olopi Posted January 28, 2017 Share Posted January 28, 2017 OOC for this , where Synth investigates some shady stuff! (Great description, I know ) Link to comment
Supercape Posted January 29, 2017 Share Posted January 29, 2017 Stealth slipping into cellar: 1d20+16 17 for Stealth which is as bad as could be, but I suppose may still work on the unwary. If he does spot her, lets play that out? (Unless you want to handwave etc) Link to comment
olopi Posted January 30, 2017 Author Share Posted January 30, 2017 Notice: 1d20+4 15 She just about makes it! Link to comment
Supercape Posted January 30, 2017 Share Posted January 30, 2017 Ok so creeping into the cellar and doing some all round sensing. I would imagine blind fight feat means not too many bumps, scrapes, and falls but its up to you! If any notice or search rolls are needed, please feel free to make them on my behalf. For now, just fumbling around! (If there is nothing to be found, I guess try and flip a light switch!) Link to comment
Supercape Posted January 31, 2017 Share Posted January 31, 2017 If that action IC is actually workable then taking 10 on stealth for a result of 26 to hide. Link to comment
Supercape Posted February 5, 2017 Share Posted February 5, 2017 Synth isn't really the intimidating type but lets try a roll: Intimidate the dudes: 1d20+2 12 Link to comment
olopi Posted February 6, 2017 Author Share Posted February 6, 2017 Resist Intimidate: 2#1d20+5 8 25 One gets intimidated, the other couldn't care less. Link to comment
Supercape Posted February 7, 2017 Share Posted February 7, 2017 For reference taking 10 to get a 32 Result on Disguise with Morph (although will probably have to swap clothes with him later). If you feel its good story wise, then could always activate Pain complication, saying the quick transformation was so painful it allows the other man to run. No harvesting HP points, just an option for what would work best! Link to comment
olopi Posted February 7, 2017 Author Share Posted February 7, 2017 As you were the one to suggest it, let's do it! +1 HP for Synth Link to comment
Supercape Posted February 7, 2017 Share Posted February 7, 2017 So just moving at double normal human speed (as per tracking scent) which should catch up with the other man. I suppose that can be fluffed as looking like moving all out for a normal human. In any case, ideally Synth would want to catch up with the runner and play out being the bearded man. If any rolls needed for that (like notice for when getting near, or bluff to look out of breath etc) please feel free to make them on my behalf. Link to comment
Supercape Posted February 11, 2017 Share Posted February 11, 2017 It might break the disguise, if the driver is conscious, but a quick medical examination - taking 10 (with skill mastery) for a Medicine roll of 26 should do the trick? Link to comment
Supercape Posted February 12, 2017 Share Posted February 12, 2017 Ok using healing power, and taking fatigue from that. Link to comment
olopi Posted February 19, 2017 Author Share Posted February 19, 2017 Okay, hope that stuff works, as I wasn't entirely sure how you wanted it executed. Link to comment
Supercape Posted February 23, 2017 Share Posted February 23, 2017 For reference, Ill take 20 on a Gather Information roll. Link to comment
olopi Posted February 23, 2017 Author Share Posted February 23, 2017 okay, big post. If you want Synth to do anyhting while she's waiting, feel free to post to that manner and we can resolve that before furtherfollowing the rest of the story. Link to comment
olopi Posted February 26, 2017 Author Share Posted February 26, 2017 It's up to you, but we could go for a scene cut here. Quickly summarize the set-up, the first few matches, and cut right into one that's higher up. I imagine against mundane humans, Synth can make it fairly far, unless you want that to be different? Of course, we can also play out some more before cutting, that's up to you! Link to comment
Supercape Posted February 26, 2017 Share Posted February 26, 2017 Yeah sure a scene cut seems fine to me. One thing I would like to play on is Synth's fundamentally pacifist nature. So maybe take a few hits, or fight "humanely" but effectively. Which might I suppose piss the crowd off. I suspect its not really worth rolling anything below PL 6 as an opponent though. Even that would probably give him a bruise at worst. Link to comment
olopi Posted February 26, 2017 Author Share Posted February 26, 2017 Okay, giving you the chance to interrupt the scene, if you want to then you can, otherwise feel free not to and the next post will cut further in. Link to comment
Supercape Posted February 26, 2017 Share Posted February 26, 2017 So for the sake of Jevs pride, just letting him automatically punch (or kick?) Synth. Link to comment
olopi Posted February 26, 2017 Author Share Posted February 26, 2017 Works for me! I let it open for you how the fight's gonna go, it's probably nto worth rolling as Synth wouldn't have muhc trouble dealing with Jeb, but you can decidewhat the result should be! Link to comment
Supercape Posted March 3, 2017 Share Posted March 3, 2017 Have done so let me know if you need any alterations to post. Link to comment
olopi Posted March 9, 2017 Author Share Posted March 9, 2017 Okay, let's move to an actual fight! Synth has the advantage, but I've seen PL7s take down PL12s before, so let's play this one out! Just as a quick question: Does Knuckles have any metal on him/his clothes, whatsoever? Link to comment
Supercape Posted March 9, 2017 Share Posted March 9, 2017 (edited) Hmmm. Possibly. Not on him. He is wearing a leather jacket normally but I imagine that has come off and its a tank top. I would guess probably a belt buckle but thats probably it? I would throw an initiative but as Synth is actually aiming to find out whats going on, he will delay until Cynthia throws the first swing in any case, so its academic. Also if you feel Cynthia is skilled enough, happy to throw in an impomptru complication of Synth not knowing how to fight and getting tricked into a critical hit straight out the bat (at your GM judgement( Edited March 9, 2017 by Supercape Link to comment
olopi Posted March 9, 2017 Author Share Posted March 9, 2017 (edited) Okay! She'll go for a straight up attack then! Attack: 1d20+9 22 And, I believe, just hit! Do you want to get in a post before I describe the action she takes? That'd be a DC20 Toughness save, by the way. EDIT: Let's do as you said, and make that a critical hit! With just +5 Damage for now, so that's DC25 Toughness! Also, I believe that brings Synth up to... 3HP! Edited March 9, 2017 by olopi Link to comment
Supercape Posted March 10, 2017 Share Posted March 10, 2017 Toughness vs Cynthias Crit: 1d20+10 26 Well that shrugs that off. So for the next round Synth is going to ready a block, and as a move action see if she can notice anything in the audience namely anyone looking like they are trying to influence the fight or scrutnising in a suspicious way. That may be a tough call and a wasted action but throwing it into the mix: Noticing the crowd: 1d20+16 18 is unlikely to cut it. I guess that readied block is going to kick in so I will roll: Blocks Cynthia: 1d20+10 14 unlikely to work, so maybe gets punched again! Link to comment
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