Sophistemon Posted July 14, 2017 Author Posted July 14, 2017 Blarghy, how could I possibly say 'no' to that?
Sophistemon Posted July 16, 2017 Author Posted July 16, 2017 The How the Grinch Stole Christmas reference nets you a Hero Point. I concur that this should be an Area of Effect attack, but you're right; with the storm going Pangolin wouldn't see it coming. I'm going to split the difference and give you a +5 on your DC, bumping it up to DC30; let's call it Lethal Damage, too. As we're now officially in combat, I'm going to start posting my rolls publicly. With that in mind, let's see how you did. Pangolin DC30 Toughness Save: 1d20+17 24. So, this is interesting. He's failed by 6 so he is bruised, injured, and stunned for one round. The injury we'll call internal damage; the impact of the pre-fab has ruptured something inside Pangolin's biomechanical body. It's his being stunned that had some ramifications. Because he's stunned he both loses his chance for a retaliatory attack against Warne and he's vulnerable to being the subject of a surprise attack. This means he loses his Dodge Bonus and suffers an additional -2 penalty to Defense. Nice job.
Sophistemon Posted July 17, 2017 Author Posted July 17, 2017 Due to this being a surprise attack Upgrade hits Pangolin automatically when you factor in the cyborg's various penalties. Pangolin is already operating at a -1 to Toughness due to his bruise and Corrosion might also make him more vulnerable to damage. We'll see how that plays out below. Now, Corrosion is a linked Drain Toughness/Damage effect, so for Upgrade the DCs are 20 and 25, respectively. Pangolin DC20 Fortitude Save: 1d20+6 11. Ouch. That results in a -10 penalty to Pangolin's toughness, restored at +1 per round. DC25 Toughness Save: 1d20+6 26. That's just unbelievable. So he's fragile as an egg, but doesn't actually take any damage. We're now in the first of our actual combat rounds, so please roll Initiative. Pangolin's Initiative Check: 1d20+10 12. Upgrade's Initiative Check: 1d20+10 22. There's more proof that, despite his bravado, Pangolin is... doing pretty poorly inside. In two hits we've done some major damage.
Blarghy Posted July 21, 2017 Posted July 21, 2017 Factoring in the -2 penalty for Fatigue, Adept's Initiative bonus drops to +10, I believe. Initiative: 1d20+10 30 I should be happy about that roll, but really I'm feeling that I'll want that natural 20 later in the game when it really counts. In any case, I'll go back to Warne's regular trick and just hit Pangolin with Psychokinesis for a quick auto-hit DC25 Toughness check.
Sophistemon Posted July 23, 2017 Author Posted July 23, 2017 Okay, Upgrade's hit took Pangolin down to meager +6 Toughness score, but a round has passed so that improves to an equally pathetic +7. Pangolin DC25 Toughness Save: 1d20+7 13. Okay, normally Pangolin would be Staggered and Stunned, but I'm going to use a GM fiat to re-roll. Blarghy, you gain a Hero Point. DC25 Toughness Save (re-roll): 1d20+7 16. Okay, he rolled a 9 so we add 10, that's a 19+7 for a total of 26. Once again, Pangolin soldiers through taking any damage. Upgrade DC17 Attack Roll (penetrating blast): 1d20+10 27. That's a definite hit, blasting way past Pangolin's meager defenses. He depends on tanking damage, not avoiding it -- and when that armor's gone... Pangolin DC25 Toughness Save: 1d20+7 9. Well, when that armor's gone, something like this happens. That's a failure of 16; Pangolin is down for the count.
Blarghy Posted September 6, 2017 Posted September 6, 2017 Took a bit of a liberty here with the safehouse bit, but I hope it's alright. If it's not, then we can assume that Warne's just outright lying to Meryl to get her and the kid out of Lonely Point, just in case.
Sophistemon Posted September 8, 2017 Author Posted September 8, 2017 No, that's fine; it's a sensible course of action.
Blarghy Posted September 11, 2017 Posted September 11, 2017 I don't suppose the Stones still have their car? Ethan took a bike to get his suit, right? Hopefully their other ride wasn't in a garage attached to the rest of the house, because it'll be a cooooold flight back to town if Warne has to carry both the ladies.
Sophistemon Posted September 23, 2017 Author Posted September 23, 2017 The car (which I hadn't considered before now) is parked in the driveway. Good thinking!
Blarghy Posted October 28, 2017 Posted October 28, 2017 So, this looks like someone in the sky is shooting at Warne/the car, right? Not an explosion? Can I make a Notice check to see where the attack is coming from?
Sophistemon Posted November 12, 2017 Author Posted November 12, 2017 Attack Roll (plasma beam; DC22): 1d20+12 24.
Blarghy Posted November 19, 2017 Posted November 19, 2017 (edited) Gonna do the usual auto-hit psychokinesis hit, for a DC25 Toughness check. I thought about grappling it instead, but let's see if Warne can damage it first to make it safer--or at least wait for Ethan to return and help. Edit: wow, I completely forgot to check against that attack. Sorry! Toughness: 1d20+10 12 ...Well, the good news is, you gave me a Hero Point for my Grinch reference (which I think is my last one? Or do I have two HP left? I can't even remember). I'll burn it to avoid repeating our Mantis fight. Toughness Reroll: 1d20+10 25 There we go! Edited November 19, 2017 by Blarghy
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