Moira Morley Posted December 19, 2016 Posted December 19, 2016 Moira Morley (Divine) - child of Aphrodite and Ares, but has very little godspark. It's only a matter of time before she has to leave Olympus. Faith Martel (Seraph) - Hasn't been seen since graduation? Probably hanging out in the familial home in France. Could come back any time. Yasmin Yates (The Unicorn) - Was never really active. Did nothing to change anything. Could reboot her. Samantha Stone (Justice) - Another one that barely did anything. Fits right into Bedlam. Or I could let go of the past. Start from scratch. A few ideas float around in my head. - An alien princess exiled to Earth after a coup. The chemical makeup of the planet gives her superpowers, but is slowly killing her. She can't leave because... reasons I haven't thought of yet. - Fey-blooded human with the incredible luck and the ability to manipulate emotions. - A genius with a 'nano cloud' that allows her to pull things seemingly out of nowhere. - Demon-blooded, but didn't know it and would have never found out if she hadn't bee accidentally struck by a magical blast that missed it's target. Now she has to deal with demonic looks and powers and possibly demons - other things
Heritage Posted December 20, 2016 Posted December 20, 2016 (edited) Personally I'd be happy to see a rebuilt version of Divine return to Freedom; so many new people to make feel confusing feelings! Also Gretchen's reaction to her might be hilarious. Samantha Stone or the fey-blooded character would be cool in Bedlam; Freedom is just lousy with the Fae right now Edited December 20, 2016 by Heritage
Moira Morley Posted December 20, 2016 Author Posted December 20, 2016 Moira/Divine was my first character and I do have a mighty need to play her again. I just cannot figure where to go mechanically. She's definitely Olympian, but not a god due to treachery! Seeing as she's been gone for six years (last IC post August 2010!) it would be fun to see how she integrates back in. I don't see the fey-blood as Bedlam material. I mean, she could be manipulative, but that's probably not the road I want to take with her. A more capricious fun type. She seems too happy(?) for Bedlam.
Ari Posted December 20, 2016 Posted December 20, 2016 The alien princess could not be able to leave, for instance, because: 1) The mélange spice reason, the slow death is the alternative to the quick if she leaves Earth's chemical soup. 2) Being forced to remain on Earth is part of some hideously cruel peace agreement. 3) The powers she now has let her be everything she couldn't in her old life. 4) The Rey: she has to wait for someone. What if she leaves, and she never finds them anyway? 5) She sees Earth as in danger from something like what happened on her world. 6) She has nowhere to go and thanks to her family's reputation she'd be hunted if she left.
Moira Morley Posted December 20, 2016 Author Posted December 20, 2016 So, the alien princess's family was over thrown and as punishment, the family was scattered to different far off planets. This is the idea i had. BUT, that second idea could change the narrative a bit. It's heart breaking. Two mixed with four and one. Hm, I'm getting ideas from all of those. Thanks Ari
Moira Morley Posted December 22, 2016 Author Posted December 22, 2016 (edited) Player Name: Moira Morley Character Name: Divine (maybe she changes this after she returns?), Avatar, Scion (proposed new names) Power Level: 10 (150/150) Tradeoffs: -2 attack, +2 effect; -2 defense, +2 toughness Unspent Power Points: 0 In Brief: (originally) A earthbound goddess tries to be a hero. (now) The prodigal daughter returns. Residence: Freedom City, New Jersey. Base of Operations: None Catchphrase: Alternate Identity: Edone (birth name), Moira Morley (mortal name) Identity: Public Birthplace: Mount Olympus Occupation: Hostess and part owner of Morley's Pub Affiliations: Aphrodite, Apollo, Ares, Dionysus Family: Aphrodite (mother), Ares (father), other Olympians (by default, you know its a big messed up tree), Sean Morley (mortal parent, 55) Age: 28 (born: March 14, 1988) Apparent Age: between 19 and 21 Gender: Female Ethnicity: Olympian Height: 5 foot 5 inches (1.68 meters) Weight: 125 pounds (57 kilograms) Eyes: green (yellow when using golden bracer) Hair: dark red (with golden strands some times) Moira stands with authority, being an average size, her perfect hourglass figure is noticeable. Her skin is soft, but her muscle is toned, she didn't just party up there on Olympus, she trained her body into a golden ratio. She has a light olive complexion, withe a small dusting of freckles on her shoulder. While not actively searching, she keeps her eyes at ease, not closed but a softer look. Her hair is straight and short enough to cover her neck and full enough to run hands through. Sometimes Aphrodite likes to hide golden strands among them. She always smiles wide with full lips and white teeth. Her face is round and soft, again, hiding light freckles. She has a tattoo of the sun on the back of her neck, courtesy of the sun god, Apollo, himself, which read 'Omorfia Mou' (my beauty). She has a golden chain given to her by Sean for her tenth birthday that she only takes off to clean. She disdains shoes, prefering to go barefoot if she can, but a pair of brown sandals when she needs to. Her favorite casual clothes are tight jeans that show off her hips and a tshirt with either a local band or hero's logo (gotta rep the smaller guys!). The golden bracer given to her by the gods is simple and undorned, it wraps around her right lower arm Her costume is a ankle length sleeveless layered dress, a pair of golden strap sandal and a golden laurel in her hair. The dress has many colors - white, black, red, purple - but only one at a time. There's not a pattern she's divined. Power Descriptions When using the golden bracer given to her by the Olympians, her outline is a soft yellow and her eye color turns yellow. Depending on which god she's channeling, her attitude might change. Aphrodite might make her a little lovesick with the people she interacts with. Ares might make her super confrontational. Apollo will put her mind on a myriad of projects and other things she hasn't finished. Dionysus will spam her mind with junk ads. The Olympian Fighting style was taught to her by Ares. It focuses on getting her opponent to the ground and pounding them in vital and or soft places. Olympian Immortality and Strength don't have descriptions other than what they do. She can run faster, jump higher, lift more. She's not susceptable to mortal diseases, poison or the ravages of heat and cold. She hasn't aged a day in almost 10 years. If she were to die, she's pop back up in the Elysian Fields 24 hours later, able to walk out and back to the mortal realm. History Moira was born on Mount Olympus as Edone, goddess of hedonistic pursuits. Ares and Aphrodite had a fling, like they always do, but a child was conceived of the tryst. Hephaestus had had enough of his unfaithful wife and wanted something to show for it. Eris, unloved of all Olympus, seized the opportunity to whisper a truly wicked plot in Hephaestus's mind. It involved giving Aphrodite an apple. The apple was dipped in the River Styx. When Aphrodite ate the apple, it would not affect her, but the unborn child, stripping away it's godly essence. It was delivered by an underworld nymph, who was to lie and say it was a gift from Persephone for the new babe. Aphrodite accepted the gift and gobbled it up, unknowing of the fruit's real power. When Edone was born she was healthy and happy, but the most noticeable thing was that she had no god soul. Like she was a normal Olympian, but nothing about her was deific. Aphrodite called upon Hera to make heads or tails of this treachery. She saw the child was cursed. That someone had stolen the essence before she was born. Eris, unloved of all Olympus, revealed herself as the underworld nymph who gave the apple to Aphrodite and was only able to act through Hephaestus. Ares was displeased with all of this and went to pay Hephaestus a visit. Eris disappeared. That left Hera and Aphrodite. Hera cared not for this scheme, but Aphrodite received scorn for having the child in the first place. Hera looked after marriages. Instead of having the babe live among minor gods away from Olympus, she sent word to the mortal realm. To some of her most faithful followers. A priest of the faith, Sean Morley, jumped at the chance to raise the child of the goddess. Aphrodite saw into his heart and he knew