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Moira's Scraps


Moira Morley

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Heckler

"Let me sing you the song of my people!"

 

Abilities 0 + 0 + 6 + 6 + 2 + 6 = 20pp

Strength 10 (+0)

Dexterity 10 (+0)

Constitution 16 (+3)

Intelligence 16 (+3)

Wisdom 12 (+1)

Charisma 16 (+3)

 

Combat 6 + 6 = 12pp

Attack +3

Grapple +3

Damage +0 (unarmed), +7 (Hahaha!)

Defence +4 (+3 base, +1 dodge focus; +2 flat-footed)

Knockback -8, -1 without Force Field

Initiative +0

 

Saving Throws 0 + 3 + 8 = 11pp

Toughness +3/+10 (+3 con, +7 Force Field [Impervious 7])

Fortitude +3 (+3 con, +0 save)

Reflex +3 (+0 dex, +3 save)

Will +9 (+1 wis, +8 save)

 

Skills 48 ranks = 12pp

Bluff 12 (+15)

Knowledge (current events) 7 (+10)

Knowledge (popular culture) 7 (+10)

Notice 4 (+5)

Perform (acting) 7 (+10)

Perform (comedy) 7 (+10)

Sense Motive 4 (+5)

 

Feats 22pp

Ambidexterity

Challenge 5 (Fast Feint, Fast Trick, Powerful Taunt 3)

Distract (Bluff)

Dodge Focus 1

Endurance

Inspire 5

Leadership

Luck 2

Redirect

Seize Initiative

Setup

Taunt

Ultimate Skill (Bluff)

 

Powers 7 + 18 = 25pp

 

It Was Just A Prank!Protection 7 (Extras: Impervious; Flaws: Saving Throw [Will])

 

TrollingArray 7 (Power Feats: Alternate Power 4)

. . Booooo!Emotion Control 7 (Flaws: Sense-Dependent [hearing])

. . Come At Me, Bro!Mind Control 7 (Extras: Conscious; Flaws: Limited [One Command], Sense-Dependent [hearing])

. . Hahaha!Damage 7 (Extras: Alternate Save [Will], Range 2 [Perception]; Flaws: Distracting, Sense-Dependent [hearing])

. . Suck It Up, Buttercup!Nullify 7 (all mental effects; Extras: Range [Perception]; Flaws: Sense-Dependent [hearing])

. . U Mad?Confuse 7 (Extras: Range [Perception]; Flaws: Sense-Dependent [hearing])

 

Totals: Abilities 20 + Combat 12 + Saving Throws 11 + Skills 12 + Feats 22 + Powers 25 = 102pp

Edited by Moira Morley
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  • 2 months later...

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Giant Sword Wielder

or "What's that butterknife you're trying to pass off as a sword? Let me show you what a REAL sword looks like."

or "Screw you, Freud!"

 

Abilities 15 + 4 + 10 + -4 + 4 + 6 = 35pp

Strength 25 (+7)

Dexterity 14 (+2)

Constitution 20 (+5)

Intelligence 6 (-2)

Wisdom 14 (+2)

Charisma 16 (+3)

 

Combat 14 + 14 = 28pp

Attack +7

Grapple +19

Damage +7 (unarmed), +13 (sword)

Defence +7 (+7 base; +4 flat-footed)

Knockback -6, -3 without sword

Initiative +2

 

Saving Throws 5 + 5 + 5 = 15pp

Toughness +13 (+5 con, +2 Grit, +6 SO FRICKEN HUGE)

Fortitude +10 (+5 con, +5 save)

Reflex +7 (+2 dex, +5 save)

Will +7 (+2 wis, +5 save)

 

Skills 28 ranks = 7pp

Intimidate 12 (+15)

Notice 8 (+10)

Sense Motive 8 (+10)

 

Feats 22pp

All-Out Attack

Assessment

Critical Strike

Diehard

Distract (Intimidate)

Endurance

Fascinate (Intimidate)

Fearless

Improved Disarm

Improved Grab

Improved Smash

Improved Throw

Improved Trip

Instant Up

Interpose

Move-by Action

Power Attack

Quick Draw

Startle

Takedown Attack 2

Ultimate Effort (Intimidate)

 

Powers 2 + 5 + 10 + 23 = 40pp

 

GritProtection 2

 

