olopi Posted April 11, 2017 Author Posted April 11, 2017 I'll just round that to 20, so it'll be an effective 40ft fall, which is a DC19, sooo: Bruised and Dazed! As for the Scientist, let's say he goes unconscious but there's no further immediate effect! Except that he's, well, on water while unconscious.
Supercape Posted April 11, 2017 Posted April 11, 2017 So taking a move action to change to hyperefficient muscles (and endurance 5 feat), then a notice action to spot where the labcoat is. I guess that will mean a swim roll to actual grab the man? Not sure what rolls and mechanics you want for that broad action so let me know (or feel free to roll yourself)
olopi Posted April 11, 2017 Author Posted April 11, 2017 A Perception Roll and a Swim Roll I suppose!
Supercape Posted April 11, 2017 Posted April 11, 2017 Notice Roll underwater: 1d20+16 33 for notice which I presume does the business (including extended 1 visual!) As Synth has the swim power, taking 10 (a freebie with the power) for an 18 result. I'm guessing swimming at x5 human speed is fast enough!
Supercape Posted April 12, 2017 Posted April 12, 2017 Its probably academic, but taking 10 on Medicine (with skill mastery) for a 26 result.
Supercape Posted April 20, 2017 Posted April 20, 2017 So I am not sure of the distances and so on for the leap? (also, if its a prob just climbing up to the nearby building let me know so I can edit). Broadly speaking if there is a significant chance of not making it (with acrobatics skill etc) I wonder if you would allow an HP to stunt of the muscle array to create "Springing muscles" and improved leap distance to make the distance?
olopi Posted April 20, 2017 Author Posted April 20, 2017 For narrative purposes, I'd say it's just out of range of a roof-to-roof leap, but you could leap at the wall and then try climbing from there. Which will be risky, obviously. Also, sure, you've got a lot of HP, so feel free to stunt!
Supercape Posted April 21, 2017 Posted April 21, 2017 If called for, a fairly poor Knowledge (Life Sciences): 1d20+15 18 life sciences roll. If other skills pertinent like Medicine or Behavioural Sciences, feel free to roll on my behalf
olopi Posted April 23, 2017 Author Posted April 23, 2017 Attack: 1d20+8 22 I believe that hits, so that'd be a DC23 Toughness Save against Damage, and a DC18 Toughness Save against stun. They're packing big guns! Also, Initiative time: Initiative: 2#1d20+4 6 22 Hope you're okay with another action scene! Otherwise feel free to tell me and I can retool it so combat doesn't happen (yet?)
Supercape Posted April 23, 2017 Posted April 23, 2017 Toughness vs Bullets: 1d20+10 27 for toughness and Fort Save vs Stun: 1d20+12 26 for fort means, fortunately, shaking off both. Initiative: Initiative vs AEGIS agents: 1d20+16 19 which means losing initiative!
Supercape Posted April 24, 2017 Posted April 24, 2017 It might be a stretch to escape, but switching to muscle laxity power anyway!
Supercape Posted April 24, 2017 Posted April 24, 2017 Escape Artist check: Escaping from AEGIS handcuffs: 1d20+27 31 Just for the awesome, i will reroll with an HP: Escape Artist Reroll: 1d10+37 41 Just making it!
olopi Posted April 24, 2017 Author Posted April 24, 2017 Attack: 2#1d20+6 25 18 Okay, so one person will actually manage to hit, so that'll be a DC 16 Toughness Save
olopi Posted April 24, 2017 Author Posted April 24, 2017 Attack: 6#1d20+4 22 10 15 23 21 19 That's three more hits, as they struggle to keep up with Synth's movement. DC 16 again
Supercape Posted April 25, 2017 Posted April 25, 2017 Tough Save vs Bullets: 3#1d20+10 28 15 20 I believe thats a bruise.
Supercape Posted April 25, 2017 Posted April 25, 2017 Not sure if you need a Climb Roll or the DC. Id guess there are at least some handholds, but taking 10 on the Climb Roll for an 18.
olopi Posted April 25, 2017 Author Posted April 25, 2017 Could you give me a Constitution + Endurance (and other stami-related things that might work) DC20 check to see how well Synth's body is holding up?
Supercape Posted April 25, 2017 Posted April 25, 2017 Given Endurance 5, thats a +20 bonus on top of Con, or +30 total!
olopi Posted April 25, 2017 Author Posted April 25, 2017 Oh, I'd missed that at first! Well, so much for that then!
Supercape Posted April 26, 2017 Posted April 26, 2017 Just a few notes: as taking time over shape shifting (hurts less!) taking 20 on digsuise roll for a 44 result. You may, or may not, wish to activate the Struggling complication. Synth's finest clothes are still not very fine, and the astute may question the second hand cheap quality of the business suit.
olopi Posted April 26, 2017 Author Posted April 26, 2017 Sounds like a good idea! It will be brought up (and PP will be rewarded) once it comes up!
Supercape Posted April 26, 2017 Posted April 26, 2017 For reference, "Bella McEaly" will have attractiveness 2 feat. might help manipulate an H&K employee.
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