he was true. With some work throughs, Sean took custody of the baby, naming her Moira, as it seemed it was fate. Sean raised Moira with special care, giving her the utmost attention and love, as a true parent would. He also taught her the ways of the faith, so when her parents revealed them selves to her, it wouldn't seem too weird. Moira took after her mother and father in personality. She loved almost everything, but she knew when there were times that love had to be tough. Those situations were few and far between. She was quick to make friends and even quicker to lose enemies. Growing up within arms reach of her mortal father, she made aunts, uncles, and cousins at the temple. She even got her first job at Morley's pub - Sean's familial business - as a waitress and eventually a bartender. Her jovial and light demeanor kept business coming. On her 21st birthday, Aphrodite began giving Moira visions. Moira knew of the goddess through readings and such, but had never had a divine intervention. Aphrodite told her that she was her child and of the sordid complications of her birth. Also, there was a gift for her. A golden liquid made of divinity. It wouldn't do it right away, but it would restore her to full power. Though when she was done, she would have to come back to Olympus as Edone and shedding Moira. At the time Moira thought this was a great idea. Another upside of the liquid was that it gave her part of her deific powers back. She could be a superhero if she wanted! And that she did, for a time. It wasn't four color and she wasn't quite proactive, but she mingled within the hero and villain community. Taking the name Divine, she put herself on the side of angels, but definitely wasn't a four color hero. Though she made friends on both sides of the coin. Heroes led to the Knights of Freedom (which, while good, was short lived). She even had a short fling with Captain Knievel (before she found out what he really was). She found the truest form of love in a woman went by the name Angel (Angel Marks). True friendship in Stesha/Fleur de Joie. But those two years passed by like nothing. By the time she was back to full power she remembered nothing. and was back on Olympus. What happened on Olympus stayed on Olympus. She made friends with Dionysus. She and Apollo fell in emphatic love. She, Ares and Aphrodite shared familial love. And she genuinely enjoyed herself. Six years passed with epic times had by all. But by the end of it, she was tired. Unfulfilled. And nostalgic of her true home. After thinking about it for a while and a long talk with her her closest friends and family on Olympus, she chose to forgo her godhood and leave Olympus. Zeus zapped her and she was on her way out the door when she was met by her friends and family. They had a gift It wasn't godhood, but something she could use on Earth. A golden bracer that could channel their power from Aphrodite, Ares, Apollo and Dionysus. Also the ability to talk with the group back and forth. She thanked them and started her new journey. Personality and Motivation Moira has a light-hearted spirit that seems like she's always having fun, even when in danger! Though she can be serious, no one really likes her serious side. It's more of her deific father showing through. It's short and mean and no nonsense. It wants to get things done. Luckily, she rarely indulges her serious side. Moira's back for her friends and family, because while having fun is fine, its nothing without anyone with you! She also sees this as a chance to show she can be a hero and not just a powerful person. Complications Easily Distracted: Things of beauty are likely to pull her off course, be it a painting or a person. Enemy: Eris plays the long game. She's not done with Edone/Moira yet. She may play on Hephaestus's feelings too to get him to lash out. Also Hades but he can't do anything directly (can he?) Identity: While she does have a stylish costume and a code name, her 'normal' life and her heroic life are not separate. Relationship: Sean, her mortal father. Responsibility: She has a job at Morley's pub. Responsibility: There are followers of the faith who may defer to her for advice. Abilities 15 + 4 + 10 + 0 + 4 + 14 = 47pp Strength 25 (+7) Dexterity 14 (+2) Constitution 20 (+5) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 24 (+7) Combat 6 + 6 = 12pp Initiative +2 Attack +3, +8 (melee) Grapple +18 (7 strength, 8 melee, 3 super-strength) Defense +8 (3 base, 5 dodge focus), +2 flat-footed Knockback -6 Saving Throws 5 + 5 + 5 = 15pp Toughness +12 (5 con, 7 protection) Fortitude +10 (5 con, 5 save) Reflex +7 (2 dex, 5 save) Will +7 (2 wis, 5 save) Skills 32 ranks = 8pp Bluff 5 (+12, +20 Attractive) Diplomacy 5 (+12, +20 Attractive) Gather Information 3 (+10) Knowledge (theology and philosophy) 5 (+5) Language 2 (English [native], Greek, Spanish) Notice 3 (+5) Perform (dance) 3 (+10) Perform (sing) 3 (+10) Sense Motive 3 (+5) Feats 16pp Attack Focus (melee) 5 Attractive 2 Distract (Bluff) Dodge Focus 5 Fascinate 2 (Perform [sing, dance]) Taunt Powers 17 + 11 + 14 + 10 = 52pp Golden Bracer: Device 4 (hard to lose, Power Feats: Restricted [Olympian Heritage]) . . Costume: Feature 1 (can change clothes to costume and back as a free action) [1dp] . . Divine Calling [7dp] . . . . Enhanced Feats 2 (Benefit [directed inspiration], Connected) . . . . Super-Senses 4 (Connection Link 4 [Aphrodite, Apollo, Ares, Dionysus; Power Feats: Dimensional]) . . Divine Channeling: Variable 2 (10 points of multiple powers of the divine descriptor) [12dp] Spoiler Aphrodite's Charm: Emotion Control 10 (Flaws: Limited [love only]) Aphrodite's Presence: Enhanced Charisma 10 Apollo's Piece of the Sun: Environmental Control 2 (10ft radius, extreme heat, bright light), Immunity 2 (sun's brightness, sun's heat) Apollo's Sunlight Pigments: Illusion 1 (visual, Extras: Duration 2 [Continuous], Selective; Power Feats: Precise, Progression 4 [100ft]) Ares's Power: Add Penetrating 5 to Olympian Fighting Style, Impervious Toughness 5 Dionysus's Ecstasy: Immunity 10 [mental effects]) Dionysus's Madness: Confuse 10 (Extras: Range [Perception], Flaws: Side Effect 1 [Confuse 10]) Olympian Fighting Style (training descriptor) [9+2=11pp] . . Damage 5 (Power Feats: Improved Critical 2, Mighty, Variable Descriptor [bludgeoning, piercing, slashing]) . . Enhanced Feats 2 (Improved Grab, Improved Grapple) Olympian Immortality (biological descriptor) [5+7+2=14pp] . . Immunity 5 (aging, cold, disease, heat, poison) . . Protection 7 . . Regeneration 2 (Resurrection 2 [1/day]) Olympian Strength (biological descriptor) [4+6=10pp] . . Speed 3 (50MPH, Power Feats: Alternate Power 1) . . . .Leaping 3 (x10) . . Super-Strength 3 (effective strength 40) Abilities 47 + Combat 12 + Saves 15 + Skills 8 + Feats 16 + Powers 52 = 150/150pp Edited February 6, 2017 by Moira Morley
Moira Morley Posted December 22, 2016 Author Posted December 22, 2016 Suggestions for the 24 points left? Olympian Blessings (divine descriptor) [10pp array, 3 alternate powers] . . Aphrodite's Charm: Enhanced Charisma 10 . . Apollo's Warmth: Immunity 2 (cold environment, heat environment), Environment 1 (piece of the sun; extreme heat, bright light), 4 points left . . Ares's Ferocity: Enhanced Feats (Fearless, Last Stand, Takedown Attack, Ultimate Effort [Toughness]), 6 points left . . Dionysus's Madness: Immunity 10 (mental effects) Each one of these carries a 'light' complication. Using Charm makes her more love prone. Using Warmth makes her a bit too calm even in the face of danger. Using Ferocity puts her on edge. Using Madness makes her a bit eccentric. or a simpler version (maybe both?) Olympian Calling (divine descriptor) [2+5=7pp] . . Enhanced Feats 2 (Benefit [directed inspiration], Connected) . . Super-Senses 4 (Communication Link 4 [Aphrodite, Apollo, Ares, Dionysus; Dimensional]) Again, this come with a built in complication. Having a two way conversations could bring about oddjobs as they would trust her and she would trust them. Nothing like "bring me back to the mortal realm" more like Aphrodite wanting to have two broken lovers hook back up or Ares wanting someone beat down. Or Apollo wanting to heal things. Or Dionysus wanting her to loosen up and throw a get together. Bigger requests could be story starters. Also, maybe the people who look after cosmic things keep an eye on her for this little connection. Another idea is to give her some extra skills, Probably not gobsmacking skills like she used to have, but I think they look a bit skimpy at the moment.
