Moira Morley Posted August 21, 2017 Author Share Posted August 21, 2017 (edited) Heckler "Let me sing you the song of my people!" Abilities 0 + 0 + 6 + 6 + 2 + 6 = 20pp Strength 10 (+0) Dexterity 10 (+0) Constitution 16 (+3) Intelligence 16 (+3) Wisdom 12 (+1) Charisma 16 (+3) Combat 6 + 6 = 12pp Attack +3 Grapple +3 Damage +0 (unarmed), +7 (Hahaha!) Defence +4 (+3 base, +1 dodge focus; +2 flat-footed) Knockback -8, -1 without Force Field Initiative +0 Saving Throws 0 + 3 + 8 = 11pp Toughness +3/+10 (+3 con, +7 Force Field [Impervious 7]) Fortitude +3 (+3 con, +0 save) Reflex +3 (+0 dex, +3 save) Will +9 (+1 wis, +8 save) Skills 48 ranks = 12pp Bluff 12 (+15) Knowledge (current events) 7 (+10) Knowledge (popular culture) 7 (+10) Notice 4 (+5) Perform (acting) 7 (+10) Perform (comedy) 7 (+10) Sense Motive 4 (+5) Feats 22pp Ambidexterity Challenge 5 (Fast Feint, Fast Trick, Powerful Taunt 3) Distract (Bluff) Dodge Focus 1 Endurance Inspire 5 Leadership Luck 2 Redirect Seize Initiative Setup Taunt Ultimate Skill (Bluff) Powers 7 + 18 = 25pp It Was Just A Prank!: Protection 7 (Extras: Impervious; Flaws: Saving Throw [Will]) Trolling: Array 7 (Power Feats: Alternate Power 4) . . Booooo!: Emotion Control 7 (Flaws: Sense-Dependent [hearing]) . . Come At Me, Bro!: Mind Control 7 (Extras: Conscious; Flaws: Limited [One Command], Sense-Dependent [hearing]) . . Hahaha!: Damage 7 (Extras: Alternate Save [Will], Range 2 [Perception]; Flaws: Distracting, Sense-Dependent [hearing]) . . Suck It Up, Buttercup!: Nullify 7 (all mental effects; Extras: Range [Perception]; Flaws: Sense-Dependent [hearing]) . . U Mad?: Confuse 7 (Extras: Range [Perception]; Flaws: Sense-Dependent [hearing]) Totals: Abilities 20 + Combat 12 + Saving Throws 11 + Skills 12 + Feats 22 + Powers 25 = 102pp Edited September 26, 2019 by Moira Morley Link to comment
Moira Morley Posted October 29, 2017 Author Share Posted October 29, 2017 (edited) Giant Sword Wielder or "What's that butterknife you're trying to pass off as a sword? Let me show you what a REAL sword looks like." or "Screw you, Freud!" Abilities 15 + 4 + 10 + -4 + 4 + 6 = 35pp Strength 25 (+7) Dexterity 14 (+2) Constitution 20 (+5) Intelligence 6 (-2) Wisdom 14 (+2) Charisma 16 (+3) Combat 14 + 14 = 28pp Attack +7 Grapple +19 Damage +7 (unarmed), +13 (sword) Defence +7 (+7 base; +4 flat-footed) Knockback -6, -3 without sword Initiative +2 Saving Throws 5 + 5 + 5 = 15pp Toughness +13 (+5 con, +2 Grit, +6 SO FRICKEN HUGE) Fortitude +10 (+5 con, +5 save) Reflex +7 (+2 dex, +5 save) Will +7 (+2 wis, +5 save) Skills 28 ranks = 7pp Intimidate 12 (+15) Notice 8 (+10) Sense Motive 8 (+10) Feats 22pp All-Out Attack Assessment Critical Strike Diehard Distract (Intimidate) Endurance Fascinate (Intimidate) Fearless Improved Disarm Improved Grab Improved Smash Improved Throw Improved Trip Instant Up Interpose Move-by Action Power Attack Quick Draw Startle Takedown Attack 2 Ultimate Effort (Intimidate) Powers 2 + 5 + 10 + 23 = 40pp Grit: Protection 2 Powerful Strides: Array 2 (Power Feats: Alternate Power 1) . . Leaping 4 (x25; Running Long Jump 425ft, Standing Long Jump 212ft, Vertical Jump 106ft) . . Speed 4 (100mph, 1000 feet per round) Super-Strength 5 (Effective 50 Strength; Light 