Powerful StridesArray 2 (Power Feats: Alternate Power 1)

. . Leaping 4 (x25; Running Long Jump 425ft, Standing Long Jump 212ft, Vertical Jump 106ft)

. . Speed 4 (100mph, 1000 feet per round)

 

Super-Strength 5 (Effective 50 Strength; Light 4 tons, Medium 8 tons, Heavy 12 tons, Maximum 24 tons, Push/Drag 60 tons)

 

HUGE SWORDDevice 5 (hard to lose; Power Feats: Indestructible, Restricted 2 [must have Effective 50 Strength to pick up])

. . HUGE BLADEDamage 6 (Extras: Penetrating; Power Feats: Alternate Power 2, Improved Critical 2, Improved Disarm 2, Mighty)

. . . . Plant It In The GroundTrip 8 (Extras: Area [Burst, General], Knockback; Flaws: Range [Touch]; Power Feats: Improved Throw)

. . . . Swing It AroundDamage 6 (Extras: Area [Shapeable (6 cubes of 125 cu ft), Targeted]; Power Feats: Mighty)

. . SO FRICKEN HUGEProtection 6 (Flaws: Duration [Sustained, +0])

 

Totals: Abilities 35 + Combat 28 + Saving Throws 15 + Skills 7 + Feats 22 + Powers 40 = 147pp

Edited by Moira Morley
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  • 4 months later...

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Boy Genius Gadgeteer

"Time travel? Not yet."

 

Abilities 0 + 0 + 0 + 10 + 6 + 0 = 16pp

Strength 10 (+0)

Dexterity 10 (+0)

Constitution 10 (+0)

Intelligence 20/30 (+5/+10)

Wisdom 16 (+3)

Charisma 10 (+0)

 

Combat 6 + 6 = 12pp

Attack +3 (base), +7 (range)

Grapple +3

Damage +0 (unarmed), +7 (blaster)

Defense +7 (+3 base, +4 dodge focus; +2 flat-footed)

Knockback -3, -0 without suit

Initiative +0

 

Saving Throws 4 + 4 + 4 = 12pp

Toughness +7 (+0 without suit)

Fortitude 4 (+4)

Reflex 4 (+4)

Will 4 (+7)

 

Skill 56 = 14pp

Computers 5 (+15)

Concentration 6 (+9)

Craft (chemical) 5 (+15)

Craft (electronic) 5 (+15)

Craft (mechanical) 5 (+15)

Disable Device 5 (+15)

Knowledge (arcane lore) 5 (+15)

Knowledge (life sciences) 5 (+15)

Knowledge (physical sciences) 5 (+15)

Knowledge (technology) 5 (+15)

Search 5 (+15)

 

Feats 13pp

Artificer

Attack Focus (ranged) 4

Dodge Focus 4

Eidetic Memory

Inventor

Precise Shot

Uncanny Dodge (mental)

 

Powers 16 + 10 + 12 = 38pp

 

Alien Brain

. . Enhanced Intelligence 10

. . Quickness 6 (x100)

 

BlasterDevice 3 (easy to lose; Power Feats: Restricted [coded, DC 25 Computers check])

. . Light BlastDamage 7 (Extras: Range [Ranged])

 

Q-SuitDevice 3 (hard to lose)

. . Gravity NullificationFlight 4 (100MPH)

. . Nanoweave ArmorProtection 7

 

Totals: Abilities 16 + Combat 12 + Saving Throws 12 + Skill 14 + Feats 13 + Powers 38 = 105pp

Edited by Moira Morley
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  • 1 month later...

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Gambler

"500? Must be a... peach of a hand."

"Maybe poker's just not your game, Ike. I know, let's have a spelling contest!"

or Moira could sit here all day and quote Val Kilmer's Doc Holliday (and Tombstone in general)

 

Abilities 0 + 4 + 2 + 2 + 6 + 6 = 20pp

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 12 (+1)

Intelligence 12 (+1)

Wisdom 16 (+4)

Charisma 16 (+3)

 

Combat 6 + 6 = 12pp

Attack +3 (melee), +8 (range)

Grapple +3

Damage +0 (unarmed), +6 (Lucky Shots)

Defence +9 (+3 base, +6 dodge focus; +2 flat-footed)

Knockback -2, -0 without Protection

Initiative +2 (Seize Initiative)

 