Ari Posted December 22, 2016 Posted December 22, 2016 I feel the second gives you more room and makes things more interesting. Having outright powers might dull the consequence of losing her godly essence and such. Having lots of skills, meanwhile, might make a lot of sense and helps with the side of Moira being more experienced than wise, but it's a little static. The second option is more open and more interesting. I'd say take the mind-link and get more feats, skills and saves. Maybe an Attack+/Damage- shifted AP style for more slippery folks.
Moira Morley Posted February 3, 2017 Author Posted February 3, 2017 Freedom City is my home. My real home. My friends and family are there. Everything I grew up with. Everything I truly love. But you can never go back. Not like you are now. The God Seal won't let you. I'd give up my godhood to go back. Really? Is living among mortals really worth your soul? Yes. Sleep on it, Edone. You don't want to make hasty decisions. I will, mother.
Moira Morley Posted February 4, 2017 Author Posted February 4, 2017 (edited) Moira was born on Mount Olympus as Edone, goddess of hedonistic pursuits. Ares and Aphrodite had a fling, like they always do, but a child was conceived of the tryst. Hephaestus had had enough of his unfaithful wife and wanted something to show for it. Eris, unloved of all Olympus, seized the opportunity to whisper a truly wicked plot in Hephaestus's mind. It involved giving Aphrodite an apple. The apple was dipped in the River Styx. When Aphrodite ate the apple, it would not affect her, but the unborn child, stripping away it's godly essence. It was delivered by an underworld nymph, who was to lie and say it was a gift from Persephone for the new babe. Aphrodite accepted the gift and gobbled it up, unknowing of the fruit's real power. When Edone was born she was healthy and happy, but the most noticeable thing was that she had no god soul. Like she was a normal Olympian, but nothing about her was deific. Aphrodite called upon Hera to make heads or tails of this treachery. She saw the child was cursed. That someone had stolen the essence before she was born. Eris, unloved of all Olympus, revealed herself as the underworld nymph who gave the apple to Aphrodite and was only able to act through Hephaestus. Ares was displeased with all of this and went to pay Hephaestus a visit. Eris disappeared. That left Hera and Aphrodite. Hera cared not for this scheme, but Aphrodite received scorn for having the child in the first place. Hera looked after marriages. Instead of having the babe live among minor gods away from Olympus, she sent word to the mortal realm. To some of her most faithful followers. A priest of the faith, Sean Morley, jumped at the chance to raise the child of the goddess. Aphrodite saw into his heart and he knew he was true. With some work throughs, Sean took custody of the baby, naming her Moira, as it seemed it was fate. Sean raised Moira with special care, giving her the utmost attention and love, as a true parent would. He also taught her the ways of the faith, so when her parents revealed them selves to her, it wouldn't seem too weird. Moira took after her mother and father in personality. She loved almost everything, but she knew when there were times that love had to be tough. Those situations were few and far between. She was quick to make friends and even quicker to lose enemies. Growing up within arms reach of her mortal father, she made aunts, uncles, and cousins at the temple. She even got her first job at Morley's pub - Sean's familial business - as a waitress and eventually a bartender. Her jovial and light demeanor kept business coming. On her 21st birthday, Aphrodite began giving Moira visions. Moira knew of the goddess through readings and such, but had never had a divine intervention. Aphrodite told her that she was her child and of the sordid complications of her birth. Also, there was a gift for her. A golden liquid made of divinity. It wouldn't do it right away, but it would restore her to full power. Though when she was done, she would have to come back to Olympus as Edone and shedding Moira. At the time Moira thought this was a great idea. Another upside of the liquid was that it gave her part of her deific powers back. She could be a superhero if she wanted! And that she did, for a time. It wasn't four color and she wasn't quite proactive, but she mingled within the hero and villain community. Taking the name Divine, she put herself on the side of angels, but definitely wasn't a four color hero. Though she made friends on both sides of the coin. Heroes led to the Knights of Freedom (which, while good, was short lived). She even had a short fling with Captain Knievel (before she found out what he really was). She found the truest form of love in a woman went by the name Angel (Angel Marks). True friendship in Stesha/Fleur de Joie. But those two years passed by like nothing. By the time she was back to full power she remembered nothing. and was back on Olympus. What happened on Olympus stayed on Olympus. She made friends with Dionysus. She and Apollo fell in emphatic love. She, Ares and Aphrodite shared familial love. And she genuinely enjoyed herself. Six years passed with epic times had by all. But by the end of it, she was tired. Unfulfilled. And nostalgic of her true home. Afterthinking about it for a while and a long talk with her her closest friends and family on Olympus, she chose to forgo her godhood and leave Olympus. Zeus zapped her and she was on her way out the door when she was met by her friends and family. They had gifts It wasn't godhood, but things she could use on Earth. Blessings from Aphrodite, Ares, Apollo and Dionysus. Also the ability to talk with them back and forth. She thanked them and started her new journey. Edited February 4, 2017 by Moira Morley
Moira Morley Posted February 4, 2017 Author Posted February 4, 2017 Edone, I worry about this. You could have so much more. Rule, have fun, be with your friends and family. Love, it's more than that. I do love you. And mother and father. And even Dionysus. But your heart is with the mortals. Yes. I don't feel I belong here. Maybe i never did. Truly, I would miss your company. But this is your decision to make. There's plenty to go around here, lover boy. Thank you, both, for understanding.