4 tons, Medium 8 tons, Heavy 12 tons, Maximum 24 tons, Push/Drag 60 tons) HUGE SWORD: Device 5 (hard to lose; Power Feats: Indestructible, Restricted 2 [must have Effective 50 Strength to pick up]) . . HUGE BLADE: Damage 6 (Extras: Penetrating; Power Feats: Alternate Power 2, Improved Critical 2, Improved Disarm 2, Mighty) . . . . Plant It In The Ground: Trip 8 (Extras: Area [Burst, General], Knockback; Flaws: Range [Touch]; Power Feats: Improved Throw) . . . . Swing It Around: Damage 6 (Extras: Area [Shapeable (6 cubes of 125 cu ft), Targeted]; Power Feats: Mighty) . . SO FRICKEN HUGE: Protection 6 (Flaws: Duration [Sustained, +0]) Totals: Abilities 35 + Combat 28 + Saving Throws 15 + Skills 7 + Feats 22 + Powers 40 = 147pp Edited September 26, 2019 by Moira Morley Link to comment
Moira Morley Posted March 8, 2018 Author Share Posted March 8, 2018 (edited) Boy Genius Gadgeteer "Time travel? Not yet." Abilities 0 + 0 + 0 + 10 + 6 + 0 = 16pp Strength 10 (+0) Dexterity 10 (+0) Constitution 10 (+0) Intelligence 20/30 (+5/+10) Wisdom 16 (+3) Charisma 10 (+0) Combat 6 + 6 = 12pp Attack +3 (base), +7 (range) Grapple +3 Damage +0 (unarmed), +7 (blaster) Defense +7 (+3 base, +4 dodge focus; +2 flat-footed) Knockback -3, -0 without suit Initiative +0 Saving Throws 4 + 4 + 4 = 12pp Toughness +7 (+0 without suit) Fortitude 4 (+4) Reflex 4 (+4) Will 4 (+7) Skill 56 = 14pp Computers 5 (+15) Concentration 6 (+9) Craft (chemical) 5 (+15) Craft (electronic) 5 (+15) Craft (mechanical) 5 (+15) Disable Device 5 (+15) Knowledge (arcane lore) 5 (+15) Knowledge (life sciences) 5 (+15) Knowledge (physical sciences) 5 (+15) Knowledge (technology) 5 (+15) Search 5 (+15) Feats 13pp Artificer Attack Focus (ranged) 4 Dodge Focus 4 Eidetic Memory Inventor Precise Shot Uncanny Dodge (mental) Powers 16 + 10 + 12 = 38pp Alien Brain . . Enhanced Intelligence 10 . . Quickness 6 (x100) Blaster: Device 3 (easy to lose; Power Feats: Restricted [coded, DC 25 Computers check]) . . Light Blast: Damage 7 (Extras: Range [Ranged]) Q-Suit: Device 3 (hard to lose) . . Gravity Nullification: Flight 4 (100MPH) . . Nanoweave Armor: Protection 7 Totals: Abilities 16 + Combat 12 + Saving Throws 12 + Skill 14 + Feats 13 + Powers 38 = 105pp Edited September 26, 2019 by Moira Morley Link to comment
Moira Morley Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) Gambler "500? Must be a... peach of a hand." "Maybe poker's just not your game, Ike. I know, let's have a spelling contest!" or Moira could sit here all day and quote Val Kilmer's Doc Holliday (and Tombstone in general) Abilities 0 + 4 + 2 + 2 + 6 + 6 = 20pp Strength 10 (+0) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 16 (+4) Charisma 16 (+3) Combat 6 + 6 = 12pp Attack +3 (melee), +8 (range) Grapple +3 Damage +0 (unarmed), +6 (Lucky Shots) Defence +9 (+3 base, +6 dodge focus; +2 flat-footed) Knockback -2, -0 without Protection Initiative +2 (Seize Initiative) Saving Throws 4 + 4 + 4 =12pp Toughness +5 (+1 without Protection) Fortitude 4 (+5) Reflex 4 (+6) Will 4 (+7) Skills 56 = 14pp Bluff 7 (+10) Diplomacy 7 (+10) Gather Information 7 (+10) Knowledge (popular culture) 4 (+5) Knowledge (streetwise) 4 (+5) Notice 12 (+15) Sense Motive 12 (+15) Sleight of Hand 3 (+5) Feats 