Saving Throws 4 + 4 + 4 =12pp

Toughness +5 (+1 without Protection)

Fortitude 4 (+5)

Reflex 4 (+6)

Will 4 (+7)

 

Skills 56 = 14pp

Bluff 7 (+10)

Diplomacy 7 (+10)

Gather Information 7 (+10)

Knowledge (popular culture) 4 (+5)

Knowledge (streetwise) 4 (+5)

Notice 12 (+15)

Sense Motive 12 (+15)

Sleight of Hand 3 (+5)

 

Feats 12pp

Attack Focus (range) 5

Benefit (Wealth 2)

Distract (Bluff)

Connected

Contacts

Taunt

Well Informed

 

Powers 13 + 8 + 11 = 32pp

 

Luck Control 3 (bestow Luck on others, force a reroll, spend on others behalf; Power Feats: Luck 3, Seize Initiative)

 

Lucky Shots: Enhanced Feats 8 (Improved Critical 2 [thrown], Throwing Mastery 6)

 

You Missed!

. . Enhanced Feats 7 (Dodge Focus 6, Uncanny Dodge [sight])

. . Protection 4 (Flaws: Duration [Sustained, +0])

 

Totals: Abilities 20 + Combat 12 + Saving Throws 12 + Skills 14 + Feats 12 + Powers 32 = 102pp

Edited by Moira Morley
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'Intelligent' Gorilla

or They Aren't All Geniuses!

 

Abilities 2 + 6 + 6 + -2 + 4 + 6 = 22pp

Strength 20/24 (+5/+7)

Dexterity 16 (+3)

Constitution 20 (+5)

Intelligence 8 (-1)

Wisdom 14 (+2)

Charisma 16 (+3)

 

Combat 16 + 16 = 32pp

Attack +7 (range), +10 (melee)

Grapple +25, +27 raging

Damage +5 (unarmed), +7 (unarmed raging), +8 (Beatdown), +10 (Beatdown raging)

Defence +11/+9 (+8 base, +4 dodge focus, -1 size, -2 raging; +4/+3 flat-footed)

Knockback -8

Initiative +3

 

Saving Throws 4 + 6 + 3 = 13pp

Toughness +9

Fortitude 4 (+9, +11 raging)

Reflex 6 (+9)

Will 3 (+5, +7 raging)

 

Skills 55/56 = 14pp

Acrobatics 12 (+15)

Climb 9 (+10, +12 raging)

Intimidate 10 (+15)

Notice 8 (+10)

Sense Motive 8 (+10)

Survival 8 (+10)

 

Feats 25pp

Accurate Attack

Acrobatic Bluff

All-Out Attack

Ambidexterity

Attack Focus (melee) 3

Defensive Attack

Distract (Intimidate)

Dodge Focus 4

Fast Overrun

Improved Disarm

Improved Grab

Improved Overrun

Improved Pin

Improved Throw

Improved Trip

Power Attack

Rage 2 (+4 str, +2 fort, +2 will, -2 defence, 10 rounds)

Startle

Stunning Attack

 

Powers 2 + 4 + 13 + 5 + 2 + 10 + 4 = 40pp

 

Ape Senses: Super-Senses 2 (low-light vision, scent)

 

Beatdown: Damage 3 (Power Feats: Mighty)

 

Large: Growth 4 (Extras: Duration [Continuous]; Flaws: Permanent; Power Feats: Innate)

 

Monkey Moves

. . Leaping 1 (x2; Running Long Jump 30/34, Standing Long Jump 15/17, Vertical Jump 7/8ft)

. . Speed 2 (25MPH)

. . Super-Movement 1 (Swinging)

 

Monkey Talk: Comprehend 2 (speak to animals, understand animals; Flaws: Limited [simians])

 

Muscle: Super-Strength 5 (Effective 50/54; Light 4/? tons, Medium 8/? tons, Heavy 12/? tons, Maximum 24/? tons, Push/Drag 60/? tons)

 

Tough: Protection 4

 

Totals: Abilities 22 + Combat 32 + Saving Throws 13 + Skills 14 + Feats 25 + Powers 40 = 146pp

Edited by Moira Morley
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Demigod(dess) of Art

"Sing in me, Muse..."