Supercape Posted February 4, 2017 Posted February 4, 2017 At Moira request, a 20 min sketch of ideas.... Sunspear Power Level: 10; Power Points Spent: 150/150STR: +6 (22), DEX: +6 (22), CON: +6 (22), INT: +0 (10), WIS: +8 (6/26), CHA: +8 (6/26)Tough: +6, Fort: +6, Ref: +8, Will: +10Skills: Bluff 4 (+12), Diplomacy 4 (+12), Intimidate 4 (+12), Knowledge (theology & philosophy) 10 (+10), Language 2 (+2), Medicine 4 (+12), Notice 4 (+12), Perform (dance) 4 (+12), Perform (singing) 4 (+12), Perform (stringed instruments) 4 (+12), Sense Motive 4 (+12)Feats: Attack Focus (melee) 4, Attractive (+4), Dodge Focus 4, Fascinate (Perform), Fearless, Improved Critical (Strike 4), Improved Critical (Strike 4), Luck 2Powers: Feature Divine Inspiration: Increased effect of "Inspiration" use of HP Immunity 13 aging, condition: Cold, custom: Sunlight Effects 10, disease; Power Loss (Apples) Infusion of Sun (Enhanced Trait 40) (Traits: Charisma +20 (26, +8), Wisdom +20 (26, +8); Power Loss (Eating apples) Leaping 2 (Jumping distance: x5) Speed 2 (Speed: 25 mph, 220 ft./rnd) Sunspear (Device 5) (Easy to lose, Restricted use (Divine characters); Feat (Looks like bracelet initially)) 22 PP Sun Array, Feat: Alt Power 3 BP: Dazzle 10 (affects: visual senses, DC 20, Feats: Improved Critical (Strike 4); Range (touch); Extended Reach (5 ft.)) linked with Strike 4 (Linked; DC 25, Feats: Improved Critical (Strike 4); Affects Insubstantial 2 (full power), Extended Reach (5 ft.), Incurable, Mighty) AP: Fiery Sunbeam (Strike 10) (Alternate; DC 25; Line Area (5x250 ft. line); Affects Insubstantial 2 (full power)) AP: Sunburst (Dazzle 10) (Alternate; affects: visual senses, DC 20; Burst Area (50-250 ft. radius); Range (touch); Progression, Increase Area 2 (area x5)) AP: Sunlight (Environmental Control 5) (Alternate; heat (extreme), light (bright), Radius: 100 ft.; Total Fade; Range (touch); Slow Fade (1 minute))Attack Bonus: +6 (Ranged: +6, Melee: +10, Grapple: +16)Defense: +10 (Flat-footed: +3), Knockback: -3Initiative: +6Drawbacks: Vulnerable, common, minor, Fire, Vulnerable, common, minor, MetalLanguages: English, Greek, LatinTotals: Abilities 28 + Skills 12 (48 ranks) + Feats 13 + Powers 73 + Combat 24 + Saves 4 - Drawbacks 4 = 150 Fluff: Sunspear was stripped of divine heritage by the rage of Hephasteus - she ate a poisoned apple that took away her divine soul. Ever since, she keeps the scars of this horror including a slight vulnerability to metal and heat (thanks to the god of the forge). Her divine parents did their best, bathing her in an enchanted stream of golden sunlight. Even if she would be mortal, their child would grow up with peak physical abilities, great beauty, and that golden sunlight in her, protecting her from disease and the ravages of time. She would grow to have superhuman wisdom and charisma, but if she ever ate apples again, she would be stripped of this gift (temporarily), becoming ungainly, crude, and primal. On earth, they could not let her be undefended; a gift from the Gods - a golden bracelet that she could transform in an instrument of Appollo - a blazing spear, shining with sunlight. Complications 1: Hephasteus Curse: His fury still lingers. As god of the forge, any mechanical device of metal will tend to fail in her hands, often at the worst moments. This may even extend to technological devices but things like cars and machines have it in for her... 2: Vain: She is an almost goddess, and will not abide taunts, nor anything that detracts from her glorious appearance or charm. humiliation is interolerable. 3: Artistic fascination: Taught by Apollo himself, she is easily fascinated with anything musical or artistic, being easily deceived or manipulated by artists and musicians. 4: Device powered by the sun. The sunspear will slowly lose power and is recharged by the sun. Extended use or protracted periods with no sunlight will cause it to fail. 5: Nectar and Honey. She has a very sweet tooth growing up on Nectar and Honey. She has an odd palate, and will not like bitter or sour foods, spitting them out (easily causing offence or at the least lacking social niceties). This may also include a desire for apples even if it does cause a terrible effect on her...
Moira Morley Posted February 16, 2017 Author Posted February 16, 2017 (edited) Rebuilding Dam (Blood) from Time of Vengeance. Here she is, as presented in the book, done in our style of character sheet. Very few missteps (Attractive 6 would make her PL 22 not PL 12. Transform is 10 points over the array limit. Does she really need Life Support? Protection has no descriptor). So, I'm looking to clean her up. Give her a new outlook on life. Because goth and emo was so late 90s/early 2000s. Heck, she may have went through a hipster and dubstep phase. Because the youths' fads are silly, amiright? Aaanyway... Abilities -2 + 4 + 12 + 2 + 0 + 4 = 20pp Strength 8 (-1) Dexterity 14 (+2) Constitution 22 (+6) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 14 (+2) Combat 14 + 24 = 38pp Attack +7 Defense +12 (+6 flatfooted) Grapple +6 (-1 strength, 7 attack) Knockback -9 (12 toughness, 6 impervious) Initiative +10 (2 dex, improved initiative 2) Saving Throws 4 + 6 + 8 = 18pp Toughness +12 (6 con, 6 Protection) Fortitude +10 (6 con, 4 save) Reflex +8 (2 dex, 6 save) Will +8 (0 wis, 8 save) Skills 12/12 ranks = 3pp Bluff 3 (+5, +29 attractive) Computers 3 (+4) Knowledge (popular culture) 3 (+4) Notice 3 (+3) Feats 9pp Attractive 6 Improved Initiative 2 Move-by Action Powers 58 + 7 + 9 + 12 = 86pp Blood Control: Array 26.5 (53 point array; Power Feats: Alternate Power 5) [58pp] Base Power: Nauseate 10 (Extras: Area [Burst], Range 2 [Perception]; Power Feats: Progression 3 [250ft Area]) [53/53] Induce Stroke: Drain All Ability Scores 10 (Extras: Area [Burst], Total Fade; Power Feats: Progression 3 [250ft Area]) [53/53] Slow Blood Flow: Fatigue 10 (Extras: Affects Corporeal, Area [Burst], Selective Attack; Power Feats: Progression 3 [250ft Area]) [53/53] Spike Blood Pressure: Stun 10 (Extras: Affects Corporeal, Area [Burst], Selective Attack; Power Feats: Progression 3 [250ft Area]) [53/53] Stop Blood Flow: Suffocate 10 (Extras: Affects Corporeal, Area [Burst], Selective Attack; Power Feats: Progression 3 [250ft Area]) [53/53] Transform Water To Blood: Transform 12 (5000 pounds; Extras: Area [Burst], Duration [Continuous]; Power Feats: Progression 3 [250ft Area]) [63/53] Blood Form [5+2=7pp] Insubstantial 1 (fluid) [5pp] Speed 2 (25mph, 250 feet move action) [2pp] Life Support: Immunity 9 (disease, environmental effects, poison, suffocation [all]) [9pp] ???: Protection 6 (Extras: Impervious) [12pp] Drawbacks -3 + -3 = -6pp Vulnerability (cold; moderate, 50% DC; -3pp) Vulnerability (heat and flame; moderate, 50% DC; -3pp) Totals: Abilities (20) + Combat (38) + Saving Throws (18) + Skills (3) + Feats (9) + Powers (86) + Drawbacks (-6) = 168 Power Points Edited February 17, 2017 by Moira Morley
