Heritage Posted January 4, 2017 Posted January 4, 2017 I didn't realize that the fire had already burned itself out; I will edit my last post accordingly.
Heritage Posted January 4, 2017 Posted January 4, 2017 I am trying so hard to write an at least moderately realistic Englishwoman; please let me know if it ever gets too insufferable.
Tiffany Korta Posted January 12, 2017 Author Posted January 12, 2017 Not enough time for a full investigation, we're not CSI Bedlam , so for now we're have Notice rolls. Let me know if you want to focus on one anything in particular.
Thunder King Posted January 13, 2017 Posted January 13, 2017 John's basically looking for any evidence that seems unusual, anything that would stick out. 26 on notice
Heritage Posted January 16, 2017 Posted January 16, 2017 Notice check: 1d20+10=25 Izzy will check where the body was, as well as the floors and ceilings, because she can, and such areas are frequently overlooked by those who can't.
Tiffany Korta Posted February 1, 2017 Author Posted February 1, 2017 For reference Notice: 1d20+10 19
Tiffany Korta Posted February 8, 2017 Author Posted February 8, 2017 Okay with H retiring the character do you still want to carry on with his TK?
Heritage Posted February 9, 2017 Posted February 9, 2017 Sorry, guys! But I think better to figure out something's not working right away rather than once folksbare more invested later on.
Amelia Posted February 9, 2017 Posted February 9, 2017 As an alternative, I can have Mister Strix jump in to replace Slither, if the rest of you want to keep this one going.
Thunder King Posted February 15, 2017 Posted February 15, 2017 John's going to use his postcognition to sense if there are any strong feelings related to the death lingering. I.E. He's going to try to see through either the perpetrator or the victim's eyes to get a hint of where to go next
Amelia Posted February 15, 2017 Posted February 15, 2017 Rep tables are here if anyone wants to make any checks. Skill Mastery with Stealth is DC25 Notice for Mister Strix to not pull a Batman on you. Skill Mastery with Notice hits DC30 for any relevant checks, and unless there's something stopping him, he'll take 10 on any applicable Search checks to hit DC25. He'll sniff around, feel up, and listen to as much of the crime scene as he can. If any Notice or Search checks reveal any clues, then he'll take 10 with Investigation to hit DC25, which is 10 higher than the DC15 required to collect a clue properly. That gives him a +2 circumstance bonus to the clue analysis, for which he'll also take 10 on the Investigation check, hitting DC27. His Feature allows him to analyze clues then and there at the scene, as if he had a laboratory (since he effectively is one). Not really mechanically relevant, since PC behavior can't be affected by interaction skills, but Intimidation check to big-dog everyone as he comes out of hiding: 17. Not very scary.
Thunder King Posted February 15, 2017 Posted February 15, 2017 21 John does not see him coming. 21 Knows who he is though.
Amelia Posted February 26, 2017 Posted February 26, 2017 It's been a week and a half since the last IC post. What's the status of this thread?
Tiffany Korta Posted February 26, 2017 Author Posted February 26, 2017 Sorry been a bit crap the last few weeks, but as planned a whole new post is now available.
Amelia Posted February 28, 2017 Posted February 28, 2017 I'm operating under the assumption that it's functionally impossible for the Tattered Man to lie to Mister Strix, since TM's Bluff score is +3 and MS hits 30 on Sense Motive with Skill Mastery.
Thunder King Posted February 28, 2017 Posted February 28, 2017 That's a fair assumption. He's got no motivation to try at this point anyway. Getting them to believe that he can do that is the crux of his reason for attempting to gather evidence in this way
Amelia Posted March 12, 2017 Posted March 12, 2017 It's now been about two weeks since the last IC post. Can we get a status update for this thread?
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