Gizmo Posted May 2, 2017 Posted May 2, 2017 Kimber is going to use her Emotion Control to force a DC 22 Will save against fear on this guy, hoping to disrupt whatever he's doing to maintain the illusion.
Fox Posted May 4, 2017 Author Posted May 4, 2017 It should work! His will save's decent, but gimme the IC post - depending on how Kimber goes about it, he may be taking a penalty.
Fox Posted May 6, 2017 Author Posted May 6, 2017 Will Save vs. Emotion Control (Fear), DC22: 1d20+14-4 21 The meat thing was pretty clever. He fails by 1 - so that's a -2 to his attack rolls, defense, and checks! And his control seems to be slipping....
Fox Posted May 6, 2017 Author Posted May 6, 2017 Given the mind shenanigans going on, a freebie! Kimber can be pretty sure this is actually Indira (or, an accurate version of Indira, trapped in the illusion!), and not some weirdo fake copy he's making to fool her. With Fear Awareness up and her deep familiarity of her friend, she'd also know that Indira's mildly concerned about their situation, but her concern dropped a lot on being reunited and despite her posturing and threat she's impatiently unhappy about their situation. Psychic stuff makes her uncomfortable!
Fox Posted May 19, 2017 Author Posted May 19, 2017 A violent ejection from his weird illusion world! Give me a DC22 Will Save vs. Damage (Psionic). Wraith: Will Save vs. Damage (Psionic): 1d20+8 21 1 bruise! Little Man: Will Save vs. Damage (Psionic); Shaken -2: 1d20+14-2 30 Psychics have dumb will saves.
Fox Posted June 11, 2017 Author Posted June 11, 2017 Initiative time again! There are a lot of eyes looking for Wraith and Kimber - they don't have much time before someone thinks to look up, and the guard between the overlook and the empty space that takes up most of the center of the second floor here doesn't offer them much concealment. If they attack now, they get a surprise round; alternative, they could try something inventive to better their odds (at the cost of the surprise round itself) or find another approach. Wraith: Initiative Roll: 1d20+7 12 Boo, Wraith.
Gizmo Posted July 15, 2017 Posted July 15, 2017 Alright, might as well use the surprise round to make a surprise attack: Soul Scythe vs Angry Little Guy; Charge, Power Attack 2: 1d20+10 25 That should be a DC 21 Will Save vs Damage.
Fox Posted July 21, 2017 Author Posted July 21, 2017 Will Save vs. Damage, DC21: 1d20+14-2 16 Oooh, bad luck for the angry little guy. He fails by five exactly; dazed & bruised.
Fox Posted August 13, 2017 Author Posted August 13, 2017 Alright; way too long on this. My apologies! Wraith'll go ahead and Charge the angry little man: Melee Attack Roll vs. angry little man (Charge +2): 1d20+12+2 19 Ooh, barely. Fun fact: with his toys, the little guy's PL12ish, with a Toughness trade-off. Without it? A flat PL9ish with nasty psychic tricks. Which he may not get a chance to use, at this rate! Toughness Save vs. Wraith, DC27 (Shaken -2, Bruised -1): 1d20+9-3 12 Okay. In the interests of brevity, Wraith'll go ahead and Surge an extra standard action, combine it with her move action, and full-round a group intimidation: Intimidation Check (Imposing +2): 1d20+10+2 14 I said in the interests of brevity. Intimidation Check REROLL (Imposing +2): 1d20+10+2 15 ....thanks, Indira. +10 makes it 25, at least, on the reroll minimum rules. No hand-wavey here, it's an open fight. Intimidate Check vs. Intimidation (DC25): 6#1d20+7 17 8 26 27 18 23 Looks like two of them still want to play. They'll need initiative rolls, then! Initiative Check: 2#1d20+2 20 19 Round 1: angry man: KO 4x goon: standing down 21: Ghost Girl 20: Goon 1 (PL10) 19: Goon 2 (PL10) 12: Wraith (Bruised x1) Ghost Girl's up. Did she ever get in her will save from here?
Gizmo Posted August 30, 2017 Posted August 30, 2017 Ghost Girl Move Action: Fly into position. Standard Action: Using the 'Reap' AP on her scythe with the goal of catching both Goons in its cone: Damage 12 (Reap; Extras: Affects Corporeal, Area [General, Cone], Selective; Feats: Affects Insubstantial 2, Knockback 8) [58PP] If all goes well that's a DC 27 Toughness Save with Rank 20 Knockback.