Moira Morley Posted February 17, 2017 Author Posted February 17, 2017 Empress is a Paragons character, so unless you go to Earth-Paragons, you won't be seeing her here. I like her concept and wonted to see what she looked like when she wasn't a scrunched up block of numbers. So, like Dam in the above post, I copied her straight from the book. Wisdom is an odd number. Personal pet peeve, it irks me. Her Enchanted Mail Hauberk is Restricted. But not expounded upon. Given the picture of the character, I'm assuming it was fitted for her physique Oh boy is her Magic Array full of Nope. To start, the Noticeable drawback doesn't make sense. It's Magic, of the 'I make silver fire' type. It's not exactly subtle! Speaking of the silver fire theme, It stays true to the theme until the last two powers. Summon any type of Elemental? Move and pick things up with your mind? Makes no sense! Mechanically, there's a lot of questionable decisions. Homing 5 on Shapeable Area Damage No Saving Throw Nullify All Magic Effects Summon 50 fanatical elementals, all at once Fluff wise, I think she's too solid for the Paragons setting. Paragons is all about 'where do our powers come from' while she is steeped in straight up identifiable magic. I might do something like her in the future for a PC or NPC. Being a mutant but passing herself off as a mage. The charlatan Abilities 0 + 6 + 6 + 8 + 13 + 8 = 41pp Strength 10 (+0) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 18 (+4) Wisdom 23 (+6) Charisma 18 (+4) Combat 10 + 10 = 20pp Attack +5 (base), +9 (guns), +11 (sword) Defense +9 (+3 flatfooted) Grapple +5/+16 (0 strength, 5 attack, +11 telekinesis) Knockback -8 (11 toughness, 5 Impervious) Initiative +7 (3 dexterity, 1 improved initiative) Saving Throws 3 + 3 + 6 = 12pp Toughness +11 (3 con, 8 Protection) Fortitude +6 (3 con, 3 save) Reflex +6 (3 dex, 3 save) Will +12 (6 wis, 6 save) Skills 76/76 ranks = 19pp Appraise 4 (+8) Bluff 7 (+11, +15 attractive) Concentration 6 (+12) Diplomacy 4 (+8, +12 attractive) Gather Information 4 (+8) Knowledge (arcane lore) 8 (+12) Knowledge (art) 4 (+8) Knowledge (business) 4 (+8) Language 3 (English [native], Enochian, French, Latin) Notice 6 (+12) Search 6 (+10) Sense Motive 9 (+15) Sleight of Hand 7 (+10) Stealth 4 (+7) Feats 21pp Attack Specialization 2 (guns) Attack Specialization 3 (swords) Attractive Dodge Focus 4 Equipment 3 Fascinate (Bluff) Improved Block Improved Disarm Improved Initiative Ritualist Trance Ultimate Skill (Bluff) Ultimate Skill (Sense Motive) Powers 5 + 18 + 48 = 71pp Detect Magic: Super-Senses 4 (detect magic [acute, analytical, ranged]) [5pp] Enchanted Mail Hauberk: Device 4 (hard to lose, 2+1+4+13=20/20 device points; Power Feats: Restricted, Subtle) [18pp] Dimensional Pocket 1 (100 pounds) [2dp] Features 1 (immaculate appearance) [1dp] Immunity 4 (critical hits, disease, poison) [4dp] Protection 8 (Extras: Impervious 5) [13dp] Magic: Array 22.5 (45 point array; Power Feats: Alternate Power 6; Drawbacks: Noticeable, Power Loss [Hand Gestures]) [48pp] Glowing Shields: Deflect 9 (all ranged attacks; Extras: Automatic, Reflection) [45/45] Roaring Silver Fireballs: Dazzle 8 (auditory and visual; Extras: Area [Burst], Selective Attack; Power Feats: Incurable, Reversible) [42/45] Silver Fire: Damage 10 (Extras: Area [Shapeable], Penetrating, Range [Ranged]; Power Feats: Homing 5 [25 rounds]) [45/45] Silver Pulsating Ribbons: Snare 10 (Extras: Constricting, Suffocating; Power Feats: Accurate 2, Obscures Senses 2 [hearing, sight], Reversible) [45/45] Sparkling Wave of Silver Fire: Nullify Magic 10 (all magical effects at once; Extras: Area [Burst], No Saving Throw, Selective Attack; Flaws: Distracting, Range [Touch]; Power Feats: Selective) [41/45] Summon Elementals: Summon Minion 6 (Extras: Fanatical, Horde, Type [Broad]; Power Feats: Progression 5 [50 minions]) [41/45] Telekinesis: Move Object 11 (Effective Strength 55 [Light 8 tons, Medium 16 tons, Heavy 24 tons, Max 48 tons, Push/Drag 125 tons]; Extras: Damaging; Power Feats: Precise) [34/45] Drawbacks -0 = -0pp Totals: Abilities (41) + Combat (20) + Saves (12) + Skills (19) + Feats (21) + Powers (71) + Drawbacks (-0) = 184 Power Points
Moira Morley Posted June 11, 2017 Author Posted June 11, 2017 (edited) Seraph, Faith Martel. Psionic Healer. Things She Did Title Of Show Beach Party in Winter Family Visit A Day Without Powers Banking On It New Sound Japanese Import House of L House of L: The End Between Us I could have sworn she did more. ----- The Unicorn, Yasmin Yates. Kid who turns into a Unicorn. Things She Did New Kid On Campus Why so Sad, Powerhouse? ----- Justice, Samantha Stone. Undead with a Giant Sword. Things She Did Justice, Like Lightning... Edited June 11, 2017 by Moira Morley
Moira Morley Posted June 12, 2017 Author Posted June 12, 2017 (edited) My Builds Novice Mage PL 7, 105pp Temptation Demon PL 10, 150pp Archer PL 12, 180pp Tiger PL 10, 146pp Wealthy Thrillseeker PL 10, 150pp Chainmail Bikini Warrior PL 10, 150pp Heckler PL 7, 102pp Giant Sword Wielder PL 10, 147pp Boy Genius Gadgeteer PL 7, 105pp Gambler PL 7, 102pp 'Intelligent' Gorilla PL 10, 146pp Demigod(dess) of Art PL 12, 180pp Others' Builds Dam (Blood) Time of Vengeance Empress Paragons setting Edited September 26, 2019 by Moira Morley
