised and dazed.
angrydurf Posted September 6, 2017 Author Posted September 6, 2017 And we're in rounds. Ha Ha goes on 20 Crabbe and Goyle go on 17 and Xavier goes on 17 also because there are no bounds to orokos being terrible.
angrydurf Posted September 7, 2017 Author Posted September 7, 2017 Round 1 Gremlin 4 HP uninjured Ha Ha Bruised, Dazed Xavier 1 HP uninjured Goons 2 remain Lou 0 HP Bruised Lov3l@ce 1 HP uninjured Gremlin is up.
Fox Posted September 7, 2017 Posted September 7, 2017 Hrm. Not great ambush territory. Alice will ready an action to ambush anyone who gets too close to the van. Not sure that's worth an IC post on its own, though, so feel free to move forward without her.
angrydurf Posted September 8, 2017 Author Posted September 8, 2017 Ha Ha is dazed so he's gonna gape and curse. Xavier will provide some distraction/light cover with some good ol kitchen chemistry. Not a full obscure effect but enough to give Alice reasonable cover next round if she wants and maybe lure a guy to the van. One Goon takes a swing at Lou, the other will head for the van and draw his gun to get a shot at the occupants before they make something more dangerous. 20 hits which is too bad for him, DC 20 toughness check 10 and he goes down shattering his hand on Lou.
angrydurf Posted September 9, 2017 Author Posted September 9, 2017 It's Lou or Gremlin if Fox wants to use the ready action.
Fox Posted September 9, 2017 Posted September 9, 2017 Nah, per chat I'll pass and let Sofia have a go at the guy by the van.
Gizmo Posted September 9, 2017 Posted September 9, 2017 Lou Move Action: Demoralize Ha Ha: 1d20+10 20 Standard Action: Attack Ha Ha: 1d20+10 18 That should hit, for a DC 25 Toughness Save.
angrydurf Posted September 9, 2017 Author Posted September 9, 2017 Demoralize is resisted with a 23 toughness is however a 11 so he's staggered and dazed for another round Sophia is up.
alderwitch Posted October 10, 2017 Posted October 10, 2017 Sofia will open the door and switch to stun. http://orokos.com/roll/556972 : 10 Ooookay, I hate orokos and there's my last HP to hit which AD tells me is what I need. Mook needs to make a Fort Save vs Stun.
angrydurf Posted October 10, 2017 Author Posted October 10, 2017 Round 2 Gremlin 4 HP uninjured Ha Ha Bruised, Staggered, Dazed Xavier 1 HP uninjured Goons gone baby gone Lou 0 HP Bruised Lov3l@ce 0 HP uninjured Gremlin is up.
Fox Posted October 11, 2017 Posted October 11, 2017 Alice is going to sneak up on the goon who didn't manage to break his hand, and see if she can take him out of the fight. She can Auto-29 a stealth check even in combat, so I'm...not going to bother with that part, much less in some light concealment! Melee Attack Roll vs. Thug (Sneak Attack +2): 1d20+12 24 Huzzah. That'd be a DC21 Toughness save; let me know if it's insufficient, and I'll probably have her surge for another attack. She doesn't like getting screwed over for her hard work. EDIT: Mis-read what goons were doing what. Alice will direct this at Ha Ha, not a goon.
angrydurf Posted October 12, 2017 Author Posted October 12, 2017 And Ha Ha gets a 26 because Orokos is fair and balanced.
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