olopi Posted December 18, 2016 Author Posted December 18, 2016 Okay, Jann's still fighting two: both go down So, that's three left, who can't really act as they're spread apart. One for each! Rosethorn's turn.
Darksider42 Posted December 18, 2016 Posted December 18, 2016 Lilly is once again gonna try for a punch Roll comes out to a 21
olopi Posted December 18, 2016 Author Posted December 18, 2016 They're snared, so it hits, yeah! So it's down too
olopi Posted December 20, 2016 Author Posted December 20, 2016 Ranged Attack, functionally the same It goes down Post will be up once I have time to write it!
olopi Posted December 20, 2016 Author Posted December 20, 2016 And we're out of initiative for ... some time...
tv50watcher Posted December 20, 2016 Posted December 20, 2016 Oh boy, I'm still letting DS go first before I post anything however so good luck DS
olopi Posted December 21, 2016 Author Posted December 21, 2016 There we go! Same initiative order as before, with Mini-Godzilla here moving in at 19, huh 20 - Rosethorn | 3 HP | Unharmed 19 - Rubber Ducky Werewolf Zombie Viking GODZILLA | Unharmed 18 - The Gargoyle | 3 HP | Bruised 1 17 - Bird of Arms | 0 HP | Bruised 3 And, as it's roared quite loud: A DC 22 Reflex Save against an Auditory Dazzle please! Deafened if it fails. And then, Lilly's up.
tv50watcher Posted December 21, 2016 Posted December 21, 2016 http://orokos.com/roll/468872 19 Well, I see more through sight and smell anyway so eh. How about you Lilly?
Darksider42 Posted December 21, 2016 Posted December 21, 2016 Lilly attepts to make the save.... ....Aaand she fails at 12
olopi Posted December 21, 2016 Author Posted December 21, 2016 Jann has those reflexes. And passes it
Darksider42 Posted December 21, 2016 Posted December 21, 2016 Rosethorn is gonna try and punch it while her ears are ringing. Shifting damage by 2 and reducing accuracy by 2 The result is a 22. DC27 Toughness Save if it connencts
olopi Posted December 21, 2016 Author Posted December 21, 2016 Godzilla shoots an Area (Line) Forward! Fortunately, the three are kind of spread out, so it only hits the Gargoyle (who, let's face it, should be able to take it ) DC 27 Toughness, unless he passes a DC 16 Reflex, in which case it's DC 21!
tv50watcher Posted December 21, 2016 Posted December 21, 2016 Ok, so DC 16 doesn't beat my 19 and then 21 vs my 24
olopi Posted December 21, 2016 Author Posted December 21, 2016 Okay, as discussed in chat, Gargoyle's gonna delay 'till after Jann for administratiorial reasons. Jann's actions: Free: All-Out Attack (non-feat) for Defense -2, Damage +2 Full: Slam! +4 Damage in total. So, +6 Damage, -2 Defense. Time to Attack: Thanks to Improved Critical, it's a Crit! Another 5 Damage! It's also an Autoattack, so that's +1 for every 2 above the Defense, another +4 So, +15 Damage. Add that onto the existing 7, and that's a DC of 37 Jann mate, you need to calm down. Rolling in the next post for that suspense!
olopi Posted December 21, 2016 Author Posted December 21, 2016 (edited) AND DOWN IT GOES! A PL12 felled in a single hit by a PL7. What have I created. Jann, of course, has to save against the recoil damage: Damage is 11, so DC 26, which means he doesn't go down just yet! Edited December 21, 2016 by olopi
olopi Posted December 25, 2016 Author Posted December 25, 2016 Well, it's up to you! Do you want to go another round? Do something else? Or just wrap up the thread? I'm fine either way, Jann's gonna pass anyways.
Darksider42 Posted December 26, 2016 Posted December 26, 2016 I'm kinda fine wrapping up here. Up to TV though.
tv50watcher Posted December 26, 2016 Posted December 26, 2016 I'm good ^^ got lots of fun times from it and it has to end sometime
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