Moira Morley Posted June 12, 2017 Author Posted June 12, 2017 (edited) Novice Mage or Every Master Starts Somewhere or Don't Summon Satan, Kids! I did not do this by myself. Sand and I bounced ideas off of each other. Abilities 0 + 0 + 4 + 6 + 6 + 4 = 20pp Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 16 (+3) Wisdom 16 (+3) Charisma 14 (+2) Combat 6 + 6 = 12pp Attack +3, +7 (magic) Grapple +3 Damage +0 (unarmed), +7 (magic) Defence +5 (+2 flat-footed) Knockback -1/-4 Initiative +0 Saving Throws 2 + 4 + 4 = 10pp Toughness +2/+9 Fortitude 2 (+4) Reflex 4 (+4) Will 4 (+7) Feats 9pp Attack Specialization (magic) 2 Attractive Distract (Bluff) Dodge Focus 2 Precise Shot Ritualist Taunt Skills 72 = 18pp Bluff 8 (+10, +14 Attractive) Concentration 12 (+15) Diplomacy 8 (+10, +14 Attractive) Knowledge (arcane lore) 12 (+15) Knowledge (history) 7 (+10) Languages 4 Notice 7 (+10) Search 7 (+10) Sense Motive 7 (+10) Powers 7 + 3 + 20 + 6 = 36pp Deflect: Protection 7 (Flaws: Duration [Sustained, +0]) Hover: Flight 3 (50MPH; Drawbacks: Low Ceiling 3 [5ft]) Magic: Array 8 (Power Feats: Alternate Power 5; Drawbacks: Power Loss [must have hands free]) . . Befuddle: Emotion Control 7 (Power Feats: Mind Blank) . . Blind: Dazzle 7 (visual; Power Feats: Incurable, Reversible) . . Mystic Orbs: Damage 7 (Extras: Range [Ranged]; Power Feats: Homing, Split Attack) . . Sleep: Fatigue 7 (Power Feats: Sedation) . . Telekinesis: Move Object 7 (Effective 35 Strength; Power Feats: Precise, Subtle) . . Understand: Comprehend 4 (Understand Animals, Understand Languages, Understand Plants, Understand Spirits; Extras: Affects Others, Area [Burst]) Sense Magic: Super-Senses 6 (Magic Awareness [very common; acute, radius, ranged]) Totals: Abilities 20 + Combat 12 + Saves 10 + Feats 9 + Skills 18 + Powers 36 = 105pp Edited September 26, 2019 by Moira Morley
Moira Morley Posted June 16, 2017 Author Posted June 16, 2017 (edited) Temptation Demon "What hope is there?” I asked. "If even angels fall, what hope is there for the rest of us?" "There isn’t," he said. "We’re on our own. And we have to make the choices we think are best for our own survival." Abilities 0 + 6 + 6 + 4 + 4 + 14 = 34pp Strength 10 (+0) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 24/34 (+7/+12) Combat 16 + 10 = 26pp Attack +8 Grapple +11 Damage +0 (unarmed), +8 (Sin-ergy) Defence +7 (+3 flat-footed) Knockback -6 Initiative +3 Saving Throws 4 + 4 + 8 = 16pp Toughness +13 Fortitude 4 (+7) Reflex 4 (+7) Will 8 (+10) Feats 14pp Attractive Chokehold Connected Contacts Distract (Bluff) Dodge Focus 2 Fascinate (Bluff) Grappling Finesse Improved Pin Set-up Taunt Ultimate Skill (Bluff) Well-Informed Skills 72 = 18pp Acrobatics 12 (+15) Bluff 8 (+15/+20, +19/+24 Attractive) Diplomacy 3 (+10/+15, +14/+19 Attractive) Escape Artist 12 (+15) Gather Information 8 (+15/+20) Intimidate 3 (+10/+15) Knowledge (arcane lore) 8 (+10) Knowledge (theology and philosophy) 8 (+10) Language 2 (Demon [native], English, 1 other) Perform (dance) 8 (+15/+20) Powers 11 + 15 + 10 + 6 = 42pp Demon Soul: Immunity 11 (aging, disease, environmental effect [all], poison, sleep, suffocation [all]) Feeding: Drain Charisma 12 (Flaws: Requires Grapple; Power Feats: Insidious, Slow Fade 2 [5 minutes], Subtle) . . Recently Fed: Enhanced Charisma 10 . . Play Heartstrings: Emotion Control 12 (Flaws: Range 2 [Touch]; Power Feats: Insidious, Mental Link, Mind Blank, Subtle) . . Sin-ergy: Damage 8 (Power Feats: Improved Critical 2) . . Unnoticeable: Concealment 4 (all visual senses; Power Feats: Close Range, Selective) . . Your Destination: Super-Movement 2 (Dimensional 2 [Afterlife Realms]; Extras: Portal) Unblemished Visage: Protection 10 Wings: Flight 3 (50MPH, 500 feet per round; Drawbacks: Power Loss [if restrained]) . . The Female Form: Morph 2 (humanoids; Power Feats: Quick Change) Totals: Abilities 34 + Combat 26 + Saving Throws 16 + Feats 14 + Skills 18 + Powers 42 = 150pp Edited September 26, 2019 by Moira Morley
Moira Morley Posted June 17, 2017 Author Posted June 17, 2017 (edited) Archer or Rich People Have Weird Hobbies or "No, I am not an elf!" Da da dada! Dun dundundun! Abilities 4 + 14 + 6 + 0 + 4 + 6 = 34pp Strength 14 (+2) Dexterity 24 (+7) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 16 (+3) Combat 10 + 30 = 40pp Attack +5 (base), +9 (range), +15 (bows) Grapple +7 Damage +2 (unarmed), +4 (unarmed sneak attack), +7 (arrows, barrage), +9 (arrows sneak attack, barrage sneak attack) Defense +15 (+8 flat-footed) Knockback -1/-4 Initiative +7 Saving Throws 6 + 6 + 6 = 18pp Toughness +3/+9 Fortitude 6 (+9) Reflex 6 (+13) Will 6 (+8) Feats 39pp Acrobatic Bluff Ambidexterity Attack Focus (range) 4 Attack Specialization (bows) 3 Attractive Benefit 3 (Wealthy 3 [unbelievably rich]) Connected Contacts Critical Strike Defensive Roll 3 Distract (Bluff) Endurance Evasion 2 Hide In Plain Sight Improved Aim Improved Critical (bows) 2 Improved Ranged Disarm Power Attack Precise Shot 2 Quick Draw 2 Ranged Pin Redirect Skill Mastery (Acrobatic, Escape Artist, Stealth, 1 other) Sneak Attack Taunt Uncanny Dodge (hearing) Skills 96/96 = 24pp Acrobatics 13 (+20) Bluff 13 (+16, +20 Attractive) Climb 8 (+10) Diplomacy 13 (+16, +20 Attractive) Escape Artist 8 (+15) Gather Information 12 (+15) Notice 13 (+15) Sense Motive 8 (+10) Stealth 8 (+15) Powers 21 + 2 + 2 = 25pp Bow and Quiver: Device 4 (hard-to-lose, 18+1+1+5=25/25 device points; Power Feats: Restricted [works as a Ranged Damage 3 Mighty 2 weapon for those without Attack Specialization (bows)]) . . Arrows: Damage 5 (Extras: Penetrating, Range [Ranged]; Power Feats: Increased Range 1 [100ft], Mighty 2) [18dp] . . . . Barrage: Damage 5 (Extras: Area [25-50ft Radius Burst, Targeted], Range [Ranged], Selective Attack; Flaws: Action [Full]; Power Feats: Mighty 2, Progression [Area]) [1dp] . . . . Alternate Power [1dp] . . Zipline: Super-Movement 2 (Slow-Fall, Swinging) and Speed 2 (25MPH, 250 feet per round; Flaws: Limited [Swinging]) [5dp] Eagle Eyes: Super-Senses 2 (Extended Vision [-1 per 1000 feet]) Sharp Ears: Super-Senses 2 (Accurate Hearing) Totals: Abilities 34 + Combat 40 + Saving Throws 18 + Feats 39 + Skills 24 + Powers 25 = 180pp Edited September 26, 2019 by Moira Morley