 

Abilities 0 + 4 + 16 + 6 + 4 + 6 = 36pp

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 26 (+8)

Intelligence 16 (+3)

Wisdom 14 (+2)

Charisma 16 (+3)

 

Combat 8 + 10 = 18pp

Attack +4

Grapple +4

Damage +0 (unarmed), +12 (Divine Blast)

Defence 10 (+5 base, +5 dodge focus; +3 flat-footed)

Knockback -7

Initiative +2

 

Saving Throws 6 + 6 + 6 = 18pp

Toughness +14

Fortitude 6 (+14)

Reflex 6 (+8)

Will 6 (+8)

 

Skills 92 = 23pp

Bluff 7 (+10)

Concentration 8 (+10)

Craft (artistic) 12 (+15)

Diplomacy 7 (+10)

Gather Information 7 (+10)

Knowledge (art) 12 (+15)

Knowledge (popular culture) 7 (+10)

Knowledge (theology and philosophy) 7 (+10)

Languages 2

Notice 8 (+10)

Perform (choose one) 7 (+10)

Sense Motive 8 (+10)

 

Feats 20pp

Connected

Contacts

Distract (Bluff)

Dodge Focus 5

Fascinate (Perform)

Inspire 3

Leadership

Master Plan

Set-Up

Taunt

Teamwork 3

Well-Informed

 

Powers 45 + 20 = 65pp

 

Divine Energy: Array 20 (Power Feats: Alternate Power 5)

. . Divine Blast: Damage 12 (Extras: Range 2 [Perception]; Power Feats: Indirect 3, Precise)

. . Ephemeral Art: Illusion 12 (all senses; Flaws: Phantasms; Power Feats: Progression 4 [Area, 100ft])

. . Muse's Inspiration: Probability Control 10 (Extras: Fortune; Flaws: Limited [Fortune only])

. . Muse's Lesson: Boost Any One Skill 12 (Extras: Area [Auditory Perception], Selective; Flaws: Limited [Others only]; Power Feats: Slow Fade 4 [one hour])

. . Primordial Clay: Create Object 12 (Power Feats: Innate, Precise, Progression 1 [12 10ft cubes], Subtle)

. . Shape Matter: Transform 10 (elements, 1000 pounds; Extras: Duration [Continuous]; Flaws: Range [Touch])

 

God Soul

. . Immunity 12 (aging, disease, environmental effects, poison, sleep, starvation and thirst, suffocation)

. . Protection 6

. . Regeneration 2 (Resurrection 2 [1/day])

 

Totals: Abilities 36 + Combat 18 + Saving Throws 18 + Skills 23 + Feats 20 + Powers 65 = 180pp

Edited by Moira Morley
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  • 1 year later...

Yasmin Yates

Power Level:

Unspent Power Points: 0

Trade-Offs:

 

In Brief: Former child hero, grown up, sans former powers

Catchphrase:

Theme:

 

Alternate Identity: None

Birthplace: Freedom City, New Jersey

Residence: Vibora Bay, Florida

Base of Operations:

Occupation: Librarian

Affiliations:

Family: Sarah Yates (mother)

 

Date of Birth: September X, 1994

Apparent Age: early twenties

Gender: Female

Ethnicity: Caucasian

Height: 5'5"

Weight: 110 pounds

Eyes: Green

Hair: Red

 

History

On her eighth birthday, Yasmin made the biggest decision of her very young life. She wished to be a unicorn. It was something she truly wanted to be, in her heart of hearts. It was a wish so pure and untainted, that it immediately caught the attention of a unicorn spirit. The spirit had no qualms with bonding with the child's own spirit. Yasmin was now able to turn into a unicorn!

 

This was not something Yasmin took lightly. Inspired by the heroes of the day, she set out to bring a little bit of goodness into the world. Her villains weren't top notch - peer pressure, depression, truancy, the type of things that could teach a kid a lesson in 30 to 45 minutes - but she was doing her part.

 

By the time she reached high school age, she was brought in to Claremont Academy. over the next four years, she learned much about her powers. But she would learn the hardest lesson, the one of letting go. On her eighteenth birthday, the unicorn spirit could no longer stay with her. It did not answer why, but told her that everything she did helped someone. Yasmin was not sad, she was grateful for the time that she had.

 

After graduation, she lived a 'normal' life. Pursuing her passion to become a librarian. There she could continue teaching all manner of subjects to the younger crowd.

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