Fox Posted September 1, 2017 Author Posted September 1, 2017 Toughness Saves vs. Damage, DC27: 2#1d20+12 15 13 Well, alright, then. Glad to see my truly awful defensive rolls apply to jerk NPCs, too. Goon 1 fails by 12. Goon 2 fails by 14. So, a stagger and a daze for both of them, and for failing by 10 or more they fall prey to that knockback. I haven't played with Knockback rules much. Let's have fun! Their fields don't actually give them extra mass and they aren't impervious (prototypes!), so we'll say they have a -6 knockback modifier - against a rank 20 knockback, that's a Knockback 14 and they're easily taking an express trip to the nearest wall. Brick with some iron reinforcement, we'll call that Toughness 8. Toughness Saves vs. Knockback Damage, DC23 (wall): 2#1d20+12 21 29 Thug 1 picks up a bruise (staggered, dazed, bruise x1), Thug 2 doesn't (staggered, dazed). The wall takes 10, for an 18 - which cannot possibly cope with a DC29 knockback hit without getting holes punched through it. And y'know what's less forgiving than brick? Cars & city infrastructure. Toughness Save vs. Knockback Damage, DC25: 2#1d20+12 23 28 Thug 1 actually got a 22, from his bruise (which I'm going to tally dynamically, because I can), so he picks up another. The second thug apparently does okay. And that's where they'll stop. Round 1: angry man: KO 4x goon: standing down 21: Ghost Girl 20: Goon 1 (PL10) [staggered, dazed, bruise x2] 19: Goon 2 (PL10) [staggered, dazed] >12: Wraith (Bruised x1)
Fox Posted September 3, 2017 Author Posted September 3, 2017 Wraith'll go ahead and charge the guy who's a little more hurt. But first, some shapeshifting! Elongation 1 (5ft) [2pp]Speed 1 (10mph / 100 feet per Move Action) [1pp]Strike 5 (Feats: Improved Critical [19-20], Mighty, Power Attack) [7pp][2 + 1 + 7 = 10/10pp] Melee Attack Roll vs. Thug (Charge +2, Prone +4, Power Attack -5/+5): 1d20+12+2+4-5 31 Thaaaat'll do. DC32 toughness for the thug. Toughness Save vs. Wraith, DC32 (Bruised -2): 1d20+12-2 24 Fails by 8, so his daze refreshes and he picks up a third bruise. Wraith has 2HP left, I believe, so let's fast-track this. She'll surge for another attack. Melee Attack Roll vs. Thug (Prone +4, Power Attack -5/+5): 1d20+12+4-5 26 That'll do. Toughness Save vs. Wraith, DC32 (Bruised -3): 1d20+12-3 23 I'm dying here. Fails by 9. Round 1: angry man: KO 4x goon: standing down >21: Ghost Girl (5 HP) 20: Goon 1 (PL10) [staggered, dazed, prone, bruised x4] 19: Goon 2 (PL10) [staggered, prone] 12: Wraith (Bruised x1; 1 HP) Ghost Girl's up.
Gizmo Posted September 4, 2017 Posted September 4, 2017 Ghost Girl Move Action: Fly outside. Standard Action: Ice Breath on the less damaged goon. That's a DC 22 Snare.
Gizmo Posted September 4, 2017 Posted September 4, 2017 Booooo. Surge: Spirit Sever vs Stubborn Goon: 1d20+10 17 Hero Point: Spirit Sever vs Stubborn Goon, HP Reroll: 1d20+10 29 Alright, she's got Improved Critical 2 with the scythe thanks to Indira's Instruction so that's a DC 29 + 5 = 34 Will Save vs Damage.
Fox Posted September 4, 2017 Author Posted September 4, 2017 Will Save vs. Damage, DC34: 1d20+6 13 Yeah, that'll do.
Gizmo Posted September 15, 2017 Posted September 15, 2017 What are the chances of Kimber being able to track Bole using Super-Senses 6 (Fear Awareness [Mental], Extras: Acute, Analytical, Radius, Ranged, Tracking) [6PP] ?
Fox Posted September 16, 2017 Author Posted September 16, 2017 Eh, probably not - he's not running in fear so much as taking advantage to salvage a plan that fell through. For thread purposes, he got away with the Mysterious Alien Science Device, which I'm sure won't ever have any implications whatsoever when or if these guys show up again.
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