Moira Morley Posted July 18, 2017 Author Posted July 18, 2017 (edited) Tiger or Safest Picture I Could Find Abilities 12 + 6 + 12 + 4 + 4 + 6 = 44pp Strength 30 (+10) Dexterity 16 (+3) Constitution 26 (+8) Intelligence 14 (+2) Wisdom (+2) Charisma 16 (+3) Combat 6 + 14 = 20pp Attack +2 (+3 base, -1 size), +6 (melee), +8 (claws) Grapple +20 (+6 melee, +10 strength, +4 size) Damage +10 (unarmed), +12 (claws) Defence +8 (+7 base, +2 dodge focus, -1 size; +4 flat-footed) Knockback -10 (-6 toughness, -4 size) Initiative +7 Saving Throws 0 + 7 + 4 = 11pp Toughness +12 Fortitude 0 (+8) Reflex 7 (+10) Will 4 (+6) Skills 75/76 = 19pp Acrobatics 12 (+15) Handle Animal 7 (+10) Intimidate 12 (+17) Search 8 (+10) Sense Motive 8 (+10) Stealth 11 (+10) Survival 8 (+10) Swim 9 (+15) Feats 20pp Acrobatic Bluff Animal Empathy Attack Focus (melee) 4 Attack Specialization (claws) Dodge Focus 2 Endurance Evasion 2 Hide In Plain Sight Improved Grab Improved Grapple Improved Initiative Move-by Action Skill Mastery (Acrobatics, Stealth, Survival, Swim) Startle Uncanny Dodge (hearing) Powers 4 + 3 + 3 + 13 + 5 + 4 = 32pp Climbing Claws: Super-Movement 2 (Wall-Crawling 2 [full speed]) Feline Pounces: Array 1 (Power Feats: Alternate Power 1) . . Leaping 2 (x5) . . Speed 2 (25MPH, 250 feet a round) Feline Senses: Super-Senses 3 (low-lightvision, scent, tracking [scent]) Large: Growth 4 (Extras: Duration [Continuous]; Flaws: Permanent; Power Feats: Innate) Scratching Claws: Damage 2 (Power Feats: Improved Critical 2, Mighty) Tough: Protection 4 Totals: Abilities 44 + Combat 20 + Saving Throws 11 + Skills 19 + Feats 20 + Powers 32 = 146pp Edited September 26, 2019 by Moira Morley
Moira Morley Posted July 27, 2017 Author Posted July 27, 2017 (edited) Wealthy Thrillseeker Rest in Paradise, babe. Art by Alderwitch Abilities 8 + 8 + 4 + 0 + 4 + 12 = 36pp Strength 18 (+4) Dexterity 18 (+4) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 22 (+6) Combat 8 + 10 = 18pp Attack +4 (range), +6 (kinetic force), +12 (melee) Grapple +16 (+12 melee, +4 strength) Damage +4 (unarmed), +6 (kinetic force), +8 (power punch) Defence +8 (+5 base, +3 dodge focus; +3 flat-footed) Knockback -1/-3/-4/-6 (+2 con, +4 force field, +6 defensive roll) Initiative +8 Saving Throws 4 + 8 + 4 = 16pp Toughness +12 Fortitude 4 (+6) Reflex 8 (+12) Will 4 (+6) Skills 52 = 13pp Acrobatics 11 (+15) Bluff 4 (+10, +14 Attractive) Diplomacy 4 (+10, +14 Attractive) Drive 6 (+10) Gather information 4 (+10) Language 3 (English, Enochian, Portuguese, Spanish) Notice 8 (+10) Perform (dance) 4 (+10) Sense Motive 8 (+10) Feats 46pp Acrobatic Bluff All-Out Attack Ambidexterity Assessment Attack Focus (melee) 8 Attractive Benefit 2 (Wealth 2 [believably rich]) Chokehold Connected Contacts Critical Strike Defensive Roll 6 Distract (Bluff) Dodge Focus 3 Elusive Target Endurance Equipment 2 Evasion 1 Improved Disarm 1 Improved Initiative Improved Grab Improved Trip Improved Throw Instant Up Power Attack Redirect Stunning Attack Takedown Attack 1 Uncanny Dodge (hearing) Well-Informed Quote Aeroboard: Strength 20 [2ep], Toughness +5, Defence +0, Flight 4 (100MPH) [8ep] Powers 18 + 3 = 21pp Kinetic Bracers: Device 4 (hard to lose; Power Feats: Restricted 2 [attuned]) . . Deflect: Protection 4 (Flaws: Duration [Sustained, +0]) . . Power Punch: Damage 4 (Extras: Penetrating [8 ranks]; Power Feats: Alternate Power 1, Improved Critical 2, Mighty) . . . . Kinetic Force: Damage 6 (Extras: Range [Ranged]; Power Feats: Accurate) Tech Shades: Device 1 (easy to lose) . . Super-Senses 5 (Direction Sense, Distance Sense, Extended [vision; 100ft], Infravision, Time Sense) Totals: Abilities 36 + Combat 18 + Saving Throws 16 + Skills 13 + Feats 46 + Powers 21 = 150pp Edited September 26, 2019 by Moira Morley
Moira Morley Posted July 27, 2017 Author Posted July 27, 2017 (edited) Chainmail Bikini Warrior or Moira tries to build Wonder Woman or Red Sonja, but gets sidetracked and does a Fantasy Loot Hobo... or Fantasy Gadgeteer? Abilities 6 + 6 + 6 + 0 + 4 + 4 =26pp Strength 16 (+3) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 14 (+2) Combat 16 + 14 = 30pp Attack +8 (range), +10 (melee) Grapple +13 (+10 melee, +3 strength) Damage +3 (unarmed), +8 (bow), +10 (sword) Defence +7 (+7 base; +4 flat-footed) Knockback -1/-4/-6 (+3 con, +5 protection [bracers], +5 protection [armor]) Initiative +7 Saving Throws 5 + 7 + 4 = 16pp Toughness +13 Fortitude 5 (+8) Reflex 7 (+10) Will 4 (+6) Skills 72 = 18pp Acrobatics 12 (+15) Climb 12 (+15) Handle Animal 8 (+10) Intimidate 8 (+10) Languages 4 (various fantasy languages) Notice 8 (+10) Survival 8 (+10) Stealth 12 (+15) Feats 11pp Accurate Attack Acrobatic Bluff Attack Focus (melee) 2 Hide In Plain Sight Improved Initiative Interpose Power Attack Precise Shot Quick Draw Takedown Attack Powers 12 + 8 + 4 + 9 + 4 + 12 = 49pp Anti-Magic Bracers: Device 3 (hard to lose) . . Immunity 20 (magic effects; Flaws: Duration [Sustained, +0], Limited [half effect]) . . Protection 5 (Flaws: Duration [Sustained, +0]) Armor of Comfort: Device 2 (hard to lose) . . Immunity 5 (environmental effects [all]) . . Protection 5 Boots of Speed: Device 1 (hard to lose) . . Enhanced Feats 1 (Move-by Action) . . Speed 3 (50MPH, 500 feet a round; Power Feats: Alternate Power 1) . . . . Leaping 3 (x10) Farshot Bow: Device 3 (easy to lose) . . Arrows: Damage 5 (Extras: Range [Ranged]; Power Feats: Improved Range 2 [250ft], Mighty 3) Ring of Sustenance: Device 1 (hard to lose) . . Features 1 (you are always clean) . . Immunity 4 (sleep, starvation/thirst, suffocation [all]) Vorpal Sword: Device 4 (easy to lose) . . Blade: Damage 7 (Extras: Penetrating; Power Feats: Improved Critical 4, Mighty, Precise) Totals: Abilities 26 + Combat 30 + Saving Throws 16 + Skills 18 + Feats 11 + Powers 49 = 150pp Edited September 26, 2019 by Moira Morley
