Curious Key Posted January 6, 2017 Author Share Posted January 6, 2017 (edited) Rainman is going to try to put a little more effort into aiming this time to make sure he gets it. Going to attack shift +4 . . . 1d20+12=24 That'll hit. 10 damage normally. Since it's a water attack . . . 10*1.5=15, 15+15=30 That'll be a DC30 toughness save, coming right up! Edited January 6, 2017 by Curious Key Link to comment
olopi Posted January 6, 2017 Share Posted January 6, 2017 OH GOD THIS IS GONNA HURT: 1d20+10 25 +10 instead of 11 because of the previous Bruise Well dang, that Bruise actually did something Link to comment
Curious Key Posted January 6, 2017 Author Share Posted January 6, 2017 (edited) Is there anything Bonfire can do now or is he stuck at dazed? Edited January 6, 2017 by Curious Key Link to comment
Curious Key Posted January 6, 2017 Author Share Posted January 6, 2017 (edited) Would you prefer to do an IC post now of him getting hit, or should I keep throwing stuff at Bonny and let you do it all at once? = ) Edited January 6, 2017 by Curious Key Link to comment
olopi Posted January 6, 2017 Share Posted January 6, 2017 Feel free to post, getting a lot of words out of "ouch" is too muhc effort Link to comment
Curious Key Posted January 6, 2017 Author Share Posted January 6, 2017 (edited) Alright. Rainman is going to make the name I've given him confusing and speed in real close and try to do something to Bonfire with an outstretched left hand that's looking kinda cold . . . Attack shift +2 . . . 1d20+10=27 That'll hit. Now, you'll need to make a DC28 Fort save against Paralyze. Edited January 6, 2017 by Curious Key Link to comment
olopi Posted January 6, 2017 Share Posted January 6, 2017 Fortitude: 1d20+8 18 Let's do that again! Fortitude: 1d20+8 19 .... Seriously, what. Link to comment
Curious Key Posted January 6, 2017 Author Share Posted January 6, 2017 . .. Well, he's paralyzed and helpless, so. Rainman is going to coup de grace him. Auto-crit. That's a 41 toughness save. Technically he can get through that without being knocked unconscious. If he does, he needs to make a 1d24 Fort check to avoid being knocked unconscious. Now, I'm not seeing a way out of this even if he makes that save, considering the fort save he'd need to get out of paralyze. Your choice, but if you throw the roll and let him fall unconscious at this dramatic moment, I'll give you a hero point to use as part of your inevitable grand escape. Link to comment
olopi Posted January 6, 2017 Share Posted January 6, 2017 Let's see... 9 Toughness, so 29 tops. Realistically, 24-ish. Nah, he's out cold. Link to comment
Curious Key Posted January 15, 2017 Author Share Posted January 15, 2017 For the record, your wounds are all healed by now. Link to comment
Curious Key Posted January 22, 2017 Author Share Posted January 22, 2017 Things are going to get a little complicated again. Take a hero point. Link to comment
Curious Key Posted January 27, 2017 Author Share Posted January 27, 2017 Five hands are going to extend from the darkness. Two are going to try to seize Bonfire and hold him, one trying to aid the other. The are are going to just wave around and look spooky. Results: 1d20+8: 13 [1d20=5] Ooo, bad luck. Will the other hand overcome the odds and get ahold of Bonfire? Results1d20+8: 19 [1d20=11] The answer continues to be 'nope.' One of the things circling the tower will come and float in front of Bonfire. While not doing anything yet, it seems to be preparing something. Link to comment
Curious Key Posted February 13, 2017 Author Share Posted February 13, 2017 Sorry for the delay! I have literally no excuse. Solemn(?) is going to try to hit Bonfire. In the process, "he" vanishes. 1d20+10=23 That hits! Make a DC18 Will save. If it fails, Bonfire is fatigued. Link to comment
olopi Posted February 17, 2017 Share Posted February 17, 2017 Will Save: 1d20+6 8 Ouch. Link to comment
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