MBCE Posted December 20, 2016 Author Posted December 20, 2016 The six men who entered the restaurant are normal Thugs from the M&M book page 229. They are armed with machine pistols. THUG POWER LEVEL 2 Abilities: Str 14 Dex 12 Con 15 Int 10 Wis 10 Cha 8Skills: Craft (mechanical) 4 (+4), Drive 4 (+5), Intimidate 4 (+3), Knowledge (popular culture) 2 (+2), Knowledge (streetwise) 4 (+4), Profession 4 (+4), Swim 2 (+4)Feats: Equipment 2 Equipment: Leather jacket (+1 Toughness), pistol (+3 damage), cell phone.Combat: Attack +2, Damage +2 (punch), +3 (pistol), Defense +2, Initiative +1Saving Throws: Toughness +2, Fortitude +4, Reflex +1, Will +0Abilities 9 + Skills 6 (24 ranks) + Feats 2 + Powers 0 + Combat 8 + Saves 2 = 27
MBCE Posted December 20, 2016 Author Posted December 20, 2016 (edited) Thugs Initiative Check: 6#1d20+1! 5 16 9 4 9 9 Hammer Initiative Check: 1d20 12 Edited December 20, 2016 by MBCE
MBCE Posted December 21, 2016 Author Posted December 21, 2016 Round One Attack at Hammer: 1d20+2 16 Hits Hammer's Defense of 16. Bluff attempt - opposed roll: 1d20+8 11 1d20-1 1 Hammer's attempt to bluff being hurt, success.
MBCE Posted December 21, 2016 Author Posted December 21, 2016 Sense motive check Dc 11: 1d20 9 Thug fails to realize Hammer's playing possum. Attack, Grapple Thug opposed: 1d20+8 9 1d20+27 47 1d20+4 23 Hammer attempts to start a grapple but fails to connect. All six thugs attack: 5#1d20+2 10 10 8 18 5 Remaining five thugs fire at Hammer. One hit but fails to breech his impervious protection.
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