Moira Morley Posted July 28, 2017 Author Posted July 28, 2017 (edited) WIP Psionic Super Soldier Feel free to comment Complications All Germans Are Nazis: Not true! But a physically proficient psion? Probably ring mental alarms in some people around these parts. Mother Tongue: She's not 100% fluent in English, in times of stress she will speak her native language Not Exactly Wrong: Erde is working on a super soldier program. They are looking towards the multiverse. Though Earth Prime is probably not their first priority. Unfamiliar Territory: She is unfamiliar with the world. She knows it's not her world. Nothing about the aryan master race is blaring all day. But customs is something she has to learn. Unperson: She doesn't have an identity on this world. Abilities 8 + 8 + 8 + 4 + 4 + 4 = 36pp Strength 18 (+4) Dexterity 18 (+4) Constitution 18 (+4) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 14 (+2) Combat 12 + 10 = 22pp Attack +6 (base), +8 (psychokinetic strike) Grapple +10 Damage +4 (unarmed), +6 (psychokinetic strike) Defence +10 (+5 base, +5 dodge focus; +3 flat-footed) Knockback -2 Initiative +8 Saving Throws 2 + 2 + 4 =8pp Toughness +4 Fortitude 2 (+6) Reflex 2 (+6) Will 4 (+6) Skills 40 = 10pp Acrobatics 6 (+10) Concentration 8 (+10) Knowledge (behavioural sciences) 3 (+5) Language 1 (English, German [native]) Notice 8 (+10) Sense Motive 8 (+10) Stealth 6 (+10) Feats 11pp Acrobatic Bluff Critical Strike Dodge Focus 5 Elusive Target Evasion Power Attack Uncanny Dodge (hearing) Powers 19 = 19pp Psionic Treatment: Array 8 (Power Feats: Alternate Power 3) . . Covert Hypnosis: Mind Control 7 (Extras: Duration [Sustained]; Flaws: Sense-Dependent [hearing]; Power Feats: Insidious, Subtle) . . Discord: Emotion Control 7 (Power Feats: Mind Blank) . . Hallucination: Illusion 7 (auditory, visual; Flaws: Phantasm; Power Feats: Progression 2 [25ft area]) . . Psychokinetic Strike: Damage 2 (Extras: Alternate Save [Will] [6 ranks], Secondary Effect [6 ranks]; Power Feats: Accurate, Mighty) . . Shroud: Obscure 4 (all senses, 50ft radius; Extras: Selective Attack; Flaws: Phantasms) . . Telekinesis: Move Object 7 (Effective Strength 35; Power Feats: Precise, Subtle) Totals: Abilities 36 + Combat 22 + Saving Throws 8 + Skills 10 + Feats 11 + Powers 19 = 106pp Edited August 3, 2017 by Moira Morley
Supercape Posted August 3, 2017 Posted August 3, 2017 As request: Erde super-serum soldier gets blown up by resistance. Gets a lot of scars and the super serum seeps into her cerebrospinal fluid. Half mad she zips to another dimension and gets the psychic power to project herself. Vanity be her name. Power Level: 7; Power Points Spent: 105/105 STR: +3 (10/16), DEX: +0 (10), CON: +5 (6/20), INT: +1 (12), WIS: +1 (12), CHA: +0 (10) Saves: Tough: +5/+6, Fort: +8, Ref: +4, Will: +6 Skills: Climb 2 (+5), Concentration 4 (+5), Drive 2 (+2), Intimidate 8 (+8), Knowledge (tactics) 4 (+5), Language 2 (+2), Medicine 2 (+3), Notice 4 (+5), Sense Motive 4 (+5), Stealth 4 (+4), Survival 2 (+3), Swim 2 (+5) Feats: Attack Specialization (Custom Heavy Pistol), Equipment 2, Rage 2 (+1 Increased Duration x5 rounds) Powers: Enhanced Constitution 14 (+14 CON) [NB: Her base CON is low due to war injuries] Enhanced Strength 6 (+6 STR) Enhanced Trait 3 (Feats: Rage 2 (+1 Increased Duration x5 rounds)) Illusion 7 (affects: all sense types, DC 17; Selective Attack; Limited (People only), Limited (Phantasm)) (Psychic vanity - projection) ESP 9 (Alternate; affects: 2 types, inc. visual; Duration (sustained); Custom 2 (Medium: Pictures/Sculptures of herself); Dimensional 2 (group), Subtle (subtle)) Stun 5 (Alternate; DC 15; Range 2 (perception)) Morph 4 (morph: broad group, +20 Disguise; Custom (Phantasm)) Concealment 4 (Alternate; all visual senses; Custom (Phantasm)) Equipment: Custom Heavy Pistol (Heavy Pistol, Stun Ammo), Leather Jacket Attack Bonus: +8 (Ranged: +8, Melee: +8, Pistols +10, Grapple: +11) Defense: +8 (Flat-footed: +4), Knockback: -3 Initiative: +0 Drawbacks: Vulnerable, common, moderate, Explosions Languages: English, French, German Totals: Abilities 0 + Skills 10 (40 ranks) + Feats 3 + Powers 51 + Combat 32 + Saves 12 - Drawbacks 3 = 105 Fluffy stuff: Victim Volunteer of Erde Super Programme, shortly into active service was caught in mortart fire and nearly died. Badly scarred and traumatised, the experimental Tyr compound seeped into her cracked skull and then drove her insane. Waking up in an alternate reality (Earth prime) the horribly scarred woman swore of war and determined to make a new life. Her brain now effected, she can project herself psychically - seeing through images of herself, or creating phantasms of herself in other peoples heads. The projection is so complete she can even stun people by projecting her own psyche into other peoples heads. Complications 1: Hideously Scarred; if ever actually seen as herself. 2: Explosive fear: Aside from her psychogenic vulnerabilty to explosions, she will freeze or panic in the face of, or even witnessing any explosions. 3. Vanity; a previously beautiful woman, she will lap up and crave people complimenting her morphed beauty. 4. Insanity. Her mind has transported her to other dimensions and she was pretty screwed up to begin with. 5. Tyr. Her body is awash with the Tyr serum, which can negatively interact with conventional medical drugs. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.
Moira Morley Posted August 15, 2017 Author Posted August 15, 2017 (edited) Scion Reputation Chart Knowledge (streetwise) 10 - Moira co-owns a pub with her father in the West End. 10 - Scion patrols around the West End, dealing with criminals. 15 - Moira is Scion. Knowledge (popular culture) 15 - During the late 00s, Moira was the hero Divine. It was a secret insomuch as she didn't care to keep it. 15 - Moira disappeared off the radar in late 2011. She reappeared in early 2017... changed. 20 - Moira was part of the short-lived Knights of Freedom. 20 - Moira has had several dalliances with well-known heroes and villains. Knowledge (theology and philosophy) 15 - Moira is an ordained Hellenistic priestess. 20 - Moira's golden bracer is powered by the Olympian gods. (also can be found out by [arcane lore]) 20 - Moira is of Olympian blood. 30 - Moira is a former Olympian goddess named Edone. Edited August 15, 2017 by Moira Morley
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