12pp Attack Focus (range) 5 Benefit (Wealth 2) Distract (Bluff) Connected Contacts Taunt Well Informed Powers 13 + 8 + 11 = 32pp Luck Control 3 (bestow Luck on others, force a reroll, spend on others behalf; Power Feats: Luck 3, Seize Initiative) Lucky Shots: Enhanced Feats 8 (Improved Critical 2 [thrown], Throwing Mastery 6) You Missed! . . Enhanced Feats 7 (Dodge Focus 6, Uncanny Dodge [sight]) . . Protection 4 (Flaws: Duration [Sustained, +0]) Totals: Abilities 20 + Combat 12 + Saving Throws 12 + Skills 14 + Feats 12 + Powers 32 = 102pp Edited September 26, 2019 by Moira Morley Link to comment
Moira Morley Posted April 19, 2018 Author Share Posted April 19, 2018 (edited) 'Intelligent' Gorilla or They Aren't All Geniuses! Abilities 2 + 6 + 6 + -2 + 4 + 6 = 22pp Strength 20/24 (+5/+7) Dexterity 16 (+3) Constitution 20 (+5) Intelligence 8 (-1) Wisdom 14 (+2) Charisma 16 (+3) Combat 16 + 16 = 32pp Attack +7 (range), +10 (melee) Grapple +25, +27 raging Damage +5 (unarmed), +7 (unarmed raging), +8 (Beatdown), +10 (Beatdown raging) Defence +11/+9 (+8 base, +4 dodge focus, -1 size, -2 raging; +4/+3 flat-footed) Knockback -8 Initiative +3 Saving Throws 4 + 6 + 3 = 13pp Toughness +9 Fortitude 4 (+9, +11 raging) Reflex 6 (+9) Will 3 (+5, +7 raging) Skills 55/56 = 14pp Acrobatics 12 (+15) Climb 9 (+10, +12 raging) Intimidate 10 (+15) Notice 8 (+10) Sense Motive 8 (+10) Survival 8 (+10) Feats 25pp Accurate Attack Acrobatic Bluff All-Out Attack Ambidexterity Attack Focus (melee) 3 Defensive Attack Distract (Intimidate) Dodge Focus 4 Fast Overrun Improved Disarm Improved Grab Improved Overrun Improved Pin Improved Throw Improved Trip Power Attack Rage 2 (+4 str, +2 fort, +2 will, -2 defence, 10 rounds) Startle Stunning Attack Powers 2 + 4 + 13 + 5 + 2 + 10 + 4 = 40pp Ape Senses: Super-Senses 2 (low-light vision, scent) Beatdown: Damage 3 (Power Feats: Mighty) Large: Growth 4 (Extras: Duration [Continuous]; Flaws: Permanent; Power Feats: Innate) Monkey Moves . . Leaping 1 (x2; Running Long Jump 30/34, Standing Long Jump 15/17, Vertical Jump 7/8ft) . . Speed 2 (25MPH) . . Super-Movement 1 (Swinging) Monkey Talk: Comprehend 2 (speak to animals, understand animals; Flaws: Limited [simians]) Muscle: Super-Strength 5 (Effective 50/54; Light 4/? tons, Medium 8/? tons, Heavy 12/? tons, Maximum 24/? tons, Push/Drag 60/? tons) Tough: Protection 4 Totals: Abilities 22 + Combat 32 + Saving Throws 13 + Skills 14 + Feats 25 + Powers 40 = 146pp Edited September 26, 2019 by Moira Morley Link to comment
Moira Morley Posted April 24, 2018 Author Share Posted April 24, 2018 (edited) Demigod(dess) of Art "Sing in me, Muse..." Abilities 0 + 4 + 16 + 6 + 4 + 6 = 36pp Strength 10 (+0) Dexterity 14 (+2) Constitution 26 (+8) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 16 (+3) Combat 8 + 10 = 18pp Attack +4 Grapple +4 Damage +0 (unarmed), +12 (Divine Blast) Defence 10 (+5 base, +5 dodge focus; +3 flat-footed) Knockback -7 Initiative +2 Saving Throws 6 + 6 + 6 = 18pp Toughness +14 Fortitude 6 (+14) Reflex 6 (+8) Will 6 (+8) Skills 92 = 23pp Bluff 7 (+10) Concentration 8 (+10) Craft (artistic) 12 (+15) Diplomacy 7 (+10) Gather Information 7 (+10) Knowledge (art) 12 (+15) Knowledge (popular culture) 7 (+10) Knowledge (theology and philosophy) 7 (+10) Languages 2 Notice 8 (+10) Perform (choose one) 7 (+10) Sense Motive 8 (+10) Feats 20pp Connected Contacts Distract (Bluff) Dodge Focus 5 Fascinate (Perform) Inspire 3 Leadership Master Plan Set-Up Taunt Teamwork 3 Well-Informed Powers 45 + 20 = 65pp Divine Energy: Array 20 (Power Feats: Alternate Power 5) . . Divine Blast: Damage 12 (Extras: Range 2 [Perception]; Power Feats: Indirect 3, Precise) . . Ephemeral Art: Illusion 12 (all senses; Flaws: Phantasms; Power Feats: Progression 4 [Area, 100ft]) . . Muse's Inspiration: Probability Control 10 (Extras: Fortune; Flaws: Limited [Fortune only]) . . Muse's Lesson: Boost Any One Skill 12 (Extras: Area [Auditory Perception], Selective; Flaws: Limited [Others only]; Power Feats: Slow Fade 4 [one hour]) . . Primordial Clay: Create Object 12 (Power Feats: Innate, Precise, Progression 1 [12 10ft cubes], Subtle) . . Shape Matter: Transform 10 (elements, 1000 pounds; Extras: Duration [Continuous]; Flaws: Range [Touch]) God Soul . . Immunity 12 (aging, disease, environmental effects, poison, sleep, starvation and thirst, suffocation) . . Protection 6 . . Regeneration 2 (Resurrection 2 [1/day]) Totals: Abilities 36 + Combat 18 + Saving Throws 18 + Skills 23 + Feats 20 + Powers 65 = 180pp Edited September 26, 2019 by Moira Morley Link to comment
Moira Morley Posted August 19, 2019 Author Share Posted August 19, 2019 Yasmin Yates Power Level: Unspent Power Points: 0 Trade-Offs: In Brief: Former child hero, grown up, sans former powers Catchphrase: Theme: Alternate Identity: None Birthplace: Freedom City, New Jersey Residence: Vibora Bay, Florida Base of Operations: Occupation: Librarian Affiliations: Family: Sarah Yates (mother) Date of Birth: September X, 1994 Apparent Age: early twenties Gender: Female Ethnicity: Caucasian Height: 5'5" Weight: 110 pounds Eyes: Green Hair: Red History On her eighth birthday, Yasmin made the biggest decision of her very young life. She wished to be a unicorn. It was something she truly wanted to be, in her heart of hearts. It was a wish so pure and untainted, that it immediately caught the attention of a unicorn spirit. The spirit had no qualms with bonding with the child's own spirit. Yasmin was now able to turn into a unicorn! This was not something Yasmin took lightly. Inspired by the heroes of the day, she set out to bring a little bit of goodness into the world. Her villains weren't top notch - peer pressure, depression, truancy, the type of things that could teach a kid a lesson in 30 to 45 minutes - but she was doing her part. By the time she reached high school age, she was brought in to Claremont Academy. over the next four years, she learned much about her powers. But she would learn the hardest lesson, the one of letting go. On her eighteenth birthday, the unicorn spirit could no longer stay with her. It did not answer why, but told her that everything she did helped someone. Yasmin was not sad, she was grateful for the time that she had. After graduation, she lived a 'normal' life. Pursuing her passion to become a librarian. There she could continue teaching all manner of subjects to the younger crowd. Link to comment
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